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The penalties for losing are TOO severe

STAR WARS: The Old Republic > English > PvP
The penalties for losing are TOO severe

Kelenan's Avatar


Kelenan
04.13.2012 , 09:14 PM | #441
BioWare has had a very imbalanced system from the start and they chose to make it worse to cater to the people that wanted ranks and premades.

Problem with that is it leaves the average player in the dust and no way what so ever to compete.

Oh and did I say the average player PVP's by themselves.

There should be bonuses for people that play in teams but there needs to be a balance to the average solo player can compete.

BioWare just does not understand that and are going to drive off players like me away with these kind of developments to the game.

I think there are more people like me than people that play premades, but hey lets cater to those people and make the imbalance so out of wack noone but those people can ever win.
CE VIP

AlyxDinas's Avatar


AlyxDinas
04.13.2012 , 09:14 PM | #442
I love having people drop group at the first sign of trouble, causing actual trouble for the team. Jesus Christ, this system...

I was willing to roll with it. Deal with the reduces TTKs and stuff. But this? This is terrible.
'Jeos Dinas'-Ebon Hawk
Manager, The Ebon Hawk Bounty Board
"Perception Problem."

PullinStuff's Avatar


PullinStuff
04.13.2012 , 09:21 PM | #443
Quote: Originally Posted by Metalmac View Post
Do you have reading comprehension problems?

When you reward one side and only one side you get a permanent one sided battle.

And as time goes on it just gets worse and worse. This was his very valid point.

Look good PVP is when sides are evenly geared and evenly matched.

Bad PVP is when you have one side that dominates all the time.

If you want the problem to get worse then Bio Ware has just made it worse.
The point would be valid if we are looking at people being able to outgear after one or two matches....

There is no indication that winners get full gear in a day and losers take years.... point invalid.
Pullinstuff Saber of Exar Kun BH MERC (Formerly Pullin Stuff Naritus)

justinope's Avatar


justinope
04.13.2012 , 09:25 PM | #444
Quote: Originally Posted by Jeopardydd View Post
i understand what you are saying, but the way it is now, with bad armor you will usually lose. with little to no rewards for losing, you cannot get good armor.

it's a giant catch-22.

it's even worse if you are on the non-dominant faction and you also have to deal with 1/2 filled teams, people quiting like crazy, etc.

whether you like the idea in theory or not, this does not and will not work in practice.

btw, your post would make a lot more sense if it had less to do with gear and faction disparities and more about skill.
this, fix this **** now

edit: I refuse to play anymore really, I just am so sick of getting 3 shot as a fresh recruit geared 50 sentinel and not being able to get even 3 medals no matter what I do.

Darkness_au's Avatar


Darkness_au
04.13.2012 , 09:27 PM | #445
PVP is a joke, joined an existing game last night and it was about 4 or 5 mins from completion, thought what the hell, I'll stick it out.. so played to the end.. didnt really have much time to do a lot, and at the end I got ZERO anything. Not saying I should have gotten huge rewards at all, But totally nothing at all ? meh.

Last time I stick it out when I join a game half way through if the team is losing.

vrgadin's Avatar


vrgadin
04.13.2012 , 09:35 PM | #446
Quote: Originally Posted by xxdragonragexx View Post
Doesn't matter if people have to spend 6 months non-stop playing to get max gear. They will do it. They will do the most monotonous unfun things just for gear. If people think about it, how much fun is it to play the same 3 warzone over and over for weeks just to get battlemaster? A free 10 yr old fps game will be so much more enjoyable yet people still play the 3 warzone over and over for a long time.

People will do anything just to get gear. Doesn't matter if it is fun or not. Retaining players in MMO is about prolonging the gear grind first before making the game fun. With the new changes, people will spend a lot more time trying to get gear and less time thinking about the serious flaws of this game.

The fact that people are more concerned about the changes to the gear grind rather than changes to abilities, healing, pvp, and balancing proves my point.





MMO is all about gear progression. You don't understand what a MMO is. You must be new to the genre.
Lol actually YOU are the one who looks like the genre noob. Not until wow and crappy theme parks did gear progression become the centerpiece of mmos. Real mmos like swg were about crafting, entertaining and open world pvp with rival guilds you can actually talk too. U seem to think mmo endgame is supposed to be instanced minigames,well there not, modern mmos are an abomination of what they used to be

"most games fail these days because they are theme parks. tps have no depth. you play through the story and you are done. though swg had no quests strangely enough in 2-3 years i never had nothing to do. sandboxes are real mmos. "

PullinStuff's Avatar


PullinStuff
04.13.2012 , 09:56 PM | #447
Quote: Originally Posted by AlyxDinas View Post
I love having people drop group at the first sign of trouble, causing actual trouble for the team. Jesus Christ, this system...

I was willing to roll with it. Deal with the reduces TTKs and stuff. But this? This is terrible.
blaming the system for the players choices is just childish.
Pullinstuff Saber of Exar Kun BH MERC (Formerly Pullin Stuff Naritus)

zythenzunare's Avatar


zythenzunare
04.13.2012 , 10:13 PM | #448
This is My take on the new system for pvp We have a odd ball server 10-49 empire wins the majority once you get 50 republic wins 90 + % of the time

This new system should have waited till you had cross server battle ground... for servers where wins losses are close I think this system is great for servers where one side absolutly dominates the other side. all this is doing is making it so the rich get richer and the poor get moved further behind.

Winning should get you IMHO 20 % ish more then losing for the base before medals but I am on a severe 1 side wins 90 + % of the time servers. I should not have to bust *** get 11 medals then get the bare min 40 coms the bare min valor then 0 credits for a loss when I out performed just about everyone on both sides... I should not be penalized for MY team sucking ***. In 1.15 I was getting 80 - 85 coms a match while winning got me 100ish I was fine with that but having to do really well as a healer just to get half what I was getting 2 days ago is nuts... along with not getting a single credit in almost every loss.

2nd Coming in mid / late game = you get nothing unless you can very quickly get 3 + medals

If medals are going to count for the majority or the way it is on my server almost all of my valor / coms then make credits also tied into your medal system. A star player on a ****** team still gets paid very well.


And to all the people who say only winners should get something.. take that to real world... what if at your job unless you won or were # 1 you didn't get paid. Would that fly ? then you have to face the same people who just beat you and they got new computers or new machinery to do there jobs better while you are still using what you used last time ( AkA new gear ) it can snowball very quickly.
SQUADRON 11-11-11 Never Forget

EchoTwoOmega's Avatar


EchoTwoOmega
04.13.2012 , 10:17 PM | #449
I have to agree with you.
40 is FAR too few for losing a match.

For all the haters here is why:
1. It makes getting BM gear PAINFULLY slow.

2. It does not cover the "cost" of participating in PVP. ( eg. Consumable such as warzone medpack, warzone expertise adrenals ) They are 20 comms EACH. And you use 4 to 6 of EACH in any given warzone.

3. Some matches are over so fast that its impossible to even get 4 medals. For all the haters roll on a low pop server and find out yourself.

4. Some matches are 4 vs 8 on low pop OR faction imbalanced servers. when 2 people gang up on you, chain stun and kill you...repeatedly...its neigh impossible to get 4 medals. WORST of all they get a BONUS for "winning" fast. For you haters, go roll on a low pop server and experience it for yourself.
Squadron 367

Terrorble's Avatar


Terrorble
04.13.2012 , 10:22 PM | #450
I was really hoping for a deserter penalty. Is there anything like that?

I like that the real rewards come from winning. I hope it will drive the focus toward objectives.

Question: Is there a way to get comparable gear to what you can get thru PvP?