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When can we expect the things the game actually needs?

STAR WARS: The Old Republic > English > General Discussion
When can we expect the things the game actually needs?

MrOrionQuest's Avatar


MrOrionQuest
04.13.2012 , 06:32 PM | #31
Quote: Originally Posted by Reevax View Post
My point is they said no macros in game but then endorse a device to make them.

Certainly it cant be that hard for you to grasp?
But that also answers your own question. You asked if Macros were being put in-game. It was answered they were not, with the exception of mouse-over and some small chat macros. You then asked why there's a TOR keyboard with macros, but there's your solution. You don't have to shell out the large sum of money to buy the TOR one, of course, but you can still use 3rd party devices to macro, if you really want Macros that badly. I believe that's problem solved.
<Dark Saber>

terminova's Avatar


terminova
04.13.2012 , 06:32 PM | #32
Quote: Originally Posted by Reevax View Post
The 1.2 patch was a pretty face lift and they added in a lot of stuff that should have been there at release but that's fine. I am wondering when we can expect the things the game actually needs to make it more accessible.

FP/OP Finder:

I know its a top priority and supposed to be 1.3 but when?
Soon*

Quote:
Addons:

UI stuff was nice but add-ons can do so much more for the way the game looks and feels. I am not talking about add-ons that people on the forums are afraid of but ones for like crafting interface, UI control, better nameplates, and stuff in those categories.
Addons aren't needed and are trivial.

Quote:
Macros:

You added emotes that we have to type out... I am not talking about the macros people are so terrified of but ones for stuff like emotes, mouse over macros for healing, and stuff like that.
Eventually

Quote:
These sort of thing make a big difference and would have been a lot more well received than non scale-able legacy gear and pets.
But I like vanity stuff to play with...

And working LFG tools are kinda complicated, and take a lot of development time to ensure they work before releasing them. Plus there are other features that need to be in place as well when such a tool is implemented on the live servers.

Thus, you're more likely to see easily implemented fluffy bunnies than hard to implement complicated tools with lots of moving parts that can break.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

grfu's Avatar


grfu
04.13.2012 , 06:33 PM | #33
Quote: Originally Posted by Reevax View Post
My point is they said no macros in game but then endorse a device to make them.

Certainly it cant be that hard for you to grasp?
Nah, I get it. I'm just playing Devil's advocate and trying to get you riled up. It's just one of the ways I keep myself amused while I'm at work and can't play. The other services I offer are sarcasm, snark, and polite condescension.

On another note, Bioware can do whatever the hell they want, and whether or not you think it makes sense is irrelevant.

Amuntet's Avatar


Amuntet
04.13.2012 , 06:36 PM | #34
Quote: Originally Posted by grfu View Post
The game is already playable. Everyone is in the same boat, ergo level playing field.
That's why I said 'more playable' and didn't resort to hyperbole.

Your retort seems to imply that if the game didn't accept input from a mouse, you would be fine with that, as everyone would be in the same boat.

Maybe, just maybe, the current state of the game at whatever point in time you're responding to a thread, isn't the most perfect of design and implementation. And maybe, there are deficiencies that reasonable people can rightfully expect to be addressed.

Kaskava's Avatar


Kaskava
04.13.2012 , 06:44 PM | #35
Quote: Originally Posted by MrOrionQuest View Post
Macros - Not happening. Was stated in the Guild Summit that they don't like macros, and they're not implementing them, with the exception of small things like mouse-over or maybe some chat macros.
Which is a bunch of bollocks.

"We don't like macros. That said, SWTOR Naga Keyboard, out now! For the low, low, price of $250 American, you too can own you're own piece of licensed hardware, with full macro capability. If you don't like that, check out any one of a number of other third-party software and peripherals that do the same thing."

Ah, EAWare.
This just in: Expanding on an ending no one likes is not improving said ending. A polished turd is still a turd.

wowbegone's Avatar


wowbegone
04.13.2012 , 06:45 PM | #36
I tend to play DPS toons most of the time, and I would love to have a dps meter in the game so that I know I am cranking out all I can. With the game being so new, its tough to rely on rotation info and such from sites that only offer info from the beta.

grfu's Avatar


grfu
04.13.2012 , 06:45 PM | #37
Quote: Originally Posted by Amuntet View Post
That's why I said 'more playable' and didn't resort to hyperbole.

Your retort seems to imply that if the game didn't accept input from a mouse, you would be fine with that, as everyone would be in the same boat.

Maybe, just maybe, the current state of the game at whatever point in time you're responding to a thread, isn't the most perfect of design and implementation. And maybe, there are deficiencies that reasonable people can rightfully expect to be addressed.
The problem I see is that by your description, the current state of targetting is completely gamebreaking and that the only thing that will save it is mouse over macros. I can understand if you just can't live without them, but the casual player who just wants to enjoy the game doesn't really care, and would prefer additional content and fixes to all the crap that's bugged. The point is, there are things that are a far higher priority than little macros.

MrOrionQuest's Avatar


MrOrionQuest
04.13.2012 , 06:48 PM | #38
Quote: Originally Posted by wowbegone View Post
I tend to play DPS toons most of the time, and I would love to have a dps meter in the game so that I know I am cranking out all I can. With the game being so new, its tough to rely on rotation info and such from sites that only offer info from the beta.
We have a parser in the game now, which will help you with that. Just don't forget to turn it off when you don't need it on, I assume the file size could end up getting pretty massive if just left on all the time.
<Dark Saber>

MrOrionQuest's Avatar


MrOrionQuest
04.13.2012 , 06:52 PM | #39
Quote: Originally Posted by Kaskava View Post
Which is a bunch of bollocks.

"We don't like macros. That said, SWTOR Naga Keyboard, out now! For the low, low, price of $250 American, you too can own you're own piece of licensed hardware, with full macro capability. If you don't like that, check out any one of a number of other third-party software and peripherals that do the same thing."

Ah, EAWare.

As previously stated; devs aren't in control of merchandise or marketing. That and (as you so jokingly put it) as also previously stated, it's literally impossible to stop 3rd party devices from using macros. This doesn't mean you are forced to shell out the money to buy their devices, you could do just as well using a cheaper product.
<Dark Saber>

Amuntet's Avatar


Amuntet
04.13.2012 , 06:53 PM | #40
Quote: Originally Posted by grfu View Post
The problem I see is that by your description, the current state of targetting is completely gamebreaking and that the only thing that will save it is mouse over macros.
No, what would save it is if they actually fixed it; so that mouse press selected targets, instead of mouse release.