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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

belialle's Avatar


belialle
04.13.2012 , 04:48 PM | #411
Quote: Originally Posted by Sathid View Post
I as a full Cent geared Scoundrel pre 1.2 sometimes could barely dent some healers,they would just laugth it off,hell i recall one it took three of us (All DPS) to bring him down and it was far longer than 10 seconds too,healing was getting way over the the top to the point Voidstars were nothing but who could get past just the first door,if that.
Found your problem. The best you could hope for against a healer who outgears you is to interrupt key casts, CC them, force them out of LoS from their targets, etc. If you had better gear, you'd notice a stark difference in your performance, assuming you are playing well to begin with.

No wonder some people were crying so much about healers if people are having these crazy delusions about how effective they can be in low level gear.

swtorEleani's Avatar


swtorEleani
04.13.2012 , 05:25 PM | #412
Right now every spot used by a healer is a wasted spot, better stack just another mar/jug/pyro!

Furthermore healing is not fun anymore, when you're trying to heal your teammates and they're still dropping like flies within seconds due to insane dps increase and slowed down healing on the other hand it's more than frustrating...

Sylvan's Avatar


Sylvan
04.13.2012 , 05:37 PM | #413
I just did a run of warzones on my well geared Sage healer. I pulled in 300k in huttball and over 410k in voidstar. This is below what I used to get pre 1.2, and yes I didn't notice the increase in dps and the fact I had to watch people die whilst my crappy deliverance creeped along for a 2.4 sec cast.

It isn't as bad as people think.
Jen'doon............Harkal Moravian

Docster's Avatar


Docster
04.13.2012 , 05:48 PM | #414
Quote: Originally Posted by mishcleo View Post
This change to healing in PVP does suck, bad. Despite what someone said, no single dps should be able to kill a healer, it should be a stalemate. Same thing with a tank, no single dps should be able to kill a tank. Now, it's a joke. If you are not guarded, you are dead, and fast, and I have almost full battlemaster. I pug almost all the time, so most of the time the tank classes are gonna dps, that's just what happens when you play with a bunch of lone wolves. But unless I get a guard, I might as well do nothing more than throw myself a couple heals and drop dead.
Now as a sage to top it all off, I have terrible force regen, in that noble sacrifice always takes a big chunk of my health, like the dps are getting a free shot on me.
This is probably one of the biggest nerfs I have seen in an MMO at one moment in time. I honestly don't want to heal in a WZ anymore, but am reluctant to switch since I heal for raids, and I can't dual spec yet.

CC is also terrible in this game, and has been since I have been playing. There is way too much of it, too many interrupts, and all classes should not have them to this extent. Any two people fighting a caster can lock him down and almost keep him stun locked. There needs to be severe diminishing returns for stuns and snares.
^^^. Yep. CC is ruining PvP. If you interrupt a dps so they can't use their favorite ability for 4 seconds...big deal. If you do that to a healer...they are screwed. Especially 2 seconds into a 2.3 second big heal (that *should* crit with the new changes as a Sage).

I love PvP, but as a Sage healer....unless we have some way to negate all the CC's/interrupts every so often, then there is no point. I'll just wait like everyone else for multi-spec and heal in PvE and dps in PVP. DPS is clearly the only logical choice in PvP right now.

Vaipyr's Avatar


Vaipyr
04.13.2012 , 06:01 PM | #415
Quote: Originally Posted by Docster View Post
If you interrupt a dps so they can't use their favorite ability for 4 seconds...big deal. If you do that to a healer...they are screwed.
Obvious illogical bias spotted.

kikontos's Avatar


kikontos
04.13.2012 , 06:22 PM | #416
After 15+ warzones in 1.2,i find it sad to admit that as a scoundrel healer i feel totally useless in random scenarios.I cant effectivelly heal and give my team the edge for having a healer!From the "oh good we have a healer" the moto became "so what if we have a healer".Healing gave the satisfaction that you actually were the cornerstone of the team and despite of not being able to kill ppl, you played a major role for your team to win..Now this is gone...No more healing for me then..i already have respecc'ed to dps and i recommend all healers do the same.Then those unsupporting dpsers will get what they deserve..A game with no healers.

Banicks's Avatar


Banicks
04.13.2012 , 06:25 PM | #417
The fact is, as a sorc healer anyway, I'm decked in half BM gear and can't outheal 1v1 a scrub welfare geared DPS. There is something terribly wrong with that.

Guard or no guard. It simply makes me want to respec to DPS because PvP has turned into whoever can do the most DPS before you die, wins.

I can no longer keep my team mates up, because 95% of the match I'm healing myself. Why? Because warriors/marauders and their Jedi mirriors, once they identify me as a healer, will immediately target me and kill me within 4 seconds flat. Shield goes down in one hit, then 5k, 1k, 2k hits continuously until I'm dead.

There is no mitigation, we are squishy, I have no cc to handle it. Overload punts less than 5m and if by some miracle it goes further they simply charge back to me.

Prior to 1.2 I felt healers were what they should have been. It required teamwork to take one down, or just plain out nuking me. It was OP that I could outheal 4 DPS on me. I was accepting of this supposed nerf to healing because I could laugh away 1 DPS on me whilst I healed my team. Granted however I earnt my gear to be able to do that, it wasnt something I could do as a fresh 50 PvP.

But what BW forgot, is that they nerfed healing, buffed easy to get gear, and buffed DPS. So we are now 3 times worse off than we were before. I can't even forsee the WH gear making an iota of difference.

I've been PvP'ing for the past two days, and they have been the most frustrating PvP matches I have ever played. I may be raking in the medals easily enough, but the overall picture is that we survive alot less and so does our team. PvP is no longer enjoyable in its current form for me as a healer.
The tenets of the Sith are more than just words to be memorised. Learn them, understand them. They will lead you to the true power of the Force; the power of the dark side.

ironwillaa's Avatar


ironwillaa
04.13.2012 , 06:32 PM | #418
I'm planning to respec to DPS this week (sorc healer) and it has nothing to do with the sorc nerfs it has to do with the entire rebalance in PVP healing just doesn't "feel" the same anymore. The sorc healing is really boring now too since you can't do quick cast dark infusions its all about resurgence -> innervate, twiddle your thumbs (joking but thats what it feels like).

Also, I got top healer on a map and got only 2 medals so I got ZERO rewards for wasting 15 mins healing my butt off while my team lost. That is just silly, why am I going to ever queue again as a healer when I earn very few medals post 1.2 when pre-1.2 I did great?

Masturomenos's Avatar


Masturomenos
04.13.2012 , 06:44 PM | #419
All this anger comes from BW lack of design.

In every other mmo healers dont just heal. Cleanse, dispell, interupt, mana drains and cc are part of healers toolkite. This game healers only have one use healing. Thats the issue since when u nerf healing and healing resources BW is taking the only thing we can do away.

In wow arena u can get to 1800 as a priest by just spamming dispel. In this game without the ability to do anything but heal then just like it is now healers have become useless.

If BW made healers able to have an angle other then healing these nerfs wouldt mean anything since wed have other strengths to fall back on. Now our only strength and use has been taken away.

If they just fixed interupts to lock out spells for 2 to 4 seconds non of this would have been needed. How many times do developers need to be told that without a lockout interupts are useless? If ur latecy is off compared to the healer then inerupting a spell at 60% cast could mean nothing if the other player has already finished the cast. So dps on this game wait for a cast to end to make sure they r not being tricked when if they had a lockout they could use it the moment they saw a cast start since then they know they could lock out that spell.

Healers need more then 2 or 3 casted heals. Make healing OP but make us work for it not like it is now we heal for 5 seconds then wait around for resources to cd. Healers need tools so we can be useful in multiple situations. Healers need cds to save someone, we need dispells for buffs, we need cleanse to matter and we need to be able to do 500k healinf if we play right or 100k if we play wrong we dont want to do 200k whetherwe are good or bad.

The whole issue is biowares lack of creativity. Now cause of that we have less players online then we did on monday.
Worlds greatest PvP guild US Army 75th R.R. "Rangers Lead the Way" Formerly (Scarybadlady & Droppinloads of Banished-Rift)(Masturomenos, Restopharian, Swalowmylight, Drwitch & More of Infernal Affairs-WoW) (Scarybadman of Imperial Affairs, Bootyhunter & Scarybdlady of Spacebar Heroes-SWTOR)

pavelmatejka's Avatar


pavelmatejka
04.13.2012 , 06:46 PM | #420
Someone mentioned healers who complain are bad players hiding behind being op.
I was complaining and respeced today. I dps in healing gear played about 11 matches today mostly im between 1- 3 place in medals and damage. I saw 3 healers today lol

if im bad and produce these numbers as assault commando are all the other dps retardet players? I dont think so so no i wasnt hiding behind op. these changes to survival of healers are bad (not the healing regen and cost changes) those are not as bad...