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On Warzone Scoring and Rewards

STAR WARS: The Old Republic > English > PvP
On Warzone Scoring and Rewards
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DanielErickson's Avatar

04.13.2012 , 06:08 PM | #1 Click here to go to the next staff post in this thread. Next  
Hey folks,

There's been a lot of discussion about the changes to the Warzone rewards system in Game Update 1.2 and the type of play style that it encourages. I wanted to help out a bit and point out a major change not all players may have noticed and share some of our plans.

First of all, rest assured we are keeping a close watch on the results of our reward changes to Warzones in 1.2 and we will continue to pull constant metrics to make sure they are going in the right direction as players get used to the new rules.

To refresh everyone's memories, one of the most important aspects of the new changes is that your team's performance inside the Warzone has a direct impact on a portion of the rewards you are given at the end of the Warzone. Even if your team is losing, the closer you can make the game the better your rewards will be - so don't give up hope! Giving up and letting the other team 'win faster' is now the worst possible route you can take to rewards.

Secondly, one of the things we have already identified to fix is to reduce the minimum amount of medals a player must receive to gain any reward at all. Currently that value is three (3), and we are going to reduce that to only needing one (1) medal to gain rewards. This should make sure we cover that all important backfill player while still protecting against the freeloaders.

As we move forward, we will continue to meet and discuss other possible changes based on the feedback here on the Forums as well as the data coming in from the live servers. As always, we appreciate your comments and want to hear from you.
Daniel Erickson
Lead Game Designer

Gorrdan's Avatar

04.16.2012 , 09:16 AM | #2
It is not just the commendation but extreme nerf to cash that hurts the most. Please don't force us PVP players to grind PVE dailies. Options are good for the game.

Pre 1.2 i wasn't swimming in cash but i used to get by just doing PVP. PVE players on other hand got coreilla dailies added to belsavis and ilum and we PVP players got nerf to is that even fair?

Even if i start getting cash rewards like i used to before 1.2 i can tolerate reduction in commendations, but getting zero cash in a losing match where i manage to get 3 medals despite of being rolled over is just very dis heartening. As of now it seems that credits awarded at end of match are not attached to medals at all.

Pedra's Avatar

04.16.2012 , 09:25 AM | #3

If your polling of WZ results were accurate and reflective of real game PvP, you would not have gone forward with these changes. That is blindingly obvious.

The current system is causing a significant divergence between haves and have nots, and it gets worse with every game played. I tried to PvP all weekend and not once, not once, did our side (Republic) start the game with a full group (in games that I was present at start). There were numerous instances of the group getting full well after it was too late to do anything for a win.

So what does that mean? It means that the high population Imperial side continues to gain rewards at an alarmingly higher rate than the Republic. The gearing disparity gets bigger and they get stronger.

At least in 25% of the games I played, I got in during the final moments. Yes, you say you're going to address that, but you're not addressing the real issue. So what if my one medal allows me to get a token WZ Com, the Imps got the full amount and our side got squat in comparison...back to the real problem.

P.S.: If your data *is* accurate, then you need to explain to us why you think this current disparity (as expressed above) is considered by BW to be a good design.

Lostpenguins's Avatar

04.16.2012 , 09:26 AM | #4
You need to take a complete look and how you award commendations and valor.

I queue'd for a WZ last night and got into a losing Huttball where we were down 4-0 and the opposing team was just rolling us.

I'm at the shield/gate and now it's 5-0. I get out, fight for about 20 seconds, and then we lose.

I got 0 valor. I got 0 commendations.

That's fine if I don't get either, but I shouldn't be punished with my time being wasted for queue, loading, moving somewhere, waiting for a gate, fighting, just to get nothing from it except to requeu.

That needs to be addressed.

Hardradi's Avatar

04.16.2012 , 09:27 AM | #5
Changing from 3 to 1 is a good move. However, agree with other poster that the lack of rewards in a losing effort is the major issue. I've gotten 10 plus medals and still been shocked at how few commendations (approx 40-50, so not enough to buy replacement medpacs and save for new gear) and how little credits ( 500-750, so 20-40 matches to buy 1 recruit piece if only doing pvp).

As a result, I believe people will still drop quickly from matches in a search for the 'winning' match, condemning the rest of us remaining players to a more certain loss.

BigRedJedi's Avatar

04.16.2012 , 09:36 AM | #6
While the change from needing 3 to needing 1 to score is a good change and will mostly eliminate the problem of getting nothing from a Warzone, the problem with reward discrepancy will still lead to long-term detriment to the PvP Community.

For those that may not have seen it, we have been having very productive discussion in this thread.

There is no emotion, there is peace. There is no ignorance, there is knowledge. There is no passion, there is serenity. There is no chaos, there is harmony. There is no death, there is the Force.
The Jedi Code (Based on the meditations of Odan-Urr)

Lightmaguz's Avatar

04.16.2012 , 09:36 AM | #7
There were no wz leavers in 1.1.5, the 4 medal cap was working, the major valour levels were pretty nice(and it was necessary back then.), the comms and money and exp were normal, now it's all screwed up in a losing match, in a match you just joined. I just leave losses because it's not worth it, In fact I've unsubbed until you fix it. Levelling alts through pvp is dead as well which turns it into a pve game until max level, if I wanted that I could go play wow.

Stylez's Avatar

04.16.2012 , 09:36 AM | #8
The problem is the lack of rewards for doing well in a losing WZ. Just join a winning team is the way to get comms now. You have created a beat the system type of game play and not beat the player.
Squadron 11-11-11

Drudenfusz's Avatar

04.16.2012 , 09:50 AM | #9
Fresh 50ies will have no way to make it a close match, and vets who see they got just in a team with those will leave before the game even started (have that already seen on my server). Without a change in the rewards for the losing team, the situation will not become much better.
My Old Republic Warring is Magic
Lana Everhope - The Drudenfusz Legacy, Shadow Tank on The Red Eclipse
When you play the game of PvP, you win or you die.
English version <- SWTOR Wiki -> German version

Painted's Avatar

04.16.2012 , 09:52 AM | #10
The new PVP system is flawed and creates a larger gap between players who have gear and those that do not. The pre 1.2 system for rewards was far superior it rewards participation in the event and it did not matter if you were winning or losing. Now players leave WZ's on my server the moment we start to lose just because they do not want the WZ com reduction and would rather wait in queue then spend 15 to 20 minutes in a match for such low rewards if you happen to be on the losing side.
Beta Tester from 12/08/2010
All the way to Alderaan!
Squadron 14-610