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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

TzachNahRood's Avatar


TzachNahRood
04.13.2012 , 03:01 PM | #391
Quote: Originally Posted by bamsmacked View Post
Jesus Christ. You must not be comprehending what I just said????????????

A DPS CAN DIE. I die all the time! I DIE!!! I DIE CONSTANTLY! I COULD BE KILLED IN 1 V 1 SITUATIONS!! Healers could not!!

How is that teamwork? HOW IS THAT TEAMWORK?

I rely on heals and tanks to stay alive, healers rely on nothing to stay alive? How IS THAT TEAMWORK the supposed choir of HEALERS have been PREACHING?

If TEAMWORK is their THING then they should LOVE this PATCH SINCE TEAMWORK IS EVEN MORE REQUIRED FOR THEM TO STAY ALIVE!

Post 1.2 patch what did I need to STAY ALIVE AND EFFECTIVELY DPS? Tanks and Heals. Teamwork.

What did a Sage healer need? NOTHING. You get close to it KNOCK BACK, force speed fights over. Or if you get lucky enough to get on it the best thing you can do is to keep it from healing others while keeping up the pressure blowing every single CD imaginable just to limit it's heals and still isn't enough to even get a dent in the healer for Dispatch.
And what could that healer do back to you in return? Nothing. As you already clearely stated in a previous post: 1 on 1 with you and a healer was a stalemate. You could not kill the healer and the healer could not kill you because all they could do was heal themselves.

It required a third person from either team to come along and finish the fight. This is good balance.

It is your continual self-centered, flawed logic that got us to this point in 1.2 PvP. Enjoy it. Because they listened to the mess of illogical, self-centered complainers like yourself and destroyed a good thing.

bamsmacked's Avatar


bamsmacked
04.13.2012 , 03:04 PM | #392
Quote: Originally Posted by iceperson View Post
If you were dying to healers that much then there's something wrong...
I'm not saying I'm dying to healers. I'm saying I'm dying to other DPS. Everyone is susceptible to DPS except healers in post 1.2.

If Interrupts worked as traditional interrupts like in other MMOs, that would have balanced the system enough and nerfs wouldn't be necessary.

I could Interrupt a big heal, lock out the tree briefly giving me a few seconds to do some damage and then I will have Awe, Stasis, and Push as additional interrupts waiting for my next CD to cool down. Lone healers would be forced to think more strategically, and use CC more effectively.

SliggXx's Avatar


SliggXx
04.13.2012 , 03:05 PM | #393
Reality: Healers are a detriment to a group.

I know, that is strange, right? Well, the reality is that because people have figured out that even one quality dps can faceroll even a great healer rather easily now, there is no reason to bring even one healer to a group when you can put in a high dps class or a shadow/assassin tank that all have much more effective damage mitigation cooldowns and can be effective even while being attacked. A group of all dps/tanks can kill other players so quickly that they don't even nee heals.

Don't believe me? Just watch how things play out once rated comes out if nothing is done about this.

Sentinal (Guarded),, Sentinal (Guarded),, Sentinal (Guarded),, DPS Vanguard (Guarded), Jugg, Jugg, Shadow, Shadow. Taunts coordinated on rotation. Two groups assisting = two players dying every 2 GCDs. GG. Game Over. Thanks for playing.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

TzachNahRood's Avatar


TzachNahRood
04.13.2012 , 03:07 PM | #394
Quote: Originally Posted by bamsmacked View Post
I'm not saying I'm dying to healers. I'm saying I'm dying to other DPS. Everyone is susceptible to DPS except healers in post 1.2.

If Interrupts worked as traditional interrupts like in other MMOs, that would have balanced the system enough and nerfs wouldn't be necessary.

I could Interrupt a big heal, lock out the tree briefly giving me a few seconds to do some damage and then I will have Awe, Stasis, and Push as additional interrupts waiting for my next CD to cool down. Lone healers would be forced to think more strategically, and use CC more effectively.
Yes a single dpser could not kill a healer and a single healer could not kill a dpser.

Why was this a problem? This was good balance.

It is only a problem in your self-centered, gank, glibfest drenched brain that helped destroy the joy that was SWTOR PvP.

OMG?! I can't solo kill this healer?! He can't solo kill me either, but I should definitely be able to solo kill him!! Because I need killz!!! Nerf whine nerf whaw cry whine.

/sigh

bamsmacked's Avatar


bamsmacked
04.13.2012 , 03:10 PM | #395
Quote: Originally Posted by TzachNahRood View Post
And what could that healer do back to you in return? Nothing. As you already clearely stated in a previous post: 1 on 1 with you and a healer was a stalemate. You could not kill the healer and the healer could not kill you because all they could do was heal themselves.

It required a third person from either team to come along and finish the fight. This is good balance.

It is your continual self-centered, flawed logic that got us to this point in 1.2 PvP. Enjoy it. Because they listened to the mess of illogical, self-centered complainers like yourself and destroyed a good thing.
I said I unsubbed. I'm not playing this garbage anymore, just because I didn't agree with the mechanics of how heals worked doesn't mean I like this new patch.

It's in my mind that healers are the most self-centered group of players. Preach team work but can run around solo and not die, meanwhile if anyone else does it they die easily. I didn't call for a nerf, I just wanted Interrupts to work like real Interrupts that way healers are just as vulnerable to DPS as everyone else is? How is that self-centered?

I had a feeling from the gitgo that this game would end up this way. Flooded with 1 button mashing champions and classes that are so easy to play and win with that a monkey on crack could win with.

Meanwhile I've been playing one of the most underwhelming classes/specs in the game (Deep Vigilance) and working my *** off just to come off on top while other classes don't even have to try.

Even with the new patch, my class got a considerable buff and I was initially excited about it I just can't play in a environment with a dull competitive environment.

I didn't call for a nerf to healers, I called for a better system of Interrupts. So get your **** straight. No system of fake casting, no negative-consequences of healing post 1.2 patch and you come and put my skill level into question?

TzachNahRood's Avatar


TzachNahRood
04.13.2012 , 03:10 PM | #396
Quote: Originally Posted by SliggXx View Post
Reality: Healers are a detriment to a group.

I know, that is strange, right? Well, the reality is that because people have figured out that even one quality dps can faceroll even a great healer rather easily now, there is no reason to bring even one healer to a group when you can put in a high dps class or a shadow/assassin tank that all have much more effective damage mitigation cooldowns and can be effective even while being attacked. A group of all dps/tanks can kill other players so quickly that they don't even nee heals.

Don't believe me? Just watch how things play out once rated comes out if nothing is done about this.

Sentinal (Guarded),, Sentinal (Guarded),, Sentinal (Guarded),, DPS Vanguard (Guarded), Jugg, Jugg, Shadow, Shadow. Taunts coordinated on rotation. Two groups assisting = two players dying every 2 GCDs. GG. Game Over. Thanks for playing.
As someone putting together a ranked team, I had to recommend to my own teammates that I had put together to find someone else to replace me. As I was now only a liability.

Anything would be better on an 8-man team than a healer right now if that team wants to strive to be the very best.

SKNugget's Avatar


SKNugget
04.13.2012 , 03:11 PM | #397
Quote: Originally Posted by SliggXx View Post
Reality: Healers are a detriment to a group. .
Unfortunately this is what has happened. I went from Mako to Tallos Drelik.

I guess I'm glad RWZs were delayed.

Dietra's Avatar


Dietra
04.13.2012 , 03:19 PM | #398
Quote: Originally Posted by bamsmacked View Post
The difference between a Healer and a DPS is that a DPS can die....

If a DPS doesn't have pocket heals it's dead. Even in 1v1 situations, DPS dies. Healers prevail.

Before DPS needed healers to do, you know DPS. They could be killed, 1v1 healers could not.

Healers should not be invincible and with the interrupt system being **** you cannot DPS through the heals.

Interrupt should lock out an entire tree like traditional interrupts do, that would have significantly balanced the system and no nerfs would be needed.

I'm calling for a balance and compromise. When I'm sitting here beating the piss water out of a Healer, blowing all my CDs just to interrupt it's heals and still can't kill it something is wrong. Interrupt a big heal. Force Push another heal. Stasis another Heal. Awe another heal. Interrupt another. If it's not dead by this point, it's a stalemate. I will beat this thing for 30-40k damage until a friend or foe comes along so that we can proceed to finish the healer off or finish what's left of me off.
Ok had to lol at this post... yes dps can die... and the healer can heal... but while the healer is healing against the dps... he's not exactly doing any damage himself is he? And if he healer is doing dps... to kill the dps... he is not healing himself... and can also die... Don't hear you saying that the healer is killing you in this story....

bamsmacked's Avatar


bamsmacked
04.13.2012 , 03:28 PM | #399
Quote: Originally Posted by Dietra View Post
Ok had to lol at this post... yes dps can die... and the healer can heal... but while the healer is healing against the dps... he's not exactly doing any damage himself is he? And if he healer is doing dps... to kill the dps... he is not healing himself... and can also die... Don't hear you saying that the healer is killing you in this story....
Healer doesn't kill me, right. The only advantage of this sort of situation is that it forces the healer to focus it's heals on itself rather than allies.

The biggest problem I have with post-healing was that skill didn't matter. I would eventually blow my CDs and Interrupt before I could get it down to 20% health. Believe me I always come close. But after I blow my first wave of CDs and after about the second Interrupt I'm down to hardly any resource and still the Healer is sitting on 400 force still throwing out heals.

I consider myself a skilled player, I rolled Vigilance from the gitgo and was consistent in my Warzones. I'm playing a Piano fest on my keyboard with all these damn keybinds, between interrupting throwing out taunts, snares, and rolling out my damage rotations my fingers are all over the damn keyboard. I liked this system. I liked not having macros and I liked the feeling of knowing I worked my *** off to beat someone, it lets me know that skill is playing a part.

But again.. When I'm having a piano fest on my keyboard working my *** off trying to break through heals and I can't even put a dent into a healer while they are just standing STILL not moving maybe pressing 3-5 buttons that's FRUSTRATING.

And that's the real reason why I quit. No skill is required to win in this game. You want to win now? Roll a Sent or Mara. You'll be an invincible god of destruction and no healer required to take people down.

All I wanted was a fixed system of interrupts like in OTHER MMOS that way healers would be on the same playing field as everyone else.

Moondragon's Avatar


Moondragon
04.13.2012 , 03:28 PM | #400
Quote: Originally Posted by FullMetalSith View Post
i as a lvl 50 healer have some complaints but it's not about the typical healing nerfs or dps buffs etc etc..instead my complaint is this..why is it that i can heal the crap out of my entire team, sheild them keep them alive to get the 40+ kills and sometimes get only 1 vote?

i was in a huttball game yesterday where i had 264k healing done, scored 3 goals, had several medals and objective points yet i recieved 1 vote..instead the majority of the team voted for the guy who had 42 kills, 0 goals scored, and 0 objectives..

my biggest complaint i guess is that sure getting kill credits for healing people is nice but teammates should remember to thanks those of us keeping you alive to do your tons of dmg and get lots of kills..

it makes no sense that a player like me who actually plays the warzones as intended and not as a personal team death match should be lacking in mvp votes. i personally vote for other likeminded players who do the game objectives and i wish others did the same.
Believe it or not...I NEVER played huttball on the new patch yet. (>_>)
So I'm curious...do Goals still count for diddly? Passes have no value? etc etc. i.e. Does playing as a team to get the objective done still not count for squat (read: no objective points)? If the answer is yes...then my answer would be that. I hope. Personally....I don't think 80% of the pop knows how to really mvp huttball...but that could be just my server. If it's actually counting for something...buh...i don't know. Lame people?
Dai'alastar Moondragon .
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