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PVP Math 101, Thanks FireSomething!

STAR WARS: The Old Republic > English > PvP
PVP Math 101, Thanks FireSomething!

Dartagon's Avatar


Dartagon
04.13.2012 , 01:43 PM | #51
Quote: Originally Posted by LancelotOC View Post
Past the lack of Bioware rep acknowledgement does this mean my dreams of killing people with my healer have been dashed since it was all a bug?
No there was still a reduction in overall healing. Its just not a killfest where everyone burns in seconds.

I also think there was no post since all the craziness with the servers happened.
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Valhalyn's Avatar


Valhalyn
04.13.2012 , 01:44 PM | #52
Which is quite understandable, I mean right now the servers are down. Everyone is focusing on that. If they admit to a bug what purpose would it serve if they've already corrected it and it wasnt live for more than 12 hours?

Torcer's Avatar


Torcer
04.13.2012 , 01:44 PM | #53
Quote: Originally Posted by Tenthletter View Post
Same reason we don't have server forums. It would require too many moderators to make a post and reply to it.
Really? There are dozens of threads consisting of thousands move posts complaining about the same issues with 1.2 (i.e., low TTK, Diminished/Zero Rewards for losing WZs, etc), and BioWare can’t spare one CommunityRep to take 15 minutes of time to sticky a post at the top of the PvP forum explaining 1.2’s PvP implementation? Instead, we have to speculate, to the point that people are posting math equations? Having your PvP community in meltdown mode and the ill will that engenders makes more sense than keeping them in the loop and diffusing the situation?

I'm sorry guys, but from a pure CS perspective that just doesn't fly.

Valhalyn's Avatar


Valhalyn
04.13.2012 , 01:47 PM | #54
One CS rep wouldn't be able to explain the implementation, if anyone was going to do it. The lead PVP designer would have to be the person, and I'm sure they have plenty going on right now. Who knows they may be working on it now, and with that you could see some type of post or thread about it later tonight when the servers come up.

Orielensis's Avatar


Orielensis
04.13.2012 , 01:48 PM | #55
So, just to be clear, people are thinking the OP's math is basically correct and that was the experience of people who played this morning?

And the experience of people who played in the hours after 1.2 was first available were experiencing some kind of bug?

I played several WZs yesterday in full BM gear. And I play a marauder which I think gives me an interesting perspective, because I could see that I was doing more damage faster and in particular that it was not too difficult to solo healers even good ones. But I could also see that I was much, much squishier. It was unnerving actually, like going back to being an undergeared fresh 50 with not even centurion stuff.

I used to solo guard turrets in Alde and doors in Voidstar while the enemy were concentrating on the other one. I knew I could survive in time for reinforcements to arrive if two or even three guys attacked, unless they were two of the best rep players on my server. After yesterday I was thinking my role had been substantially redefined and it would no longer be tactically sound to have less than two people guard a node/door ever.

But most people are agreeing with the OP that the balance between damage and DR should be more or less where it was pre-1.2?

I hope that's right!
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LancelotOC's Avatar


LancelotOC
04.13.2012 , 01:48 PM | #56
Quote: Originally Posted by Dartagon View Post
So then my gear is bugged and the expertise wasn't working yesterday.

Today it seems fine and the "time" needed to kill me is the same.

Yesterday the "time" needed to kill me was drastically increased. Full BM except for relics, which are champion.

Makes sense of why yesterday I was melting and this morning everything seemed normal.

Its really not the "healing" that is the problem, its the instant melting not able to get any worthwhile heals off that is the problem.
Where does the math show there was a bug yesterday? I'm not seeing this. Thanks.

Torcer's Avatar


Torcer
04.13.2012 , 01:53 PM | #57
Quote: Originally Posted by Valhalyn View Post
One CS rep wouldn't be able to explain the implementation, if anyone was going to do it. The lead PVP designer would have to be the person, and I'm sure they have plenty going on right now. Who knows they may be working on it now, and with that you could see some type of post or thread about it later tonight when the servers come up.
It’s really not that hard, or time consuming, that’s why you keep PR people on the payroll. In the absence of an explanation that it’s a bug, it’s reasonable to conclude that BioWare intended the faster TTK experienced yesterday and something is wrong, or missing from the math. If it was a bug, then BW should expressly say so and stop this *****trom.

AKfourtyseven's Avatar


AKfourtyseven
04.13.2012 , 01:53 PM | #58
Even if this maths is correct, this is not what i was seeing yesterday, at all. I have PvPd more than enough in this game to know exactly how hard i should hit and be hit.

We all saw it, something was most definitely up with damage. Id go as far to estimate the time to kill was down by as much as 1/3.

Magnesium's Avatar


Magnesium
04.13.2012 , 01:54 PM | #59
You know that Maths means = Theory, but I think a lot of people who have been doing PvP since day 1 know the difference in what they are seeing.

I fight similar teams all the time and it is rather obvious that people are being killed a LOT faster, even with the same gear, this is due to more damage output and less damage reduction on how Exp now works. Fights are now just a DPS race, tanking/healing doesn't mean as much.

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Valhalyn's Avatar


Valhalyn
04.13.2012 , 01:54 PM | #60
The math isnt showing there was a bug yesterday. Thats not the point, but people are claiming certain things when the actual numbers dont support there claim. Meaning there can be only one answer, there was some type of bug yesterday as those same people reported that earlier today it wasn't prevalent anymore.