Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The penalties for losing are TOO severe

STAR WARS: The Old Republic > English > PvP
The penalties for losing are TOO severe

Rachiia's Avatar


Rachiia
04.13.2012 , 01:15 PM | #321
I love to pvp, so much so I'll play even when we're getting rolled. I never quit in the middle of a wz, either; I'll stick it out to the bitter end. But last night I just stopped pvping.

I was in several matches where we got rolled and rolled hard, mostly because we were outnumbered or the other side had high 40s. I kept queuing all the same, but then I noticed in one match I didn't get anything: no xp (sub-50s), no comms, no creds!

I thought this was just some glitch, so I queued, again, we got rolled again and I got nothing, again. And I mean nothing. So once more into the breach and still nada. That was enough. I stopped queuing and went questing.

I hope this is just some bug. If it's not there's going to be a severe dropoff of people queuing for pvp.
A true friend stabs you in the front.
Follow me @manylaughs

sian_gali's Avatar


sian_gali
04.13.2012 , 01:21 PM | #322
It is very simple, under geared people lose allot. So pre patch you just kept trying and plugging away for better gear. It was slow but you got comms and valor each time so it was worth it.

If you can't win now and aren't getting anything for trying.... you will never get better gear. So the lose to lose cycle will be endless for some people. They can and will give up and quit and I don't blame them.

Krazed's Avatar


Krazed
04.13.2012 , 01:21 PM | #323
Quote: Originally Posted by darkrazzy View Post
bioware wants us all to unsub. thats the bottom line. they will continue to ignore the majority and do everything they can do destroy this game to accomplish this goal.
Tinfoil hat much?
Infalilible Reprobates
Malkor 50 Jug, Vintoki 16 Asn,, Sesriad 17 Sage, Xareel 13 Sent

Fexhie's Avatar


Fexhie
04.13.2012 , 01:26 PM | #324
Quote: Originally Posted by crchase View Post
Wow, what your saying is that most people who pay for the game you want to play should quit? How stupid is that? That means the game fails and then you cant play it. People have voiced serious complaints and your response is become better like me. I think you need to realize that the economics the SWTOR is this game has to make money for BW or they will stop making updates. People are stating what they want in mass. I think you have stated your opinion, but you make yourself over inflated with your ego. Please walk a mile in someone else's shoe before you say how great you are and how ungreat they are.
I am saying I would quit. If I was not getting a service that I pay for then I would not pay for it. Truth is there are a ton of servers out there that can barely manage 1 warzone match an hour and when it spawns it is underpopulated to 1 side. This is not a service people should be paying for. Bioware should of implemented a server merge when the populations on these servers started dwindling.

The only other option is to make a new character on a server that actually has people on it. Atleast as far as I see it.

GIving the entire game free stuff b/c there are server population imbalances is not the answer, and I hoped they learned their lesson. The 4 medal super rewards thing really ticked me off and I almost quit from it. IMO it felt like I woke up one day and the entire game was being exploited to give everyone pvp rank. I was the 2nd person on my side to get battlemaster on shadowlands. There was maybe 10 to 15 of us on republic when that patch hit. 2 days after patch there was triple that number. The game had not even been out 2 months and they decided to "give" away battlemaster rank. All you had to do was go into a wz and afk for five minutes while your team lost.

In one day, I have seen a marked improvement to the amount of people actually trying to win matches. So yeah I am pretty damn happy with the patch.

What I don't want is people who have population issues coming on to the servers and making it out to be unfair reward wise in pvp because they just don't have the population!
A mismatched population match is not a rewards problem dangit. It is biowares problem for not addressing the imbalance on your server.

Varicite's Avatar


Varicite
04.13.2012 , 01:28 PM | #325
Quote: Originally Posted by Fexhie View Post
Really? You seriously are calling him out on that? The lowest ranked player on the other team is going to get more medals than the top loser simply because thats the way the system works. It will be like this everymatch, There are a few situations where this might not be the case but for the most part it is. Being on a losing team gives junk rewards, thats a fact and I don't think anyone with any sense is disputing that. However I am of the opinion this is better than how it was, so I am fine with it.
The lowest ranked winner is still above the highest ranked loser in real life, usually.

At least where it counts, which is their paychecks.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

NobleRogue's Avatar


NobleRogue
04.13.2012 , 01:28 PM | #326
Quote: Originally Posted by Rachiia View Post
I thought this was just some glitch, so I queued, again, we got rolled again and I got nothing, again. And I mean nothing. So once more into the breach and still nada. That was enough. I stopped queuing and went questing.

I hope this is just some bug. If it's not there's going to be a severe dropoff of people queuing for pvp.
Yep I had a similar experience. Mind you I'm in full champion with only 2 pieces of battlemaster gear because I got 2 battlemaster comms in the month since I hit the valor rank and all the other comms I had to buy despite doing the pvp dailies every morning.

At the very least 10 lost warzones meant armaments quest done. Now we don't even have that.

Smart move for any solo pvpers is if you get into a wz in-progress and you're on the losing team? Quit out the moment you step in and not waste the 5-20 mins you'll never get back.

I'm all for grinding gear but some progression has to translate out from the time spent. Sad to say, it's just not worth the effort anymore.

looneybinjim's Avatar


looneybinjim
04.13.2012 , 01:30 PM | #327
the penalties for losing now really are too severe with 1.2. its causing people to quit at the first sign of a loss which has basically put the game back 2 months or so. they had the problem solved, why did they feel the need to change it yet again?

anyway ive given this issue some thought today and ive come up with a system that i personally believe would cover all bases.

there should be a max value for what you can gain from every warzone - comms, valour, credits and experiance

id say something along the lines of

100 comms
3.5k valour
4k credits (scales with level - 4k at 50)

if you get less than 4 medals (ie you join late) you will get 50% of the max total of the rewards

5 medals - 62.5%
6 medals - 75%
7 medals - 87.5%
8 medals - 100%

this means your guaranteed a decent return win or lose, which means less people will be inclined to leave at the first sign of a loss

now, to incentivise trying to win, my idea is simple, implement commendations that you can gain only by winning, of which several are required for each piece of armour as well as the regular comms.

maybe something along the lines of 5 for the cheaper pieces up to 10 for the more expensive pieces, these tokens could also be given as part of the daily quest rewards.

the important thing here is to give people a reason to stay in the game even if it is losing.

Fexhie's Avatar


Fexhie
04.13.2012 , 01:33 PM | #328
Quote: Originally Posted by sian_gali View Post
It is very simple, under geared people lose allot. So pre patch you just kept trying and plugging away for better gear. It was slow but you got comms and valor each time so it was worth it.

If you can't win now and aren't getting anything for trying.... you will never get better gear. So the lose to lose cycle will be endless for some people. They can and will give up and quit and I don't blame them.
Again. Recruit gear is awesome, go get some. You will probably be at a disadvantage to most people who have been pvp'n for months. But you will still be able to perform adequately. If not then it is not a gear issue. Every match is not a super pre made group you need to be super geared for.

Varicite's Avatar


Varicite
04.13.2012 , 01:34 PM | #329
Quote: Originally Posted by looneybinjim View Post
the penalties for losing now really are too severe with 1.2. its causing people to quit at the first sign of a loss which has basically put the game back 2 months or so. they had the problem solved, why did they feel the need to change it yet again?

anyway ive given this issue some thought today and ive come up with a system that i personally believe would cover all bases.

there should be a max value for what you can gain from every warzone - comms, valour, credits and experiance

id say something along the lines of

100 comms
3.5k valour
4k credits (scales with level - 4k at 50)

if you get less than 4 medals (ie you join late) you will get 50% of the max total of the rewards

5 medals - 62.5%
6 medals - 75%
7 medals - 87.5%
8 medals - 100%

this means your guaranteed a decent return win or lose, which means less people will be inclined to leave at the first sign of a loss

now, to incentivise trying to win, my idea is simple, implement commendations that you can gain only by winning, of which several are required for each piece of armour as well as the regular comms.

maybe something along the lines of 5 for the cheaper pieces up to 10 for the more expensive pieces, these tokens could also be given as part of the daily quest rewards.

the important thing here is to give people a reason to stay in the game even if it is losing.
I don't like this system. Why should afk'ing or basically not doing anything at all (less than 4 medals) still get you half the MAX total rewards?

This was the problem in the first place, and I'm assuming the reason BW decided to implement stiffer penalties.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

NobleRogue's Avatar


NobleRogue
04.13.2012 , 01:36 PM | #330
Quote: Originally Posted by Fexhie View Post
GIving the entire game free stuff b/c there are server population imbalances is not the answer, and I hoped they learned their lesson. The 4 medal super rewards thing really ticked me off and I almost quit from it. IMO it felt like I woke up one day and the entire game was being exploited to give everyone pvp rank. I was the 2nd person on my side to get battlemaster on shadowlands. There was maybe 10 to 15 of us on republic when that patch hit. 2 days after patch there was triple that number. The game had not even been out 2 months and they decided to "give" away battlemaster rank. All you had to do was go into a wz and afk for five minutes while your team lost.
I'm all for losing team getting 0 valor. I would actually be happy about that so long as you got commendations for your effort so that you can afford better gear.

If all the players were in war hero gear and the same players that sucked in crummy gear STILL failed and got rolled I would be ok with that.

Stick a bad group in full war hero against a team of seasoned veterens in recruit gear I guarantee that gear will make up for poor gameplay

So let's take that out of the equation so that players (even the bad ones) will keep playing the game.