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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Bukrik's Avatar


Bukrik
04.13.2012 , 01:18 PM | #351
I read through most of this and noticed, no one really listed their specs..

I think bioware balanced the healers based only on the healing spec meaning they assumed every point would go into the healing tree so those who still spread their points across other specs may not be getting the full strength of what bioware wanted in the healers.

I may be wrong, but I don't think the game is very friendly to cross speccing players anymore....

just my 2 cents

ssbi's Avatar


ssbi
04.13.2012 , 01:18 PM | #352
To be honest healing it's not a problem, the damage which we have atm is.

As op healer, what i think is, that finally dps got what they wanted so much, ability to kill a healer w/o any skill involved.

I ll tell u what have been a while ago compared to what happens now.

Before: 1. Pro sent mara could bring a preassure on healer through intterupts CC's by complitly disabling healer buying a time for a team to kill the rest of the healer's grp and doing decent dmg to that healer.
2. Pro Op scoundrel could just burst healer so he would worry just about himself.

And they were fine with it, they laughed in ts, had fun. w/e. they are not even on forums now.

Before(2): 1. Bad mara sent running around a healer with simple slash attacks then dotting them, getting his dots cleansed, watching a healer casting, with the hope of " im gonna kill you before you finish Your heal CHARGE!" he ended dead with no effort for a team. Then he ll go to forums and say -they healers are OP, sents need buff.
2. Bad scoundrel,op won't burst the target to the % of HP which would make a healer to panic w/o interrupts involved obviously, then he gonna shut down the game gonna come on forums and say Im operative/scoundrel you nerfed us to oblivion BUFF us.

Supported by the eletiests ( not pro's u know what i m saying allright ) who teamed up with bads on forum QQ threads, cause how the hell they are so legit and can't kill that stupid healers ? = they are op.

So what we have now, ppl die in 2 globals or 5 globals with healer burst healing them, same with guard, changes the amout of globals needed to kill a target.

Those patches never going to affect hard core pvper's who ll just going find a way to get advantage of it, and even healers in that threads gonna find a way through, u know why? because they have a goal to keep their team mates up, to be useful in pvp, not just to run like a morron from a respawn with a stupid smile on the face and yell : Im gonna kill you all.

I m not here to whine, just saying pure facts, i ll never have a problem to heal, my playstyle just started to be sneakier then before, am here just to say that i m with you my fellow Healers.

/cheers feel free to troll

SliggXx's Avatar


SliggXx
04.13.2012 , 01:22 PM | #353
Quote: Originally Posted by Arkerus View Post
Anyone focused down by 2-3 people is going to die if no one peels them off. You seem to notice that.

Thats the way the game works people. Healers aren't supposed to tank multiple people and laugh about it.
They should be able to if guarded and the opponents are taunted AND the healer is being chain healed.

Are you really of the opinion that any 3 man dps team that turns its sights on a target should be able to kill the target without question?

This is why no one takes you seriously.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Dietra's Avatar


Dietra
04.13.2012 , 01:23 PM | #354
Quote: Originally Posted by Bukrik View Post
I read through most of this and noticed, no one really listed their specs..

I think bioware balanced the healers based only on the healing spec meaning they assumed every point would go into the healing tree so those who still spread their points across other specs may not be getting the full strength of what bioware wanted in the healers.

I may be wrong, but I don't think the game is very friendly to cross speccing players anymore....

just my 2 cents
I think I mentioned that I'm fully specced in healing tree as sage... and also which of my abilities got a bit downsized :-). Just saying .
Besides that... I think I've already said all in different posts...
Unless you want a full list of the healing tree abilities of the sage?

SliggXx's Avatar


SliggXx
04.13.2012 , 01:23 PM | #355
Quote: Originally Posted by Bukrik View Post
I read through most of this and noticed, no one really listed their specs..

I think bioware balanced the healers based only on the healing spec meaning they assumed every point would go into the healing tree so those who still spread their points across other specs may not be getting the full strength of what bioware wanted in the healers.

I may be wrong, but I don't think the game is very friendly to cross speccing players anymore....

just my 2 cents
You are wrong.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Dralic's Avatar


Dralic
04.13.2012 , 01:24 PM | #356
If they wanted to make healers a little more vulnerable they went way too far, at least in the case of Sorc. Not only did they bump up DPS, but they decided we needed to have our quick cast taken away from us in a game with about 5000 ways to interupt someone. It's not so much people doing alot of damage I don't like, it's that fact that if someone's attacking me I can't use my main heal.

PeachyKeen's Avatar


PeachyKeen
04.13.2012 , 01:26 PM | #357
I play a sage 31/6/4, war hero, BM geared, healer and pvp for several hours a day, almost everyday. In 1.2 my ability to keep my teammates and myself alive has diminished by a significant percentage due to both the class and expertise changes.

One bonus about not having cross server PvP is that the active community knows the names of the players that present the most threat. I know my premade friends/enemies and the people who usually come after me. I also know who my healing competition is on both factions and the ones I spoke to yesterday are just as peeved as I am about 1.2 or chose to respec to dps.

vs good players

- Before 1.2 I could usually keep myself alive unguarded vs one good dps, if I didn't get help dealing with this person they would eventually win out as my resources depleted. All the while my ability to heal my team was greatly diminished if not stopped entirely. CC use, interrupts, the enviornment, traps... hounding you at every corner across the map. It made the role of healing your team a challenge as it should be.

vs scrubs

- Freecast unscathed in a corner or alcove all day long, no use of target markers, focusing, or calling out healers names. Zero use of interrupts or knockbacks to stop casting. Even with 2 poorly played dps on you it was easy to juke them out or "pillar hump" them with their slow reaction times. If you were guarded and getting taunts from a tank it was a joke the two of you could hold 4 or 5 scrubs easy for several minutes at a door or turret.

The changes brought forth by 1.2 make it easier for scrub dps to kill people, especially healers. Naturally it also makes the people who were already skilled dps into something really scary that there is no counter for as a healer.

So who do you balance for in a game?

The people who know that they are doing, or the people who don't have a clue?
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johnbgood's Avatar


johnbgood
04.13.2012 , 01:26 PM | #358
Quote: Originally Posted by Masturomenos View Post
Until a healer can kill a dps then a dps should not kill a healer. It should take 2 or 3 people to kill a healer since all they can do is heal.

Look at the forum posts. Whats the complaints? People die to fast. Well guess what if heals were good then no one would be complaining.

If healers were still useful then we would have only people cryng about 1v1 aganst a healer and no game balances around 1v1. Right now the game is purely 1v1 balanced.

No one has fun dying ain wz. Dying means no medals, dying means no use of full cycle of cds, dying means rezong and runnig, dying means ur not helping ur team.

Ive said it over and over its more fun to have a 8v8 where 1 or 2 deaths are what changes the outcome or a 1 to 1 hutball match. No one has fun being rolled and dying 20 times and losing 6 to 0.

The only way u can have epic battles and feel like ur contributing is by staying alive. When u cant or no one can keep u alive the game bcomes annoying.

Heals should always be OP the issue is BW cant mke it based on skill but rather nerf it to be harder and weaker. The whole point is a healer hould keep up multiple people but hve multple spells that work off each other. Right now healers have a couple spells and even played perfectly cant keep resources up or healing up. The games being dumbed down because the developes are lazy.

Look at wow healers have multple spells and abilities that work together. Withoug things like cleansing being important or intrupting being importan or no dispelling all we hve is heas so either heals need to be OP or we need methods to keep people up without heals and negate damage. I dont care if its cds or mass dispel or heal that heal both people same time whatever. We cant not have anything but heals and then the heals we have be short lived due to resources and weak due to scaling coefficients.

Healers need a buff a big one. Period. For the sake of everyones fun.
<3
this

NathanielStarr's Avatar


NathanielStarr
04.13.2012 , 01:29 PM | #359
I think what people are not realizing is that Tanks are now necessary in pvp! They were turning into DPS types and now they'll have to adjust their builds/tactics so that they can protect people!

You have to admit that Tanks didn't have to protect healers (or anyone for that matter) because the healers could take care of themselves. So what use were Tanks in PvP?

If you don't admit that Warzones were turning into a contest of healers vs. healers then you are deluding yourself. Maybe the dps vs. healing needs to be adjusted, but this is a move in the right direction.

Also the healing change was needed for PvE. It's been said so many times that SWTOR is too easy and people have claimed to leave for that very reason. Well Bioware found that the reason it was too easy was because of the healing.

Karizza's Avatar


Karizza
04.13.2012 , 01:33 PM | #360
I played for 5 matches on my Consular and Scoundrel healers. Life expeectancy for me was about 15 seconds into joining combat and trying to heal. DPS was taking my characters down in under 8 seconds. No I could not keep myself or any others up in the wz's. And yes I am completelt BM geared.

Anyways 5 games was enough me to decide to move on to Diablo 3 when it releases 5/15 and play another beta of a game coming in the future. Melee DPS is way over the top. Healers really can not function well anymore since 1.2. I have played 2 classes to 50 and geared them and now dont even feel like logging in to play.

If and when things get balanced I might consider playing again but right now it just isnt fun anymore. It has become the melee dps zerg and enjoy it for what is worth.
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