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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

ExpectWar's Avatar


ExpectWar
04.13.2012 , 12:11 PM | #311
besides a few heat changes for mercs i really didnt see ANY difference yesterday doing my pvp dailys on ALL 4 characters
Bobbybimbo - The Bastion

LoKiei's Avatar


LoKiei
04.13.2012 , 12:12 PM | #312
Having 3 healers no longer means a team is unkillable. The change was needed and PvP is much more fun as a result.

Good healers are still usefull but they can no longer tank damage like they did before and they must be more strategic in their positioning.

DuckOne's Avatar


DuckOne
04.13.2012 , 12:13 PM | #313
It’s nice to see some thought being put into a thread rather than hyperbole and emotion. Let me put some thoughts into this:

When a healer and a DPS are equal and the result is a stalemate, then nothing gets accomplished. This means that the status quo is more likely to remain (i.e. whichever team holds the objectives are given a dramatic advantage in keeping them). Taken to the extreme, each war zone becomes a 30 second foot race to the objectives with the team that starts with the more players almost automatically winning, and 12 minutes of meaningless hopeless stalemate thereafter. To some degree we’ve seen that prior to 1.2.

Damage needs to exceed healing in order to break the stalemates and give opportunities for change; a fluid and dynamic battlefield fortunes swing and tactics, coordination, and some amount of luck are meaningful variables.

Does this mean that the healer is a defunct class, or should be? No, but some offsets need to happen to make this latest change balanced. DPS should rule the day in the short term; being able to be destructive for short periods, but unable to sustain the damage for longer periods, and needing time to recharge and support from a healer to get ready for the next short period. Unfortunately the “rest” functions in the game serve as both, and DPS characters can refill their ammo and heal their wounds all too quickly on their own. That is the mechanic that is unbalancing the classes in my estimation.

As a dps character, I should be able go in and be destructive, and one-on-one be a threat to any class. But if after that engagement I am left vulnerable and needing the support of a healer, I would have to be wise and tactical about it, and certainly appreciate my healing friend. Then as a team we’d be more potent in the long term, which is what the tactics of a well-designed environment would demand.

To bring balance and tactics back, I would:
  • Remove the “rest” functions from PVP zones. Let the slow regeneration, med packs, and most importantly healers be the function that sustains fighters on the field.
  • Adjust the respawn times to give more meaning to the lives on the field. If you have to wait a bit more each time you die, you’ll think twice being reckless, and tactics of a well-balanced group will rule the day once more.

Dartagon's Avatar


Dartagon
04.13.2012 , 12:14 PM | #314
Quote: Originally Posted by Vetril View Post
I see good sorcs do it all the time on Ajunta Pall. Your class gets those damage dealing skills for a reason, you know.
I get heat capped for a full rotation of dps abilities, then when the dps attacks, what do I have to heal myself w/?
Arkiels Quickfinger
BAMF
Iron Citadel

swtorEleani's Avatar


swtorEleani
04.13.2012 , 12:15 PM | #315
Quote: Originally Posted by Rothoul View Post
Their are great healers in here, posting their vast experiences and bringing obvious, justifiable concerns about having the play style and healing capabilities altered.

Then there are the dps whores telling the great healers to shut up and deal with it and if you can't you just suck....the same dps whores who qqed to get the nerfs in the first place.

I wonder who is the more intelligent and skilled of the two?

qft!!!

Almost everyone who says healing is fine in 1.2 is playing one of the new fotm classes...
They fear BW might take their new and shiny IWIN-button away.

Stevlol's Avatar


Stevlol
04.13.2012 , 12:16 PM | #316
Quote: Originally Posted by DuckOne View Post
[*]Adjust the respawn times to give more meaning to the lives on the field. If you have to wait a bit more each time you die, you’ll think twice being reckless, and tactics of a well-balanced group will rule the day once more.[/LIST]
As if on Voidstar the respawn timer doesn't seem long enough. If 3 people on your team die on a door the remaining members are sure to die, leaving your entire team in a respawn that already seems far too long, and the other team is guarenteed a door. Fail.

Vetril's Avatar


Vetril
04.13.2012 , 12:18 PM | #317
Quote: Originally Posted by Dartagon View Post
I get heat capped for a full rotation of dps abilities, then when the dps attacks, what do I have to heal myself w/?
Don't do a full rotation then? I don't know about BH but if you throw pebbles and a dot as a sage from time to time, while you kite, you ain't gonna run out of force anytime soon.

SliggXx's Avatar


SliggXx
04.13.2012 , 12:22 PM | #318
Quote: Originally Posted by Khoraji View Post
....

Again people that cant do math. +DMG % from expertise is completely canceled out by DMG mitigation.

Healers still get +12% I think that still puts healers at a +12% advantage over DPS where expertise is concerned.
Have you even played in a warzone as a healer since 1.2? There is a marked difference in dps. The practical experience of virtually every healer in the game trumps your "math." It is pretty much common knowledge at this point that DPS classes have had a bigger relative increase to dps when compared the mitigation portion.

DPS is absolutely out of control right now. Two or three assisting dps classes will kill anything now. If you taunt the DPS, guard the target, have someone chain healing the target and try and kill them, the mauraders (likely seeing as how they are the new fotm class) will pop their cooldowns and wait out the taunt and kill the target (likely a healer because....well why not?). It is broken and I am pretty much to the point that I am considering not playing a healer until it is fixed.

I'm going dps and based on what I have seen, when 8 man queues arrive a team of 8 coordinated, quality dps players, mostly sentinals and dps vanguards (maybe with a shadow or two to rotate guards and cycle taunts) will destroy any team that brings healing. You cannot keep up with the dps anymore against any decent team.
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__

Aikione's Avatar


Aikione
04.13.2012 , 12:22 PM | #319
Quote: Originally Posted by SKNugget View Post
I feel your pain, but - ironically - they made more people happy than upset with the changes. Way more non-Healers than healers.

And having healers quit won't change anything. People will cry for dual spec to come out faster, then everyone will have a spec that heals; and a crappy healer on raid-day is better than no healer on raid day.

Like Syndrome said in The Incredibles, "When everyone is special, no one will be."

This message brought to you by my $15 a month, and the letters F, M, and L.
Quitting healers won't change anything? wrong. ****** face rolling dpsers will be forced to heal so their guild can compete. of course they will suck, and they will cry so loudly that healers are underpowered that bw will fix heals. probelm solved.

Arosonomy's Avatar


Arosonomy
04.13.2012 , 12:23 PM | #320
Quote: Originally Posted by Rothoul View Post
Their are great healers in here, posting their vast experiences and bringing obvious, justifiable concerns about having the play style and healing capabilities altered.

Then there are the dps whores telling the great healers to shut up and deal with it and if you can't you just suck....the same dps whores who qqed to get the nerfs in the first place.

I wonder who is the more intelligent and skilled of the two?
Uh if that was in reference to my post, I would like to add that I had and do play a healer when I group (and in EQ, and WoW, and EQII, and Rift, and Vanguard, and Aion, and D&D online, and FFXI, and GW, and STO) , and it was easy. I could sit there and watch TV and not even really pay attention. Now, it is almost the same. I just get to dps a little less. Your role, as a healer, is to heal, not dps. If people are dying and you're trying to dps; I'm sorry you are terrible. That is not the definition of a healer.

Frankly, I thought that I brought some justifiable points as well. I never QQ'd about anything except for graphical glitches and sound problems.

Finally, you can take your passive aggressive attempts of humor and do whatever.
I honestly could care less about your opinion. That's right; opinion. We all have them, and they are all both right and wrong. So you can take what I say at face value or a grain of salt. I don't need anyone consent to think for myself. Learn some humility and acceptance~