Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Happy-Killer's Avatar


Happy-Killer
04.13.2012 , 11:32 AM | #271
Quote: Originally Posted by Arkerus View Post
Medals are a problem that needs to be addresses...

but...

Healers are not tanks. You can't expect to heal through 2-3 dps and run around the map healing your teamates.

People have to die in PvP for PvP to even make sense. If they don't you end up with the healer/tank combo problem we had previously. Put enough healers and tanks on ONE team and no one dies.

this exactly

Morthanos's Avatar


Morthanos
04.13.2012 , 11:32 AM | #272
Quote: Originally Posted by SKNugget View Post
There is a lot of good points in this thread, but it would take me too long to quote from each, so I'll sum up and build on a few.

My belief, in any MMO that has a healing class, is that Healers should be able to mitigate - through negation, recovery or avoidance - any single source of damage.

As an Operative Healer, I had one WZ experience where two DPS (although in fairness I think one was out of force) chased me all over The Pit for a good two minutes (felt like forever) until I caught a weird carem off a vent and lost them with my disappearing act. Comments in the General channel were that healers are OP. I had responded "can't I just be good, and not OP?"

I understand the frustration... but please consider the following, in pre-1.2 conditions:

1. you're a dps that does damage and I am countering it all with heals. Don't forget, I'm working for it. It's not like I'm popping one skill, standing still and laughing at you while you beat on me with now-wet noodles.

2. throw enough dps on me and I won't be able to keep up and will die.

3. while you're beating on me, I can't heal anyone but myself. You ARE helping your team win by preventing me from keeping my team alive longer. The longer I stay alive with you harassing me, the longer I am away from my teammates healing. I don't think that's OP, I think that's strategy, and a good one on your part.

But the other critical piece of this is that I should be able to keep any other one person alive while they are being attacked by the same number of dps players. Patch 1.2 diminishes that capability and renders healers as 'nice to have' when pre-1.2 they were 'absolutely critical'.

Post 1.2, the gap between dps maximums and healing maximums has grown too much, and not only can one DPS kill a healer handily 1v1, but healers have been marginalized to almost optional in a WZ group.

And while complaining about the comms, gear, medals mechanics all have points to argue, I leave them out of my opinions in this post entirely.
Pre-mades should beat pugs more often than not.
Gear should matter, but so should skill.
PVP gear should not be as, or more viable than PvE gear in the opposite environments and vice versa.
Healers should be able to mitigate - through negation, recovery or avoidance - any single source of damage.

Version 1.2's PVP changes negates this statement.

-- Orenishi, Saber of Exar Kun
This.

iceperson's Avatar


iceperson
04.13.2012 , 11:33 AM | #273
Quote: Originally Posted by Khoraji View Post
Umm. voidstar there were 5 people over 300k, 4 on the other team.

Huttball SS: 6mins 30 seconds left so of course numbers are down.


Lets see your terrible screenshots of you getting owned. And if you aren't getting owned, stop crying.
Anyone can put up big numbers against bad teams

http://i43.tinypic.com/141o9yq.jpg

http://tinypic.com/r/11alceq/5

iceperson's Avatar


iceperson
04.13.2012 , 11:34 AM | #274
Quote: Originally Posted by Khoraji View Post
....

Again people that cant do math. +DMG % from expertise is completely canceled out by DMG mitigation.

Healers still get +12% I think that still puts healers at a +12% advantage over DPS where expertise is concerned.
What's funny is you don't seem to know that they nerfed the +healing and +damage reduction from expertise. All 3 have different diminishing returns now.

Arlette's Avatar


Arlette
04.13.2012 , 11:34 AM | #275
The class changes were well warranted both for sages/sorcs and commandos/mercs, the Expertise changes are what's killing us. On top of the 30% debuff in pvp, ALL healers took an additional 10% kick in the nuts from expertise making healers heal for 60% of what they used to while in an even gear situation dpsers are dpsing for the same 100% cuz dmg boost and reduction cancel eachother out more or less.

amnie's Avatar


amnie
04.13.2012 , 11:35 AM | #276
Quote: Originally Posted by Quynhdolin View Post
i'm sorry but medals are ridiculously easy to get now. you can get 3 even if you AFK for half the game. i didn't do ANYTHING one warzone except fight maybe 2 people and got like 10 medals.

does coming in really late or being put in teams of 3 vs 8 happen to you a lot? i guess that sucks, but honestly coming in really late is fine with me since that wz is about to end anyways. not really a waste of time.
read back my posts, I repeatedly said this is not about full games or games against 'equal teams' or even matches where my team wins.. this is about games where I get thrown in late (yesterday this even happened even though we were a 4 people group, we were thrown into civil war with 3 turrets taken, 600:270 for the other team, got 2 turrets back but didn't mean ****. we still lost and I had 2 medals...and that match obviously took a lot longer since we are .not. quitters... )

to your question: I'm not on one of the super popular servers and our server has a huge imp/rep imbalance, so yes, these games will happen a lot in the future since the game no longer ends these early. if the 3 person ops is the one attacking in voidstar, then yes, the game .will. drag on for a long time... (relatively speaking)

CompassRose's Avatar


CompassRose
04.13.2012 , 11:35 AM | #277
To stay on point with the OP. I'll give my experiences with healing and my thoughts on the 1.2 changes.

Chasing the population, I have toons on 3 servers. I have a Sorc 50 on a UK server, a Commando / Combat Medic 50 on another UK server, and a level 46 (soon to be 50) Commando / Combat Medic on a US server.

Warzone match experience has to be somewhere north of 1000, maybe 2000.

The server culture seems to be the same on all three, and have radically different playstyles dependent on the faction.

I'm not saying this is the way it is on EVERY server, but on the 3 I've played extensively on: The Republic side is absolutely indifferent to protecting their healers. The Imperial side will jump all over your back if you dare lay a finger on one of theirs.

When I point this out to Republicans (sounds weird with the election approaching), they are quick to point out that ONE time in that ONE warzone way back when, when they inadvertently saved a healer from a 2 vs 1 in order to get one more damage medal.

On my newest server (The Fatman) sub 50 PvP I'm averaging between 250k -300k in healing. I'm taking an average of 175 - 250k damage. I spend most of my time trying to shake a combination of sorcs / ops / marauders that dogpile on my back like a pack of weak midgets and try to bring me down.

The problem I have post 1.2 is the same problem I had pre 1.2, and it has nothing to do with game mechanics. It has EVERYTHING to do with server culture, and the indifference shown to players that attempt to exist outside the norm. In this case, healers vs. DPS.

From some of the responses I've read so far in this thread, there's a rather large community of DPS players that look upon healers with disdain. And this bears itself out in a warzone. Healers are left to fend for themselves, even though a healer can be your best friend in a firefight.

I would rather see a warzone pug act a little more as a close unit, with the tanks drawing aggro, the DPSers melting face, the healers keeping everybody up but EVERYONE looking out for the guy next to you. That, sadly does not happen nearly enough to my liking.

As far as the changes to game mechanics I think it will be virtually impossible to balance the classes with regards to PvP AND PvE at the same time. Different environments, different situations, different skills are needed. 1 nerf will always have 2 effects, and they are never measured in the same degree.

I'm fine with the changes. It means I have to mix in more hammer shots to extend my healing capability but that also means I can't drag out the inevitable death against a pack of marauders like I'm used to doing.

If I'm left to die (usually the case) in Huttball I run straight for our own pit, trying to get the speed boost. I usually drag 2-4 enemy players with me. More often than not, if I can make the engagement last 45 secs to a minute. My team scores. Always. We win, I'm happy.

However, I'd trade all my MVP medals (which admittedly healers get more often than DPS as a show of thanks) for some in-game backup from my teammates. That is much more valuable to me than seeing a 6 in the MVP column.

Dayin's Avatar


Dayin
04.13.2012 , 11:35 AM | #278
Quote: Originally Posted by Caeliux View Post
You know whats funny all these people are complaining about dieing as a healer now, and yet good players are making it work.

Here next few weeks another patch to upgrade healers will happen because of all the QQ, and then when that happens dps will come on here talking about healers are too OP again.

I seriously laugh at all the BS in these threads daily, thank you so much for amusing me.
Tottally and the resistance sages scorcs have to surviviablity specs is hilarious. OMG i might loose a aoe heal that no one but me stands in anyways especially not in hutball. But yet they complain they die to much? Its just so dumb

Caeliux's Avatar


Caeliux
04.13.2012 , 11:35 AM | #279
Quote: Originally Posted by iceperson View Post
Anyone can put up big numbers against bad teams

http://i43.tinypic.com/141o9yq.jpg

http://tinypic.com/r/11alceq/5
Only good players can do that, not just anyone can do well daily in PVP.

The bad players will tell you that it's a lie and that was a lucky game where you was not focused blah blah.

Catch my drift.
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

Khoraji's Avatar


Khoraji
04.13.2012 , 11:38 AM | #280
Quote: Originally Posted by iceperson View Post
Anyone can put up big numbers against bad teams

http://i43.tinypic.com/141o9yq.jpg

http://tinypic.com/r/11alceq/5
Look at the other team in my ss lol. They had all the top DMG.

Oh and since you can do OK in some WZ's...why are you qq'ing again? Just because everyone else is doing it?