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Operative PvP Nerfs LAWL

STAR WARS: The Old Republic > English > PvP
Operative PvP Nerfs LAWL

Stylez's Avatar


Stylez
04.13.2012 , 11:09 AM | #41
It is nice to see the shoe on the other foot for a change, an IMP complaining about 4 months of easy farming now having to have skill. As I was told before....Learn to play and stop whining.
Squadron 11-11-11

Hatham's Avatar


Hatham
04.13.2012 , 11:11 AM | #42
Quote: Originally Posted by thecoffeeguy View Post
Sarcasm aside, I think you will see a drop in the number of scoundrels/operatives in the game. Scoundrels were already the least played class and I dont see anyone rolling a scoundrel/ops, unless they want to heal.
There aren't any around on my server right now. I can't remember the last time I was jumped by a concealment op. On the bright side, I bring the crit buff on my assassin now so there is that.

Hatham's Avatar


Hatham
04.13.2012 , 11:12 AM | #43
Quote: Originally Posted by Stylez View Post
It is nice to see the shoe on the other foot for a change, an IMP complaining about 4 months of easy farming now having to have skill. As I was told before....Learn to play and stop whining.
What are you even talking about? Scoundrels are in exactly the same boat here. It's not an imperial vs. republic issue.

Andolas's Avatar


Andolas
04.13.2012 , 11:17 AM | #44
loving op healer midway,had a couple of bh healers and a sorc low lvl but please a healer with rogue abiltys thats the one for meh,its abit like my old holy palla with a bit of rogue thrown in...goodtimes!,still that said my 391 resto druid would wipe the floor with them all xD

manlysnowball's Avatar


manlysnowball
04.13.2012 , 11:21 AM | #45
Thread was interesting, and for those people who are interested in crit, surge, power min/max...

http://mmo-mechanics.com/swtor/forum...R-formula-list

Graphs

http://mmo-mechanics.com/swtor/forum...nt.php?aid=251

http://mmo-mechanics.com/swtor/forum...nt.php?aid=282

NB: Apparently there is no diminishing return on Power.

lpsmash's Avatar


lpsmash
04.13.2012 , 11:22 AM | #46
Quote:
We are completely useless now
lol
/5 char

EnochThompson's Avatar


EnochThompson
04.13.2012 , 11:23 AM | #47
Quote: Originally Posted by Olympic View Post
1 vs 1 is a poor measure of how well a class does in PvP. Since the very nature of PvP, especially in war zones, is premised around "a group", it is pretty irrelevant what one class can do against another class in a 1 vs 1. Not to mention, there are to many variables to account for such as player skill, gear etc.

Your ability to sneak around undetected and finish someone off already at half health has not been nerfed, and that is what your class does.
Hey dummy, 1 v 1 will give a better idea of the amount of dps 1 person can do, especially now with the damage parser. It should be actually easier to kill somebody in group since the other person will be focused on something else, compared to a 1 v 1 match where as the opponent is completly aware of his situation.

And Im sure the OP is fighting people in 1 v 1 that know whats going on...

1 v 1 will actually teach you how to play your class so you know the other opponents weakness and your own weakness, when to time your CC's.

In boxing its called sparring...

I also agree with the energy consumption... It's like pre 1.2 when fighting a good merc healer that has guard, you run out of energy but can manage it... Now its you run out of energy you better run away to get out of combat to regain full energy if your probe is down.

Burst damage went down due to the Shiv/lacerate, backstab/AB nerf... Its harder to give that Big hit now that would take somebody from 100 to 60/50 in 1 rotation of HS. If they nerf the damage to Shiv/Lacerate they should remove the CD on Backstab/AB or vice versa...
Oscuro 50 OPS
Puresorrow 50 Sorc
Steelmonkey 50 Merc

vermura's Avatar


vermura
04.13.2012 , 11:24 AM | #48
I don't play Operatives much, but I did give them a bit of a go like I have for virtually every class in the game at one point. I agree with this guy in his assessment. Playing a concealment operative just feels so cludgy and broken. I finished chapter 2 on my operative today and just doing that was semi-painful - something I only did so I would have access to their buff through the legacy system for my other characters.

It's really quite simple. If your a melee class, you compare it to the marauder. Operative just doesn't measure up. That doesn't mean you can't still manage to kill noobs, but your really doing it playing on the "hard" setting when you could just reroll marauder and play it on "easy".

The nature of the changes themselves reflects the fact that Biowares programmers are a bunch of hackers. The 2nd hidden strike hits twice if you do it fast enough? Fix the bug that causes that? No, just give it a cool down so we get past that window - it's just a quick hack.

Typical of the programming in this game that will turn it to a pile of crud.

Btw, the cooldown on backstab is just stupid. Maul has no cooldown and is basically the same move... even questing that cool down is annoying as I have to sit and wait for it before opening on a mob I've CC'd.... so dumb.
The Bastion Seraphic Nexus
My toons and their Valor Rank: Setx 100, Sety ~70, Arikall ~80, Arikal ~70, Arikill ~60, Arikrule ~70, Lolgasm ~60, Arikell ~70.
Dark Age of Camelot: Vermura - Midgaard Kay - Realm Rank 10 Healer

Psimos's Avatar


Psimos
04.13.2012 , 11:42 AM | #49
Agreed man, agreed, haha well said

LincognitoPoete's Avatar


LincognitoPoete
04.13.2012 , 11:56 AM | #50
Quote:
It's really quite simple. If your a melee class, you compare it to the marauder. Operative just doesn't measure up. That doesn't mean you can't still manage to kill noobs, but your really doing it playing on the "hard" setting when you could just reroll marauder and play it on "easy".
^^^ This guy gets it. /cosign