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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Phuzz's Avatar


Phuzz
04.13.2012 , 11:13 AM | #241
Quote:
It used to be impossible for a dps to defeat a healer. Who would be able to heal himself and others a little bit while doing so. You still can. I saw it happen yesterday. THe difference is this: If you heal others while trying to stay alive, you will be eaten by someone who tries hard, and is skilled at, killing you.

Imagine the frustration for dpsers pre 1.2 - Youd need at least two good dpsers to take down a healer. And it wouldnt necessarily happen in 10 seconds.
Total rubbish. Never been true.

I know for a fact that Inf specced Shadows and Correctly specced scoundrels could take down ANY healer 1v1 on most (not all) occasions.

I know because I did it, a lot. Thats what those classes were designed to do.

Ranged DPS are always going to struggle with doing that, because it isnt what they were made for primarily (and its usually easier to LoS them, for example). And if you played Tanksin or other fotm specs for classes then you struggled too, in addition to bad players not being able to drop a healer.

On the rare occasion you couldnt drop a really good healer, he would generally be spam healing himself and wouldnt be able to do ANYTHING else.

That to me seems very balanced. It should be a stalemate when a good DPS meets a good Healer. It shouldnt be a case of a DPS always being able to kill everything.

Caeliux's Avatar


Caeliux
04.13.2012 , 11:14 AM | #242
Quote: Originally Posted by MightyRoy View Post
Everyone likes to complain about class changes when the reality is this:

The best players will be at the top of the server. Player skill difference has (and always will) be the deciding factor in a warzone.

the classes are not so unbalanced that this is the case.

Am i the only one that thinks people just use the nerf excuse to validate the fact the they are not good enough to adapt their play style.

I play a commando healer and instead of whining, im learning to play differently and im enjoying it just as much as i did before.

Im not saying class imbalances dont need to be fixed, im just saying that its not the result of "he midden hitting the windmill" that everyone says it is.

That is all.
^ This guy gets it

+1
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

amnie's Avatar


amnie
04.13.2012 , 11:14 AM | #243
Quote: Originally Posted by EchoTwoOmega View Post
After spending about 8 hours in WZ's yesterday here is what I see:

Healers standing still. They are so used to standing there and healing themself and others that they dont move.

Healers not using their knockbacks, stuns, slows, CC's, shields, expertise/healing consumables etc.

Healers have PLENTY of tools in order to survive they just need to use them now.

that still doesn't change the fact that in a 'quick game' (aka coming in really late, or a game 3 vs 8) the healer is the one most likely not getting the 3 medals needed to at least get .some. commendations.

I can deal with not getting as many commendations as everyone else, but a dps class definitely has it easier to get the 3 'starter medals' pretty quickly. since I no longer get 2 medals right away for healing for 5k (2.5k crit medal and 5k crit medal)... yeah... no chance.

that is .my. only problem with the new system. I actually agree that I shouldn't be able to survive against 2 people on my own. I am one of those that want to have playing be a challenge. but as it is right now, I will no longer join warzones unless I am in a full group. which is kinda bad since in the mornings there are not exactly all too many lvl 50s online to begin with, and that's where I often play. I guess I will use that time to play my sith alts or do dailies... but I'd rather play what I feel like, and not be forced to a certain play style.

apart from that I .enjoy. playing PUG warzones every once in a while. it's a great way to make new friends or even recruit people to my guild. there are actually a few people on my server that are really good who only solo or duo queue. I'd be sad if I didn't see them around anymore...

Dartagon's Avatar


Dartagon
04.13.2012 , 11:16 AM | #244
Quote: Originally Posted by MightyRoy View Post
Everyone likes to complain about class changes when the reality is this:

The best players will be at the top of the server. Player skill difference has (and always will) be the deciding factor in a warzone.

the classes are not so unbalanced that this is the case.

Am i the only one that thinks people just use the nerf excuse to validate the fact the they are not good enough to adapt their play style.

I play a commando healer and instead of whining, im learning to play differently and im enjoying it just as much as i did before.

Im not saying class imbalances dont need to be fixed, im just saying that its not the result of "he midden hitting the windmill" that everyone says it is.

That is all.
This isn't a case of being the top healer in a pile of crappy healers. Worst cooks in america anyone?

I out heal a lot of people. The fact of the matter is, no matter how much healing you are doing, the target you are healing still dies anyways, or you die. Yes, I run, cc, hide, it doesn't matter.

Again, I think we may be worrying about nothing since, this mornings patch resolved what I was experiencing yesterday. It may have just been a bug w/ my pre 1.2 BM gear. Who knows.
Arkiels Quickfinger
BAMF
Iron Citadel

Aaoogaa's Avatar


Aaoogaa
04.13.2012 , 11:16 AM | #245
Played a warzone...myself and my sentinel friend. We were attacked by 2 warriors and a marauder. It used to be we could through the use of CC and solid team play extend the fight versus 3 and even win. Force choke cc break / force choke dead. TTK has never been 5 seconds...it is now. I don't mind getting killed by 3 people, I do mind being useless.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

Quynhdolin's Avatar


Quynhdolin
04.13.2012 , 11:16 AM | #246
i think all this makes for a more exciting fast paced pvp environment. people die more often, the tide of the games change more. i'm a healer and i'm doing just fine. just gotta play smart. i played about 15 games yesterday and had over 6 games with 0 deaths and the rest only 1-3. just know who to group with and make sure you guys coordinate well.

btw, i grouped with an operative dps yesterday and we took on teams of 2-4 people (every combination) just fine. i was able to keep him up without dying and if i was ever stunned or couldn't get a heal off, he knows when to medpac. then he logged on his tank and we continued to winwinwin

Vetril's Avatar


Vetril
04.13.2012 , 11:18 AM | #247
Quote: Originally Posted by Morthanos View Post
My point is, pre 1.2 Sages/Sorcerers were VERY hard to kill 1 v 1 and even 2 v 1. It was, in my view, imbalanced. If Sages are usually losing 1 v 1 to DPS now, it is imbalanced the other way (I'm not saying that's the case). There are enough variables and strategy that two equally skilled/geared people fighting ten times can go 5-5. That's the ideal. That's balance. If one or the other wins 10 out of 10, that's a problem.
They lose cause they just heal and don't try to weave damage into their rotation. If you just keep stalling and stalling you're gonna be burned down eventually.

Mahrdol's Avatar


Mahrdol
04.13.2012 , 11:18 AM | #248
I played my War hero sorc healer and I thought the games were much better with the excepton of a huttball game we won 6-0 that I recieved no valor of coms for. We won in 4-5 mins. The games were faster and I enjoyed them more.

iceperson's Avatar


iceperson
04.13.2012 , 11:19 AM | #249
Quote: Originally Posted by Vetril View Post
They lose cause they just heal and don't try to weave damage into their rotation. If you just keep stalling and stalling you're gonna be burned down eventually.
rofl. that's funny

Happy-Killer's Avatar


Happy-Killer
04.13.2012 , 11:20 AM | #250
First off, I am a DPS player so I have a different point of view. Now I do agree with you that having actual tanking and heals together in pvp is a great thing, but it does present a problem. If WZ's in this game were striaght up team death match no1 would be complaining, i.e. "QQ healer are OP! yada yada." But TOR doesn't work like that. These are all OBJECTIVE BASED games. Here's a quote from your post:

" As a commando I didn't need a tank pre 1.2. I could tank it myself. Throw me a good, geared tank and we were a two man god team. Me and my tank against the world. Couldn't necessarily kill anything, but we wouldn't die. "

I bolded the important part. So in these objective based games you have to control points, and the only way to capture a point is to kill the people guarding it. How is the match supposed to be competitive if 2 or 3 people simply cannot be killed? The game does not work, and it becomes "which ever team has more tank/healer combos" wins... regardless of gear, skill, or teamwork.

Take civil war for example. If there is a shadow, sorc healer, and a tank, the shadow can force speed and cap the node, and the 3of them can defend that node all match long. The other team doesn't stand a chance, simply because healer/healer/tank combos are unbeatable.

I think the buffs warrior/knights received was too much and it is going to make them even better at shutting down healers.


*I wanted to add that Im not saying post 1.2 healing is the way it should be. Heals may very well have been nerfed too much. All im saying is, in objective based games, having players that cannot be killed completely defeats the purpose.