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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Fifthorizor's Avatar


Fifthorizor
04.13.2012 , 10:54 AM | #211
Healing post 1.2 is pretty painful. Players hit way harder, and now your 2.2 heal is just plain garbage. BM armor mods are a joke to what your class actually needs. Healing now is more of a frustration rather than fun.
FIFTH ELEMENT
<REHAB>
Iron Citadel

EbonFade's Avatar


EbonFade
04.13.2012 , 10:55 AM | #212
The real problem, was that a bunch of terrible players who don't know how healers worked, complained very loudly about the state of the game.

It seemed to them that a good healer could tank 3 or 4 of them at once, and of course it must be overpowered.

What they didn't know, was that a good dps duo working together could easily neutralize even the best healers on the server, it just required knowing how healers function (typical example, people stupidly filling a smugglers resolve bar before he hits 30% health)

Bioware listened, and the result is the terrible state of affairs that is 1.2 (where if anything, the required skill level has dropped to an alltime low).

Its pathetic really, but rest assured it won't last when it becomes apparent to the terribads that the better teams on the server can now drop their entire group in like 10 seconds (you think I am exagerating.. I am not).

Doomsdaycomes's Avatar


Doomsdaycomes
04.13.2012 , 10:56 AM | #213
Quote: Originally Posted by SWImara View Post
If this was the goal they did just as poor of a job of it as they did with rebalancing Grav round. The high level Commando healing talents just aren't worth it, abilities like Trauma Probe and Field Aid cost too much to bother with most of the time in a way making hybrid specs actually more desirable. On a certain level I have a hard time justifying buying much past Kolto Bomb (Tier 3) as a Commando atm, which was definitely not the case pre 1.2 basically it just means Commando hybrids should spec more into damage.
A merc/commando's instant heal is one of their best panic buttons, and though the other skills aren't that great, much of the bonus things (Extra heals, axtra armor buff, etc...) are well worth it. More importantly, ammo management took a hit, and now it is not practical for a Dps/Heal commando do to both, as they'll run out of ammo much faster and be standing around twiddling their thumbs. More importlantly, Dps on grav round got a nerf. Commando hybrids that spec into more damage won't be called hybrids any more, they'll be called dps.

alanisUDL's Avatar


alanisUDL
04.13.2012 , 10:56 AM | #214
Quote: Originally Posted by Morthanos View Post
A lot of crazy assertions in this thread, too many to list. Here's what I think:

The goal in PvP is for skill to make the biggest difference. (Anybody disagree with that?) The second biggest factor should be gear. Somebody with much better gear should be able to hold their own or beat a better player with vastly inferior gear. A much better player should be able to beat somebody who is better geared, at least some of the time.

Assuming you don't disagree with the above:

1. Equally skilled, equally geared players should have an equal chance to win a 1 vs. 1 fight. It should NOT matter if they are Healers, DPS, or Tanks. A hard goal to achieve, but I think Bioware is trying.

2. 2 v 1 should greatly favor the 2.

3. DPS'ers opinion is they should be able to kill any non-dps'er 1 v1.

4. Healers opinion is they should not be able to be killed by less than 2 other people.

5. Tanks don't have opinions, they are just dumb meat shields (j/k).

My point is, pre 1.2 Sages/Sorcerers were VERY hard to kill 1 v 1 and even 2 v 1. It was, in my view, imbalanced. If Sages are usually losing 1 v 1 to DPS now, it is imbalanced the other way (I'm not saying that's the case). There are enough variables and strategy that two equally skilled/geared people fighting ten times can go 5-5. That's the ideal. That's balance. If one or the other wins 10 out of 10, that's a problem.

And for the record, I'm a Sage who spends most of his credits switching between DPS and Healing...
I agreed with all of your points except the highlighted part. Sages were not difficult at all to kill pre-1.2 by anyone of equal skill/gear. I say this from someone that had BM Sorc and Operatives, both healing and damage, both BM prior to the ez-mode valor patch.
Alanis UDL
<The Undead Lords>
PvP US East - Belgoth's Beacon

Xellahmai's Avatar


Xellahmai
04.13.2012 , 10:56 AM | #215
I don't play a healer but after a night of playing last night I don't see an issue with healing.

We have some very good healers on our server on both factions and they were still doing very well last night. When I zone into a WZ solo queued, as an annihilation marauder, I always pick a good healer that I know and stick with them. They have no problem at all keeping me alive since I split my time between killing the other team's healers and defending my healer (this is the key BTW...don't just expect them to heal you -- protect them!). I was able to go over half a game without dying many times while taking on multiple enemy players at once, again because healing and being healed takes teamwork.

I did however notice that bad healers are still bad. I think if anything that the forgiving grey area where meh healers could get away with being meh prior to 1.2 is now gone. I don't consider this to be an issue in any way.

Dartagon's Avatar


Dartagon
04.13.2012 , 10:57 AM | #216
Quote: Originally Posted by EbonFade View Post
The real problem, was that a bunch of terrible players who don't know how healers worked, complained very loudly about the state of the game.

It seemed to them that a good healer could tank 3 or 4 of them at once, and of course it must be overpowered.

What they didn't know, was that a good dps duo working together could easily neutralize even the best healers on the server, it just required knowing how healers function (typical example, people stupidly filling a smugglers resolve bar before he hits 30% health)

Bioware listened, and the result is the terrible state of affairs that is 1.2 (where if anything, the required skill level has dropped to an alltime low).

Its pathetic really, but rest assured it won't last when it becomes apparent to the terribads that the better teams on the server can now drop their entire group in like 10 seconds (you think I am exagerating.. I am not).
Seen it happen yesterday.

2-3 warriors make people explode in a second. Basically you get lept to and your dead.
Arkiels Quickfinger
BAMF
Iron Citadel

Doomsdaycomes's Avatar


Doomsdaycomes
04.13.2012 , 10:58 AM | #217
Quote: Originally Posted by Vetril View Post
You're missing the point. You die faster, but your enemies die faster too. If you buy 3 seconds for a team mate, chances are he removes a enemy from the fight, leaving you with a short window of numerical advantage. You don't win a fight healing, hammer it in your head. You win a fight killing.

People say a healer vs a DPS should be a stale mate. Not really, they should kill each other roughly the same amount of times - and I underline that it should always end up with someone dead. But if you as a healer choose to never attack who's killing you, it's not anyone's problem but yours. Be proactive and start slapping people around while you slow down their DPS race. If you kill the enemies and you have 100% HP left, 50%, or 10%, it's all the same.
+1 to this guy, he get's it.

Caeliux's Avatar


Caeliux
04.13.2012 , 10:58 AM | #218
You know whats funny all these people are complaining about dieing as a healer now, and yet good players are making it work.

Here next few weeks another patch to upgrade healers will happen because of all the QQ, and then when that happens dps will come on here talking about healers are too OP again.

I seriously laugh at all the BS in these threads daily, thank you so much for amusing me.
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

Cailen's Avatar


Cailen
04.13.2012 , 10:58 AM | #219
I would love to watch fraps or live stream of some of these healers that complain so I can see if they are just plain bad.

I have images in my head of people not using purge, cc's or line of sight and just standing still out in the open allowing everyone to beat on them and not running around.
Dot
Cai - 50 Sage

swtorEleani's Avatar


swtorEleani
04.13.2012 , 11:00 AM | #220
Just a addition to my previous post:

I am not complaining about the nerf to force reg, it was ridiculous the way it was. But there would have been so many better ways to adress that issues. A lot of very good suggestions had been made in the PTR-forum - like an internal CD on the free consumption, etc...