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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

SWImara's Avatar


SWImara
04.13.2012 , 10:42 AM | #191
Quote: Originally Posted by Doomsdaycomes View Post
(On a side note, the main impact of these nerfs has been to squash Healer/Dps hybrids... I'm looking at you commandos. No more 6+ commandos tossing Grav-rounds and popping of heals on the 1 commando being focused.)
If this was the goal they did just as poor of a job of it as they did with rebalancing Grav round. The high level Commando healing talents just aren't worth it, abilities like Trauma Probe and Field Aid cost too much to bother with most of the time in a way making hybrid specs actually more desirable. On a certain level I have a hard time justifying buying much past Kolto Bomb (Tier 3) as a Commando atm, which was definitely not the case pre 1.2 basically it just means Commando hybrids should spec more into damage.

Anelyn's Avatar


Anelyn
04.13.2012 , 10:42 AM | #192
Quote: Originally Posted by Darkammo View Post
But that's the thing. It was a different play style. You needed two good dps to work together. That's a team effort. People tell the healers that, "Oh pvp is a team effort. You are supposed to need people to help you."

That IS my point. When it was a team effort for dps to do their jobs, "NOT WORKING AS INTENDED. IT'S FRUSTRATING." For the DPS, instead of the healers. That was the big difference with this MMO. The healers were given more independence.

1 v 1 if a healer can stalemate and a dps can't kill them. How is that unfair? That sounds balanced. I can't kill you and you can't kill me until I screw up judgement on how to manage my cooldowns so something is up when your cooldowns are up.

It also means I can heal other people well if I can stalemate a dps and two good dps are required to kill me. There was a lot of coordination in killing healers. Felt like strategy and logistical management of the battlefield.

It's frustrating being given a role and not being able to do it. But, as a dps you didn't need someone to hold your hand to kill another dps 1 v 1 did you? You're asking healers to need other people to do their main function. Heal other people. It's frustrating to die over and over again because you can't heal yourself when you're supposed to be able to heal.

It's frustrating to be a tank to guard someone who needs you and can't necessarily keep you alive reliably. Why tank for someone like that? Why tank at all, just go dps. That's what one of my friends wants to do. He wants to be a fancy dps, but since he has BM tank gear and does same amount of damage as his offset DPS gear, he stays tanking and is bitter that BW doesn't let him trade for DPS.
Mate sorry but you are wrong. Tank + healer combo was pretty much unkillable which is not balanced game play at all. I mean seriously you think a tank and a healer should be able to hold out a turret in alderaan without any backup against 1 healer and 3 dps - 4 peeps, because they can't kill either nor chain CC them both long enough to cap the turret? Especially with a merc / commando healer - heavy armor, immunity to interrupts with shield (your fault if you pop it before full resolve), tank adding peels and detaunts and soaking dmg etc.

Before a good healer could keep up a noob dps against 2 maybe even 3 peeps. Now your dps needs to use some cooldowns / snares / los etc to avoid some damage while you heal him in order to stay alive.

And now let me touch the premade aspect. Do you know what it feels like playing any warzone vs a group of 2 tanks and 2 healers? (with you playing in a premade as well). Let me tell you, nothing you can do to stop them or kill one of them. Double taunts, cross healing, peels, pulls, pushes, shields, whatever you name it. It just does not happen. Such a group can prevent whole enemy team even if they were all pyro / vg assault before nerf popping cds from 1 door in VS.

Now you need better communication and team work, you can't function on your own anymore spam healing while attacked by several peeps. This patch encourages peeps to group up and queue together for WZs which is a good preparation for rated.

Dietra's Avatar


Dietra
04.13.2012 , 10:42 AM | #193
Quote: Originally Posted by Mackeyla View Post
Sages/Sorcs were the weakest healers?
Really?
In my opinion Sages/Sorcs got a much needed adjustment. You just feel like you're being nerfed because you were overpowered to begin with. I agree that some of the changes are a bit evil...like making your long-casting heal like 3ish seconds prior any alacrity...but...come on....

I feel really sorry for the commandos because of their lack of mobility and I think they really really got the short end of the stick...NOT sages...

As far as ops/scoundrels getting "buffed" I think you should read the patch notes. We were basically left alone and got a couple minor adjustments.

I healed in a bunch of warzones yesterday as a scoundrel and I yes, I noticed a difference in the effectiveness of my healing, but I'll adjust. Everything seems sucky right now, but I bet after a month or so you won't even remember what it was like before 1.2.

As far as healers not getting medals...well...it seemed like I was getting way more medals yesterday because of the new medals to be had. Most healers can get the killing blow/2.5k damage in addition to the healing ones, defensive ones, etc...


If you think there's ever going to be a true balance between pvp classes you're delusional. If you've ever played a mmo before you know that the balancing act is never-ending. What's overpowered today will be underpowered in a couple months and so on and so on and so on. You've just got to get over it or find another game to play.


~Mackayla 50 Operative~
~Mackenzi 50 Scoundrel~

Yes the sages got needed adjustment in some ways... (I could live with those changes) but again... did they also have to change the expertise % in PVP?

My point remains... the adjustments to the classes should have been enough... the expertise % in PVP did not need to be changed on top of that.

And no... this sage healer won't stop healing warzones... even if I won't make much of a difference lol, I'm still going to try.

veyl's Avatar


veyl
04.13.2012 , 10:42 AM | #194
Sages/Sorc healers are free kills now. The loss of Dark infusion / reb side equivalent at 1.4 second casts = They are going to die. At least, that's how it is on my server because most of our pvp'ers understand how to interrupt and knockback when innervate is going.

Operative healers on the other hand...Ridiculously strong. They'll be THE healers to have in Ranked Warzones if they ever come out.

Lokai's Avatar


Lokai
04.13.2012 , 10:43 AM | #195
a little known fact...

if you have a group based pvp setting, healers MUST be balanced around idea of facing multiple enemies. From what i'm reading and hearing they basically took away healers ability to deal with multiple enemies entirely. A healer's job is just that to keep enemy from killing there allies if you take this away what good is a healer? this happend in WoW for a time after launch of wrath, where healers were almost useless in arena because of the insane burst and every team you faced was a dps combo...

1.2 is going to devolve into the same thing... going to be nothing but heavy dps teams with lots of corpse running.

Healers should be able to tank 2 or even 3 dps if they are not chain CCing and interupting

Healers should easily keep people alive if allowed to free cast

Healers should have high defenses and low damage

Healers should have good defensive cooldowns

Healer+Tank should take coordinated team to deal with

Frankly the nerfs astound me as a dps myself...and a LONG time mmo player the balance shift is confusing... why they went down this road i'm not sure...but basically making every healer reroll or respec dps... you thought healers were rare before? get ready to see them disappear almost entirely from pvp.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

Siega's Avatar


Siega
04.13.2012 , 10:45 AM | #196
Quote: Originally Posted by Caeliux View Post
But when the match ends and all the people standing around realizes a healer just healed that Warzone in 1.2 for over 500k as a Sorc/Agent/BH <snip>
Maybe they were 1. really good + 2. well geared in loads of expertice + 3. the teamwork from everyone else didn't stink either.
Siega(s)/Dangara(s) @ Discordia/Dissonance(s) @ Sith Wyrm/SWTOR

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bvkroll's Avatar


bvkroll
04.13.2012 , 10:45 AM | #197
People don't like healers. Healers will be more successful as a DPS to help focus fire people so they die instantly. You don't need healers anymore they will only slow you down.
“You don’t need to see his identification … These aren’t the droids you’re looking for … He can go about his business … Move along.”

kieler's Avatar


kieler
04.13.2012 , 10:46 AM | #198
i quit abo today like a Sage Healer rank 6x the pvp game is over.

more i dont want to say im too sad and angry that i put so much time into a class/char
that is now useless


p.s. put your l2p into your a*s
There is no emotion , there is peace. There is no ignorance , there is knowledge. There is no passion , there is serenity.There is no chaos , there is harmony. There is no death , there is the force.

alienreptile's Avatar


alienreptile
04.13.2012 , 10:46 AM | #199
I tried to read all that but most seemed irrelevant. The fact is it's too early to post something like this. It's only been one day and your posting a book about horrible it is. Give it maybe a few weeks at least. I found my first WZ as a healer yesterday (lvl 50 sorc heal) was amazing. I had 8 medals in my first one. In another WZ I got 10 medals. And what's great is that I was doing my job and didn't have to worry about gaining the medals. What I mean by that is I focused on the objectives such as defending nodes or scoring in HB and by just focusing on those, which included healing my teammates who were doing their jobs, I gained medals and we would win! Yes I hate the cast times now. And yes I'm more squishy then I was before. However, I was still getting almost 300k healing and healing the crap out of my teammates. I think the change for healing is good overall and I can't wait to play more after work.


I won't even mention my tank who isn't level 50 yet but who achieved 11 medals in his first WZ yesterday. Crazy fun!!!
-Me

alanisUDL's Avatar


alanisUDL
04.13.2012 , 10:46 AM | #200
Quote: Originally Posted by pathiss View Post
Actually he does. Sorc/Sage healers, while OP against puggers who didnt know how to interrupt and shut them down, were nearly worthless and a liability outside of huttball in competitive play against enemies that knew how to neuter them.

The other hidden truth is that operative healers were more than ok BEFORE the patch and probably the best all around healer for competitive play.

So what happened?

The weakest healer got nerfed and the strongest healer got buffed. The only semi reasonable change was to my merc. That one feels about right.
Some semi-truth regarding the Sorc -- they weren't OP vs competent teams, but they certainly weren't bad and not the worst.

In competitive play pre 1.2, it was Merc >>>>>>>> Sorc >>>> Operative.

Implying that Sorc's were the easiest to interupt and kill, while in the same argument ignoring that Operatives were significantly easier to shut down and interupt, really hurts your credibility.

It remains to be seen how things will shake out in 1.2, but your analysis of pre-patch healing is flawed.
Alanis UDL
<The Undead Lords>
PvP US East - Belgoth's Beacon