Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Eatmycritz's Avatar


Eatmycritz
04.13.2012 , 10:13 AM | #161
I play dps, and yesterday we were running 5 premade groups with multiple healers of every class, all of whom had guards. From what i noticed... having healers gimps your team. It now seems to just be a zergfest and whoever has the most/best dps will win the match. Healing is terrible! Our Assassin (95valor) and fully tank geared was getting blown up in 2 seconds buy pugs having 2 healers on him! After playing many matches all of our healers respecced dps because healing was just completely impossible and no longer is skill related. Those saying bads just cant heal are wrong and dumb.... I dont heal but even I understand how bad it is to be a healer right now. DPS is too high.... the 12% buff to damage while healing remains the same is impossible for healers to heal.


Spoiler

Canarith's Avatar


Canarith
04.13.2012 , 10:13 AM | #162
Quote: Originally Posted by amnie View Post
I will just leave these two gems here of why I personally am not happy at all about my situation right now.

short info: I'm a heals specced scoundrel. almost full battlemaster set (I think the only things missing are hands and pants now)


we had a premade yesterday, 4 people, we got an insta-pop (bad sign? oh yes) ... we were thrown into a game of civil war that was at all 3 turrets capped by the other ops, and the points were around 600:270 (or something like that) ... guess what? we .stayed. and I ended up getting 2 medals. 2. our team stayed because we are no quitters. we got one turret and almost got a second turret (obviously way too late at that point so half the ops just went to stay at the turret we had) again.. I left with 2 medals. I got .nothing. for it. not a single thing. except the knowledge that my guild is not full of quitters.


then today, for the first time since starting this game (dec. 13th. heh), I quit a warzone.

it was a voidstar match. we were attacker. I'm healer.
I healed myself twice for roughly 5000k and didn't get a single medal for that (afaik that's a bug but annoying still) - then I got buttr* by 4 of them.
our ops was down to 3 people at that point (we only started with 4 and didn't get any extra people the whole match). the other ops were 8.
I went and started healing the other people in my ops (2) didn't get medals for that either.
I started 'dps' (I'm a healer) - obviously didn't get medals for that either because they buttr* me again. the last two 2 agreed to leave the ops and not requeue again. that was at about 4 minutes in. at that point there were only 6 lvl 50s on our side online.





oh yeah, of course, when I'm guarded and in a full team and winning (or an 'equal' match) medals RAIN on me, the highest I had so far was 11. granted that's not nearly as much as some others get, but I no longer get my medals just for healing, so that isn't so bad.
This post doesn't help your cause any. You came into a warzone that was already decidedly against you. You are not gonna get too many medals in a warzone where the other team has all 3 turrets. What do you want them to change on that.....most medals are largely based on time in Alderaan. Think of the medals you can get as a healer in this one, simply from sitting on one of the two turrets your team holds if you are ahead, or hell even one turret if you are behind: 75k healing/300k healing/2.5k single heal/5k single heal/1k defender pts/3k defender pts/5k defender pts/7.5k defender pts/10k defender points. This assumes you don't ever do anything but sit on one turret and help in any other way. It is NOT that hard to get medals as a healer. I healed all day yesterday and was getting plenty of medals, almost always at least the max of 8. You just gotta know what medals are available and go for them.

Daayz's Avatar


Daayz
04.13.2012 , 10:14 AM | #163
/agree

Zipzik's Avatar


Zipzik
04.13.2012 , 10:14 AM | #164
Quote: Originally Posted by Caeliux View Post
You obviously have no idea what you are talking about.
no you

pathiss's Avatar


pathiss
04.13.2012 , 10:15 AM | #165
Quote: Originally Posted by Caeliux View Post
You obviously have no idea what you are talking about.
Actually he does. Sorc/Sage healers, while OP against puggers who didnt know how to interrupt and shut them down, were nearly worthless and a liability outside of huttball in competitive play against enemies that knew how to neuter them.

The other hidden truth is that operative healers were more than ok BEFORE the patch and probably the best all around healer for competitive play.

So what happened?

The weakest healer got nerfed and the strongest healer got buffed. The only semi reasonable change was to my merc. That one feels about right.

Canarith's Avatar


Canarith
04.13.2012 , 10:15 AM | #166
Quote: Originally Posted by Rothoul View Post
Well evidently you don't play enough. I have a lev 50 sorc healer almost full BW gear and i get 2-3 shotted quite a bit. Okay...one shotted was a bit extreme. But my point is dps whores always complain about healers. And you are wrong again. It should take team work for someone to take down an unsupported healer. The healer can't really take down 1-2 dps so why should 1-2 dps find it easy to take down the healer. Oh that's right....it's the dps whore I'm god syndrome and I should be able to kill anything fast that can't kill me.

My point is proven. DPS whores think they are above everything else support roles, utility, etc and that they should be able to kill with impunity. No problem, I've set aside my healer and I'm playing my sniper and teaching most dps whores they shouldn't have alienated the healers because I'm face rolling most of these bit ches because guess what.....they aren't getting heals and the heals they might get aren't enough to compensate for my dps. Karma is a bit ch and all you dps whores are finding that out now.
Pro or post nerf, I have never been 2 or 3 shot. Not even by an operative . No, never by a marauder either. Marauders do hit hard, but most of them I can heal through as a sorc.

madtycoon's Avatar


madtycoon
04.13.2012 , 10:15 AM | #167
Quote: Originally Posted by Caeliux View Post
I disagree, some people are born with it, some people are not.

PvP is the same way of thinking, either you got the juice or you don't.

FIN
Maybe to an extent, there are going to be faster players who are born that way. But take something like fake casting and wow (because it was brought up before). Go watch some of the old pvp videos from vanilla. You won't see fake casting at all. I mean it was for the most part non existant. Now how many years later, you see fake casting going on even in the 1500 bracket. The players evolved and got better, because imo the game forced them to get better.

Amerailis's Avatar


Amerailis
04.13.2012 , 10:16 AM | #168
Quote: Originally Posted by Bradael View Post
The True Imbalance of The Game Post 1.2

Standard Imperial Team
3 Assassins
2 Powertech
2 Marauder
1 Operative or Mercenary
1 Sorcerer (Heals)

Standard Republic Team
2 Sage (Heals)
2 Commando (Heals)
2 Guardians
1 Shadow or Scoundrel
1 Commando (DPS)

Now, if you look at these setups (which on my server is 90% of games give or take 2 roles respectively) who do you think is going to win?

Now that damage > Healing having a team stacked with marauders and assassins is going to boast a win more often than not. Having a team stacked with squishy's, even if they ALL had a guard on them, is not going to get you anywhere. While all our "DPS," which is mostly guardians and Commando's who have yet to hotkey anything other than Grav Round, try to focus down the other teams solo healer the imps ridiculous damage throughput has put us in respawn before their healer has to pop CD's. This is why you see a trend on the forums of pub sages complaining far more than imp sorc's. I personally play a sage, and yes the nerf's sucked, but they were needed. I think we will see a hotfix soon to expertise bonus because i should be able to healing trance through a non CD'd assassins force lightning. But when said lightning is ticking for 2.5 k and my healing trance is hitting for around 800... well yeah that's not quite right. All in all i'm welcoming the changes, i stopped playing a bit pre 1.2 launch because there wasn't much more to aim for other than 700k healed games and 11 medal sage. Now doing well in a game as a healer requires ridiculous skill rather than just watching people beat on you while you cast a 1.2 second 4k heal on yourself. We do have an imbalance issue currently and anyone who denies that is smoking something i want nothing to do with (or do I...) Anyway, if we stick through it and allow the dev's to collect data from in-game and player feedback, we'll all be happy eventually (Even if it's only 2 of us at a time for a one to two month period)


"Paper is overpowered and needs to be nerfed, but leave scissors alone they're fine the way they are."

-Rock

More often teams looks like this on my side of things (Empire):

3-4 sorcs (Seriously, they're still everywhere I turn)
1 operative (Me)
whatever else...



...and for some reason I was in a game last night that had 4 Operatives... Really odd. But hey- we rocked it.
Eurydice // Imperial Agent Operative Heals // Blind Resonance on Krayt Dragon
Karenina // Sith Inquisitor Sorcerer Heals // Blind Resonance on Krayt Dragon
Lysistrata // Bounty Hunter Shieldtech // Blind Resonance on Krayt Dragon

Scoobings's Avatar


Scoobings
04.13.2012 , 10:17 AM | #169
Quote: Originally Posted by Vetril View Post
If I can kite and kill marauders with my gunslinger, you can handle them with your commando.

Healing is a support role. You're not gonna win warzones on your own, sorry. Your faction grunts are going to do that. Your role is to make sure that the grunts of the other faction die before yours; it's pretty much an attrition game. As a DPS, I do notice when someone's healing my target from behind. When I notice, I'm going to look for the healer and smash his face if you and your team let me. If you disrupt my attack, I die before I can do that.
I don't know if you ever played TF2. There's a medic class there, and as in TOR 1.2, it won't save his patient if the enemy gets a couple lucky crits or if the enemies focus fire.
In both cases however, he's soaking up damage, offering a health buffer to the whole team so that they die slower than their enemies. If your team survives longer, it can deal more damage and thus it can overpower the enemies.

So it's never been about keeping people alive. It's about buying time to outdamage the opposition.
This post makes the most sense out of any here. Commandos were absolutely insane pre-nerf. I don't really agree that sorcs needed nerfed as hard though... they didn't have near the survivability that commandos did.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Erasimus's Avatar


Erasimus
04.13.2012 , 10:19 AM | #170
Quote: Originally Posted by Rothoul View Post
Well evidently you don't play enough. I have a lev 50 sorc healer almost full BW gear and i get 2-3 shotted quite a bit. Okay...one shotted was a bit extreme. But my point is dps whores always complain about healers. And you are wrong again. It should take team work for someone to take down an unsupported healer. The healer can't really take down 1-2 dps so why should 1-2 dps find it easy to take down the healer. Oh that's right....it's the dps whore I'm god syndrome and I should be able to kill anything fast that can't kill me.

My point is proven. DPS whores think they are above everything else support roles, utility, etc and that they should be able to kill with impunity. No problem, I've set aside my healer and I'm playing my sniper and teaching most dps whores they shouldn't have alienated the healers because I'm face rolling most of these bit ches because guess what.....they aren't getting heals and the heals they might get aren't enough to compensate for my dps. Karma is a bit ch and all you dps whores are finding that out now.
Wrong again, about all I do is PvP in this game and in the over 8 years I've played MMOs I've always had a healer, most of the times my main. (Although on other games I've also done a fair bit of high end raiding.)

I stopped healing prior to 1.2 because it wasn't challenging. I may go back now and many of the healers I normally run with seem to be fine with the changes and are actually enjoying PvP more now.

Gear difference is huge and skill has become more critical. Small mistakes are magnified by the increase in DPS and decrease in healing. That is a fact. Does it need to dialed back maybe a bit? Sure I'll go along with that, but not too much. Personally I feel that the general direction of these changes has breathed new life into PvP, at least for me, and I was very close to un-subbing until 1.2.
"Give light and the darkness will disappear of itself."