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500k To Remove BM Mods with No Set Bonuses!

STAR WARS: The Old Republic > English > General Discussion
500k To Remove BM Mods with No Set Bonuses!

Cerdo_hormiguero's Avatar


Cerdo_hormiguero
04.13.2012 , 09:19 AM | #51
Yup, I spent $500k doing the same thing. And so did another guildie.

Why was this NOT in patch notes?








They keep trying to screw people with Battlemaster's gear.

RolyartNala's Avatar


RolyartNala
04.13.2012 , 09:23 AM | #52
Quote: Originally Posted by Nezyrworks View Post
How about you learn how to read before you start writing. This was talked over for a MONTH both here and on PTS as well as in Developer Blog
And yet it failed to make it into the patch, which are supposed to be the definitive data on the game update at the moment it goes live. So shush.
The Xoon Legacy
PRESTER 55 Gunslinger | VESKO 50 Commando | ODU 56 Jedi Shadow | SUU-THA 55 Jedi Guardian

Drakonnen's Avatar


Drakonnen
04.13.2012 , 09:26 AM | #53
I can tell you how frustrating and disappointing I found this. It made the whole change pointless, and pointlessly expensive no less.

That, coupled with simply bringing back the old unify color to chest piece system that we had in beta and they removed, really provides for no real customization options.

I feel like they paraded out these changes to make it seem like we would be able to do it, and weren't totally honest about it, or just completely botched the job.

For the record I like a lot of stuff the patch added, and the game over all, but this stuff was -severely- disappointing last night.
Reaper - Revenant - Wraith - Arcana - Jacen - Auren - Viper - Wind
The Starwalker Legacy - Ven Zallow RP-PvP
Formerly: Colonel Auren Darkana of the Empire, Leader of <SABRE>
Master Bounty Hunter, SWG Chilastra Server

cbowsin's Avatar


cbowsin
04.13.2012 , 09:37 AM | #54
Quote: Originally Posted by wtfnonamefree View Post
Also, it is wrong. If you bought a BM piece after 1.2, its armoring's set bonus did carry over.

But thanks for your contribution.
Whether that may be true or not, I was pointing out that it was stated in advance that players should not assume all set mods will carry over their set bonus, as people in this thread are stating it was never mentioned.
Yoda: I cannot teach him. The boy has no patience.

Scarice's Avatar


Scarice
04.13.2012 , 09:40 AM | #55
Fortunately for myself, I was able to make the credits back spent on the said transfers by handing in the abundance of previously useless centurian commendations I'd been harbouring for small credit cases. I don't see why others shouldn't be able to follow suite.
Scaricè Chasseur, Storm Squadron.
Tomb of Freedon Nadd (EU)
http://stormsquadron.enjin.com/

Drakonnen's Avatar


Drakonnen
04.13.2012 , 09:55 AM | #56
I can't believe some people in this thread think its incumbent upon players to read every developer post, not just on the normal forums, but on the Test Server, and every developer blog, to know the minutiae of how certain sets do transfer and certain set do not.

Most people don't read the forum AT ALL, and to expect them to is unrealistic. I my self actually do read just about every post on the dev tracker, and even those of us who do were confused by this change (which really didn't match was was said on the topic by them earlier).
Reaper - Revenant - Wraith - Arcana - Jacen - Auren - Viper - Wind
The Starwalker Legacy - Ven Zallow RP-PvP
Formerly: Colonel Auren Darkana of the Empire, Leader of <SABRE>
Master Bounty Hunter, SWG Chilastra Server

NasherUK's Avatar


NasherUK
04.13.2012 , 09:58 AM | #57
I actually managed to get the bonus to transfer on gloves, but it vanished again after zoning :/

I don't know why they couldn't just update the armour mod in the old sets to allow them to transfer like the new ones though. It's not like many would need changing.

Oh well, in a few weeks no one will care anyway as they will have the new gear.

Proetus's Avatar


Proetus
04.13.2012 , 09:58 AM | #58
Posted over three weeks ago-

Quote:
Hi,

There have been quite a few threads where you have voiced confusion regarding the end game itemization in 1.2 and I want to take the opportunity to clarify what you are going to see in the game when Game Update 1.2 goes live on Thursday.

One of the issues we are dealing with on the PTS Forums is that we are not only introducing changes from the current state of the game (1.1.5x), but also several changes a week. Without wiping our Forums weekly, it is inevitable that these updates cause significant confusion about what it is in the game, what is intended to be in the game, etc.

So, without further ado....

PvE

Tionese / Columi / Rakata Gear

These sets are not changing. Their stats have not changed from their pre 1.2 state and they are acquired in the same way as they were before 1.2, except for the following changes:

- The drop rate for Tionese commendations has been increased from all the existing sources.

- Columi can now be acquired, in addition to the existing sources, from the new Lost Island Flashpoint (Hard Mode) and their distribution rate has been slightly increased, mostly through weekly quests.

- Rakata can now be acquired, in addition to existing sources, from the final Boss of the new Lost Island Flashpoint (Hard Mode) and the story mode of Operation: Explosive Conflict on Denova.

A temporary change on PTS that modified some existing rakata gear has not been taken into the final version 1.2 based on testing feedback.

"Campaign" and "Black Hole" Gear

Campaign gear is the new tier of PvE set items we are rolling out with the Explosive Conflict Operation. It shares the set bonus with Rakata, allowing seamless equipment upgrades and is acquired through tokens acquired in Hard Mode of Operation: Explosive Conflict and the new World Boss on Belsavis.

All Campaign gear can also be reverse engineered for a chance to learn the associated schematic. For armor, this means a chance to learn the custom (orange) appearance of item, for implants, earpieces, mods, etc. This means learning to craft the item itself. All of these may be crafted critical for an additional augment slot or, in case of a mods, additional resulting items.

Campaign gear uses a different stat distribution from previous sets with greater variety of available stats and better base stats.

Unlike Rakata, Columi and Tionese gear, Campaign gear carries it's set bonus on the armoring of every piece. This means that players may transfer all mods and armoring out of campaign gear into any custom (orange) appearance available without losing the benefit of the set bonus. Please note that moving an armoring with a set bonus into a pre 1.2. item shell with a set bonus (e.g. a Rakata Shell) will be resolved with the armoring taking precedence (Sorry, no stacking here )

As mentioned previously, all armoring found in endgame gear now 'binds to slot' upon extraction - Armoring removed from a pair of gloves will only fit into another set of gloves. However, there is the possibility to acquire 'universal' armorings that fit into any slot through direct drops (e.g. not contained in an item). Those however will never carry a set bonus.

Black Hole Gear is similar to Campaign gear, but lacks the set bonus. It does however offer additional stat distribution options not available on Campaign gear. It also cannot be reverse engineered into appearances (although mods / earpieces, etc. can be learned).

Black Hole gear, unlike Campaign items, is acquired from trading in Black Hole Commendations found through weekly quests in the new Corellia area as well as the weekly quest for the Rise of the Rakghoul flashpoints (Kaon/Lost Island). It also drops on bosses in Operation: Explosive Conflict on all difficulties.

Two new color crystal variations may be found as part of the random drops in the new Operation: Black Core Purple and Black Core Orange. These colors are introduced separately from the weapons, which now come by default with more traditional colors available. It is worth noting that we are not extending the stat progression on crystals, meaning the existing +41 crystals found in 1.1.5 continue to be the top end of the crystal progression.

wtfnonamefree's Avatar


wtfnonamefree
04.13.2012 , 10:01 AM | #59
Quote: Originally Posted by Drakonnen View Post
I can't believe some people in this thread think its incumbent upon players to read every developer post, not just on the normal forums, but on the Test Server, and every developer blog, to know the minutiae of how certain sets do transfer and certain set do not.

Most people don't read the forum AT ALL, and to expect them to is unrealistic. I my self actually do read just about every post on the dev tracker, and even those of us who do were confused by this change (which really didn't match was was said on the topic by them earlier).
What do you expect then? Something as complex and dynamic as an mmorpg doesn't come with a handy 3 page manual. They would make one, if they could - accessability is of high value in development.

Either you try to educate yourself or you just accept to get surprised from time to time - your call.

It's not as if reading the dev tracker once a day would be too much trouble.

To clarify - Not talking to you per se, but more to the hypothetical person, reading it.^^
Darth Fector
Tankasin EU | Jen'jidai
"Slippery as a greased Hutt"

Drakonnen's Avatar


Drakonnen
04.13.2012 , 10:03 AM | #60
Quote: Originally Posted by wtfnonamefree View Post
What do you expect then? Something as complex and dynamic as an mmorpg doesn't come with a handy 3 page manual. They would make one, if they could - accessability is of high value in development.

Either you try to educate yourself or you just accept to get surprised from time to time - your call.

It's not as if reading the dev tracker once a day would be too much trouble.
Gee, I don't know, if only there was a place they routinely posted important information, like notes of some sort, on what was being changed or included in a patch.

Maybe like some place all players, including ones who don't log on to the forums, would see when they first logged into the game...

It's a crazy idea, I know.
Reaper - Revenant - Wraith - Arcana - Jacen - Auren - Viper - Wind
The Starwalker Legacy - Ven Zallow RP-PvP
Formerly: Colonel Auren Darkana of the Empire, Leader of <SABRE>
Master Bounty Hunter, SWG Chilastra Server