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1.2 = Fall of SWTOR

Kindara's Avatar

04.13.2012 , 09:23 AM | #61
OP if your having problems tanking since the patch then maybe your not a very good tank or the tank you had was bad....I had no problem at all last night with my tank they didn't nerf my taunts or any of my abilities.

RungTowSki's Avatar

04.13.2012 , 09:23 AM | #62
Quote: Originally Posted by Nephyn View Post
They should make 'Nancy Boy' servers.
Where the bosses are super easy, you can have whatever gear you want, heal for whatever you like and a free cupcake everytime you log in.
Shove all the whiners on there.


A wise warrior knows it limitations

fireofsev's Avatar

04.13.2012 , 09:24 AM | #63
Quote: Originally Posted by Layenem View Post
So you buff up dps classes generally by about 15-30%... Awesome.

You are PLUMP with fail.
DashRendar, The Outrider's Legacy Gunslinger SS on WallofLight

tufy's Avatar

04.13.2012 , 09:30 AM | #64
Quote: Originally Posted by krissizcoming View Post
quit your moaning, the reason your tanks cant keep aggro is because they either suck or are undergeared..
Usually the first. I can honestly say that before the patch I was seriously considering replacing my guardian with a shadow, but now I'm having a blast on the guardian <3

I was in a bit of a bad mood when I've noticed that the Swelling Winds were moved to Focus, but when I've tried the spec in practice, I have to admit, I didn't expect that much of a change.

Also, Vanguard's Mortar Volley was finally fixed <3

Dahakas's Avatar

04.13.2012 , 09:35 AM | #65
So your guild couldn't clear the new OP in the first day, it's QQ time?

This is the difficulty the majority were asking for since launch. I find it refreshing the only guilds that were able to clear it were the ones that have already worked on it FOR A MONTH on PTS.

As far as tanks go, ...Juggs were buffed, so your point is completely invalid.
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TheRealCandyMan's Avatar

04.13.2012 , 09:36 AM | #66
Quote: Originally Posted by Layenem View Post
So you buff up dps classes generally by about 15-30%... Awesome.

BUT you nerf all tank classes ability to maintain agro EXCEPT the Shadow... Fail.

You increase Scoundrel's ability to heal... Awesome.

You KILL the Commando and Sage healers for anything harder than normal mode flashpoints... Fail.

What exactly was the thought process in the nerfs? Sages have no way to regain lost force and you took away their only ability to do so (yes you can spec down to 13% health vs 15% to regain but the sage now has to spend more time OFF of the tank...)

The commando's ammo regen is dead. On top of that you killed their ability to remove debuffs effectively by removing the 2 second spec they could knock off of it.

I'm running full Rakata+ (Columi gear with augment slots) in a raid force and I'd call us pretty dagon functional. Yet we can't even kill LR-5 in HM Lost Island. I've got plenty of video that can show we are taking full advantage of the setup but this boss goes beyond nuts when <20-25% (I won't even get in to it). We are the third best raid force on our server (which isn't saying much do to population) but when the best raid forces can't even manage to get this LR-5 down there's a huge issue. Closest we got was just below 4k health left.

This is ridiculous. I just got the in game mail for a free 30 days... big whoop. I can't tell you how much I hate WoW but it's the only viable game to play now and it's BORING. But hey, at least you can kill stuff in that game. Oh and "story mode meant for the casual raid guild to see raid content..." is at best a bold faced lie and at worst either a showing of stupidity on the people who lead the development teams and their inability to ensure quality control OR you thought the PTS results where too "good" so you made it impossible. Last I checked you did flashpoint type zones to prepare for raids not the other way around...

It's disgusting. Oh and I won't even get in to the failed legacy... you know all that stuff you said we'd have that are now under the "soon to come" menu... PLUS the "you can buy these things with your legacy levels OR credits" but that's a fail because it's requirements PLUS credits...

Sorry brah.

I, for one, love 1.2 so far. EC is fun even though my guild hasn't cleared it yet, the legacy system is fun so far (hell yeah I get the sith warrior buff on my IA!), and Lost Island is fun as heck. Guild banks are a much needed feature.

The only thing I don't like about 1.2 is that you cannot send multiple companions on crew skill missions that are labeled the exact same.
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Zeghrem's Avatar

04.13.2012 , 09:58 AM | #67
Quote: Originally Posted by Layenem View Post
lol for those of you who haven't played the new content yet by all means put yourselves on ignore

The tank is more than capable and well geared, as stated, so the individual that said undergeared or sucked is beyond way off

I will gladly post 4 hours of wipe on one boss to show you that the ability of the group is not lacking and that everyone easily did their part. If you can find, across ANY MMO, another time that I "QQ"d please feel free. For those that said they have cleared it, show me or shut up.

We had a guild claim they beat the new HM FP last night and when I told them to show me just the fight they couldn't. Really? You can't tell me what it drops? I mean you can look that up and tell me what it drops on the final boss and you failed like that? Get out of here.

Those of you calling this a QQ post have either not played the new content or... no you just haven't played the new content. I spent more than ample time in the new content yesterday and the items I was expecting to see that was brought up by the Devs at the guild summit where maybe half there.

And dude that said, lol, that my statement about the dps going up lost all credibility for the post either has no clue how to play dps or rolls with dps classes that can't play hahaha

So lets see all these hot shots post some videos of your walk through the new content!!! I can't wait!
There were a couple write ups on this forum as far as tactics. We cleared last night with vanguard, sage(heals), sent, sage(dps). Had one wipe on each of the bosses then cleared on second attempt. If we do it again we will likely clear all on first attempt. The droid is not really that hard just a movement fight. Try not to over think the fight and make sure you don't cut yourself off since the ground lightning will grow. The fire dot that gets placed on the tank can be cleansed off by any healer. And the lava that splashes up in the center hardly does anything noticable.

The only fight that gave us a hard time was the last but not because the actual fight was hard. Our tank could not see the ground aoes pop up. He said he repaired but there was no change. He would occasionally see them though so it may just be an issue with his video card. Also for any healers, you can cleanse the dot from the aoe as well. The last fight is not a very melee friendly fight though(Just like every fight in every mmo).
pew pew

Zuckazz's Avatar

04.13.2012 , 09:59 AM | #68
I give 1.2 a 7 of 10.

The new content is awesome, I just with there was another new FP with a new story seed for the next expansion.

The class changes were long overdue and I think they hit the target on all of the major changes needed both pvp and pve.

As with any change, the devs are going to over-tune and undercut some elements. But we will be there to tell and now SHOW (logs) them where they missed.

I am unhappy with the changes to pvp gear. I might be missing something, but as a tank in pvp, life still blows. They pretty much killed endurance on all war hero gear (my old champion war leader LS has like 60 more endurance on it compared to the WarHero version, but its more expertise? I want that 600hp more then that +1.2% damage reduction.

They really want pvp to be all about killing as fast as possible...why cant we have protection be a comparable to heal/dps? I would love to be able to protect as much damage as ppl damage or heal (500-600k)...but its like the odd ball pvp stat...which is lame because it really adds a cool element to the game play.

Also, looking over the pve gear vendors, some of the stat spreads make me scratch my head. I like seeing more absorption and accuracy, but where is the armor + and the defense? Again, I might be missing something, but it looks like a very lazy and tossed together gearing stat spreads, both WH and the new PVE.

Gear is def a hard thing to get down really well, but it sucks to have had to wait since launch for them to fix rakata. I hope I am not crazy in thinking the new pvp/pve gear needs another look and I hope it dosnt take another 3-4 months.
Fair and Balanced !

AnEvilBus's Avatar

04.13.2012 , 10:03 AM | #69
"So you buff up dps classes generally by about 15-30%... Awesome."
you seen operatives? they are negative if anything

facts people use facts

Oneiros_IV's Avatar

04.13.2012 , 10:34 AM | #70
haha OP is not very good at game and mad about it

glad to see some bosses cannot be facerolled while outgearing them by 1.5 tiers. That also says alot of ppl run around in rakata who logically shouldnt