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A Healer's 1.2 Grievances: The story of why healers are upset

STAR WARS: The Old Republic > English > PvP
A Healer's 1.2 Grievances: The story of why healers are upset

Calitri's Avatar


Calitri
04.13.2012 , 08:22 AM | #51
If why someone that has no real chance of killing you one on one playing competently and equal gear as you. And then why they're not being able to kill them one on one is balanced isn't clear to someone. There's no real point explaining it to them, it's still going to be equally as unclear after your explanation.

armyfreed's Avatar


armyfreed
04.13.2012 , 08:24 AM | #52
Cry more b/c it takes skill now to heal? it Isn't a 3 button spam fest for you anymore... So QQ more and they will adjust your healing im sure b/c all the healers will do is come here and QQ and not learn there class... Like I said in a previous post, I see BH/comm healers doin very well if they play right use LOS and know there class... Obviously some of you don't and want your 3 button spam back... Sorry but no..
HADIES

Persephine

armyfreed's Avatar


armyfreed
04.13.2012 , 08:26 AM | #53
Quote: Originally Posted by kickinhead View Post
I'm not fine with not being able to do anything to heal/prot a target against 4 DD's that can count to 3 and are able to somewhat attack the same target at the same time....
Wait so you HONESTLY think you should be able to keep him up and alive with 4 DPS on him? are you insane or delusional? b/c that's just stupid
HADIES

Persephine

Frankyblue's Avatar


Frankyblue
04.13.2012 , 08:27 AM | #54
Quote: Originally Posted by Sathid View Post
I as a full Cent geared Scoundrel pre 1.2 sometimes could barely dent some healers,they would just laugth it off,hell i recall one it took three of us (All DPS) to bring him down and it was far longer than 10 seconds too,healing was getting way over the the top to the point Voidstars were nothing but who could get past just the first door,if that.
Why should some one in the worst pvp gear be able to kill a full bm healer?

They took a scale that had a 10 pound weight on the healing side and nothing on the dps side then added 20 pounds to the dps side and took the 10 pounds off the healing side. How is that balance??????????????????????

truchaos's Avatar


truchaos
04.13.2012 , 08:28 AM | #55
Very well written/thought out prime post and, as a fully heal-spec'ed Sorcerer, I feel the pain of the OP.

The crux of a healer is the ability to negate damage done through (*gasp*) healing. That is the core concept of the role. If a healer can no longer support his/her team in that role, then what is the point of the healer?

Think of it like water in a bucket- A dps' job is to poke holes in the bucket and a healer's job is to refill the water. There should be a point of balance in dps output and healing- meaning that a fully heal spec'ed/geared class should be able to equal in healing a single, equally spec'ed/geared dps class' damage output. Water in should = water out in that aspect. It should be a draw. That is the core concept of the class roles. Now, alter the variables by adding in the human element and the outcome should be affected equally in turn. Reaction times, use of abilities, RNG, and overall player skill (yeap, I went there...) should be the deciding factor in the end outcome.

Now, the tipping point in the balance of things is the fact that in SWTOR, all classes are also hybridized dps. There is no true 'pure' healer in this game but there is pure dps/tanking, and that (not the healing itself) is what I believe caused much of the base problem in role design.
There are circumstances in which you can destroy an enemy, without loss to your own, and yet the victory may still be his. In all situations, you must first decide on the nature of victory, and then take steps to secure it. Avoid the instinct of fight first and think later.

Sookster's Avatar


Sookster
04.13.2012 , 08:28 AM | #56
Quote: Originally Posted by Sathid View Post
I as a full Cent geared Scoundrel pre 1.2 sometimes could barely dent some healers,they would just laugth it off,hell i recall one it took three of us (All DPS) to bring him down and it was far longer than 10 seconds too,healing was getting way over the the top to the point Voidstars were nothing but who could get past just the first door,if that.
Are you scrapper? You shouldn't even be bothering with healers after the 4 or 5 nerfs that scounderal/operative has been getting. Even on my powertech and merc I laugh at them, only time I worry about them is when I'm fighting someone else or 2 other players.
Now that GoergZoeller is gone, buff operative.
SWTOR going F2P, now playing SWGemu.

Darth_Philar's Avatar


Darth_Philar
04.13.2012 , 08:32 AM | #57
Quote: Originally Posted by exphryl View Post
Get a Guard from a tank.

Problem solved.
Nope. The problem isn't that healers are dying, it is that healers cannot keep their DPS alive since the amount of healing we do is in the gutter now.

YOU are going to die a lot now. We are STILL going to die a lot.
Server: The Fatman
Philar - Corruption Sorcerer - Level 50 | Satarel - Rage Marauder - Level 50
Geheime - Concealment Operative - Level 20 | Zahhak - Arsenal Mercenary - Level 17

Palinore's Avatar


Palinore
04.13.2012 , 08:37 AM | #58
O bioware.....

Caeliux's Avatar


Caeliux
04.13.2012 , 08:37 AM | #59
Quote: Originally Posted by xdvesper View Post
Basically, healing is a hard job and takes real skill. Bad players thought they were good at healing. but in reality it was that healing was overtuned.

Now healing is balanced, the bad players will leave, the good players will continue to heal, life goes on.
^ Yep +1
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

Khoraji's Avatar


Khoraji
04.13.2012 , 08:38 AM | #60
Quote: Originally Posted by amnie View Post

if you can tell me how I am supposed to get at least 3 medals in a 3 vs 8 voidstar match when your opposing pre-made team is in full battlemaster gear, please feel free to do so.
Join a better guild that can at least get 4 in a wz group?

Of course your going to get stomped 3vs8, thats not healing being broken, thats the q system being broken and ******es that leave Q.