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PvP's new pace, what do you think?

STAR WARS: The Old Republic > English > PvP
PvP's new pace, what do you think?

GalaxyDude's Avatar


GalaxyDude
04.13.2012 , 04:30 AM | #51
Quote: Originally Posted by sauerkraut View Post
I love the changes, pvp should be about dps not healing! The real question how pvp degenerated to healing contest in TOR.
Here's a recommendation regarding a game, perfectly tailored for your preferences:

TRIBES ASCEND or any other non-healer (MMO)-FPS.
[The Supremacy Legacy]
- Stygos - LvL 50 Sith Inquisitor (Healing) // Jar'Kai Sword
- Raveere - LvL 50 Jedi Sage (Healing) // Jar'Kai Sword
Mending your pitiful souls since December 2011.

Bestrafe's Avatar


Bestrafe
04.13.2012 , 04:35 AM | #52
Its crap, way too much burst. People are dying waaaay too fast, healing is pretty much pointless.

-Alma-'s Avatar


-Alma-
04.13.2012 , 04:41 AM | #53
Im 50/50 over the reworked expertise. Sometimes I like it, sometimes I dislike the extra kill pace. I guess it just takes time to adjust to the change like anything else, at least until GW2 comes out I suppose.

Halilee's Avatar


Halilee
04.13.2012 , 04:42 AM | #54
I'm really disgusted with the changes. Dying in a few hits, not fun. Being mezzed at full health and dying before the timer is up, not fun. I have my full BM set with the exception of 1 relic. I feel like tissue paper now, plus with our nerf ( sorc), I have to choose a completely different playstyle to what I preferred ( hybrid ).

On top of that, the whole commendation changes are a joke. Champ gear and even BM gear is being given away, while I spent 2 months earning my BM gear. And then the War Hero gear requires so many comms it's ridiculous! That along with the massive decrease in comms given in a warzone equates to massive fail.

I used to love the pvp in this game.. LOVED it. Now.. I barely tolerate it. It went from fun to not so much fun. I've preordered GW2. I guess I'll have to see what changes are in store in the future, but this better be rectified before then. RIght now as it stands, the patch had a few good things, but the bad overshadowed and outweighed the good.

Really really not impressed or happy about the patch. Pity.

KretanMelithorn's Avatar


KretanMelithorn
04.13.2012 , 04:49 AM | #55
I am not seeing it. PvP in 1.2 was so healer-centric. Battles only mattered how many healers you had vs how many healers were on the other side. At least now you have a chance to bring one down as a DPS. Still takes two though... instead of 3.

Damage needs to be tweaked down a little bit, though. I am sure they will put a fix in eventually to tone it down.

Paitryn's Avatar


Paitryn
04.13.2012 , 04:51 AM | #56
Quote: Originally Posted by Kyhren View Post
The only thing that needed adjusting was the healing, they should’ve left the damage the-f**k-alone.

As a Sorc healer its pretty pointless, might aswell go glass cannon – although most the “cannon” was also removed for us, now were just glass…
my sage still chews through people, its that the hybrid builds dont have the same viability. full balance and i have all the CC to keep melee at bay (or those pesky ball carriers) and still do pretty good damage.

play your resolve and theirs. and dot damage is nice when your stunned and still hurting folks

Paitryn's Avatar


Paitryn
04.13.2012 , 04:57 AM | #57
Quote: Originally Posted by KretanMelithorn View Post
I am not seeing it. PvP in 1.2 was so healer-centric. Battles only mattered how many healers you had vs how many healers were on the other side. At least now you have a chance to bring one down as a DPS. Still takes two though... instead of 3.

Damage needs to be tweaked down a little bit, though. I am sure they will put a fix in eventually to tone it down.
yeah im not seeing it either. Healers are having to learn LOS techniques instead. 2 teamed up healers are still a Pain in the *** and one healer needs to be focused on by 2. I dont have enough interrupts to kill one solo (even when i have 3 availible) before they go full resolve. and theres always that guy that stunns the already stunned or interrupts that which is already interrupted leaving the healer free to cast its other heal or pop thier escape with full resolve.

the sage/sorc kinda got a double whammy though. they should have tried just fixing the double deliverence bug (where you could double cast it, full healing some one) and seeing if they fell in line properly.

some sage healers i spoke to said that the healing doesnt flow properly like the old system, and maybe thats the issue. the old way flowed from one cast to the next in proper rotation and now feels out of place.

jarethkor's Avatar


jarethkor
04.13.2012 , 05:10 AM | #58
10 games in so I only have my less then informed opinion. I play 900 exp gunnery commando.

I like 1.2 pvp so far. Much more zergy / fast paced. People pay for their mistakes now......including healers. For the first time in months I feel like dps... i spend all my ammo and someone likely dies (unless they pop cooldowns or are extremely tanky). Healers seem to have to work to heal (and there were still 2 REALLY good healers I couldn't kill) now, compared to the easier 1.1.5 times.

And I also get wrecked hard / die fast. I have to use my scan to prepare for stealthers (love that sitting and guarding is more exciting since I can die FAST to an op/sin). I'm not certain the patch is perfect.... but it feels much better then before.


Oh. Net result of the games, i'm doing considerably less damage as I go squish sooooo much faster. But I am also netting a higher medal position cause I actually do objectives, dps, and...... spot heal in combat.

PVP was fun... its more fun now.

warstory's Avatar


warstory
04.13.2012 , 05:16 AM | #59
The game seems closer to balanced across the board than before

rawfox's Avatar


rawfox
04.13.2012 , 05:29 AM | #60
I like it ^^