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Legacy unlocks, really?


davidpop's Avatar


davidpop
04.13.2012 , 01:32 AM | #31
Quote: Originally Posted by olounda View Post
Not meaning to be mean or trolling, but seriously, talk to me when you have a full time job, school, and a family and you barely get a couple hours a night to play. The last thing you wanna do for those to hours is ditch your guildmates and run dailies. I have paid bioware my 15 dollars a month of my real, hard earned money, and invested hours into this game to achieve these unlocks that they promised i could have earned by investing those hours and that real money into them, only to have them be idiots and change their mind on a whim.

For me, if you are going to introduce legacy benefits like this, just create a cash shop so that you aren't funding credit farmers for your stupid decisions. (and no, i dont condone cash shops).
Agred, i dont get why people would come home from work, do what you gotta do eat etc., then log into a game, and work, becaue that is what doing dailys feel like.

Just on my real job i atleast get paid real money

CelCawdro's Avatar


CelCawdro
04.13.2012 , 01:34 AM | #32
While I'm usually all for credit sinks, particularly for things like this, I have to admit that this is the first time in my MMO career that it ever occurred to me to buy "gold." I never would, of course. But a credit grind of this magnitude just seems to contrary to the spirit of SW:TOR.

I fell in love with this game precisely because the grind was finally gone. And I was thankful. I also realize that the grind is necessary for some areas, but I would be all for having stricter legacy requirements (as legacy is increased by any activity - you can do what is fun to you) if it meant a lack of daily/crafting/AH grinding.

SW:TOR made a name for itself because it did away with the grind. And now it's doubling up on the grind for this system. It just seems so contradictory.

Credit sinks are necessary, sure. This is just a very odd and off-putting place to have them, granted that a lot of us have been playing for four months to have the option to "buy" what we've earned. Sure, it sounds like a need for instant gratification because we already have our legacy levels, but if legacy had been in at release...

Serbegorn's Avatar


Serbegorn
04.13.2012 , 01:37 AM | #33
Ok guys, the word Legacy should be replaced with the word Luxury. That's exactly what they are. None of them are necessary, hell none of them are even particularly useful! They are all a complete waste of credits. BW even admitted it when they said they are intended as a money sink. Please explain to me why in the hell a neutral GTN on your ship is appealing? Read up on these things, they are all completely and totally worthless. Stop vying for them already. Sheesh.

NotDonnaReed's Avatar


NotDonnaReed
04.13.2012 , 01:52 AM | #34
The whole Legacy thing is very disappointing. My Legacy level is 25, and the only thing I got today that was in any way interesting to me was the ability to dance with my companion. Everything else costs a ridiculous amount of credits that I no longer have because I spent them making stims for our raids and purchasing a guild bank. So now, I get nothing for 25 Legacy levels. It feels wrong.

CelCawdro's Avatar


CelCawdro
04.13.2012 , 01:58 AM | #35
Quote: Originally Posted by NotDonnaReed View Post
The whole Legacy thing is very disappointing. My Legacy level is 25, and the only thing I got today that was in any way interesting to me was the ability to dance with my companion. Everything else costs a ridiculous amount of credits that I no longer have because I spent them making stims for our raids and purchasing a guild bank. So now, I get nothing for 25 Legacy levels. It feels wrong.
Too true. It really reminds me of owning a keep in WAR - a game many of SW:TOR's development team was a part of. You actually paid gold to hold a keep. You were actually punished for claiming it rather than rewarded. It was defended as a gold sink, but it was one that was never needed in the first place.

Credit sinks are fine, but they need to be used in different places. And they need to be credit sinks for the sake of credit sinks - they shouldn't be attached to another grind making the former seemingly moot.

Again, this concern seems like a demand for instant gratification, but truth be told, most of us have been working on this grind since before early access was over. And have very little to show for it. This problem will become more apparent as new blood comes to the game and realizing that, after weeks of leveling their legacy, it was ultimately pointless.

Gradivus's Avatar


Gradivus
04.13.2012 , 02:17 AM | #36
Quote: Originally Posted by Snakeloki View Post
They either miscommunicated or lied. They tend to do them both a lot.
A lot of things change during testing - it's not lieing. There are only two options - either developers say nothing until the feature is 100% ready, meaning on the live servers, or they announce planned features and correct the announcments after they see how the feature performs in testing.
People on game forums are always in uproar about both approaches. Luckely, most developes are intelligent enough not to give a damn.

Khaunshar's Avatar


Khaunshar
04.13.2012 , 02:19 AM | #37
Would you prefer having to achieve legacy level 30, 40 or 50?

The system is built in a way that basically intends to give legacy levels no purpose. They are automatically achieved by just playing. Its, in its purest form, just free handouts for casual players with 1 lvl 50 toon.

If they didnt ask for credits, and handed out everything at legacy level 15 (as you guys seem to propose or ask for) they might as well not have bothered: it would be wasted development time, since it doesnt prolong game time in the least

However, if legacy levels actually MEANT something, the forums would be ablaze with whinethreads from the proverbial lvl 50 casual, just dinged, who now feels he is "behind" all of us who play since headstart and achieved legacy levels of 35+

Prismatico's Avatar


Prismatico
04.13.2012 , 02:40 AM | #38
Quote: Originally Posted by Khaunshar View Post
Would you prefer having to achieve legacy level 30, 40 or 50?

The system is built in a way that basically intends to give legacy levels no purpose. They are automatically achieved by just playing. Its, in its purest form, just free handouts for casual players with 1 lvl 50 toon.

If they didnt ask for credits, and handed out everything at legacy level 15 (as you guys seem to propose or ask for) they might as well not have bothered: it would be wasted development time, since it doesnt prolong game time in the least

However, if legacy levels actually MEANT something, the forums would be ablaze with whinethreads from the proverbial lvl 50 casual, just dinged, who now feels he is "behind" all of us who play since headstart and achieved legacy levels of 35+
Who said 15? They have 50 levels they could fill out and I'd be fine if they increased the experience required (again) since they already nerfed 50 rest xp and warzone xp yesterday. And how are they handouts? Casuals aren't the ones doing dailies every day...

DarthSpuds's Avatar


DarthSpuds
04.13.2012 , 02:43 AM | #39
Quote: Originally Posted by olounda View Post
I would like to hear the reasoning from the dev's behind why they thought this was a brilliant course of action...
Devs and reasoning in the same sentence.

LOL.

All The Best
#Is-This-As-Good-As-It-Gets?

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RobNightfall's Avatar


RobNightfall
04.13.2012 , 02:47 AM | #40
Quote: Originally Posted by Snakeloki View Post
At first they said either/or and were perfectly clear on that.

Then last week during the q&A they changed their tune. They either miscommunicated or lied. They tend to do them both a lot.
Yep, this.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.