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0 Credits from Losing Warzones. Really?

STAR WARS: The Old Republic > English > PvP
0 Credits from Losing Warzones. Really?

Irenicus_Jon's Avatar


Irenicus_Jon
04.13.2012 , 01:54 AM | #61
To all people who says "duh you don't get reward for losing" or stuff along the lines of "cry more":

Enjoy your new queue times which are tripled.

Shinji_Ex's Avatar


Shinji_Ex
04.13.2012 , 01:58 AM | #62
I get the same thing!
But i get 0 everything if i get defeated
I am praying this is a bug

Kanana's Avatar


Kanana
04.13.2012 , 02:29 AM | #63
Quote: Originally Posted by Irenicus_Jon View Post
To all people who says "duh you don't get reward for losing" or stuff along the lines of "cry more":

Enjoy your new queue times which are tripled.
This. These changes cause people to pvp less, which is a bad thing.

RobNightfall's Avatar


RobNightfall
04.13.2012 , 02:39 AM | #64
Quote: Originally Posted by DaxCloudchaser View Post
At level 50, I spend little to nothing. Except for a few stims, and the repair once every 2 weeks, I barely even notice how many credits I have. I can barely bring myself to care.

Even that being said, I'm GLAD you dont get anything monetary for losing. It gives the people who play like crap more incentive to try and win.

Playing against premades and getting pounded? HERES a thought!

Organize your own! I know 7 different people with voice servers. It costs less than a gallon of gas per month to operate one. It isnt very difficult.
Yeah, because driving people away from learning how to play in this game's PvP matches is going to draw in more PvPers! Wait, what's wrong with that idea, oh yeah it makes no sense...
You'll get a few new people who enjoy PvP enough to stick around, but most will see that they get nothing and keep falling further behind and get upset. Gear rewards for PvP were never a good idea, and compared to how much the PvE players make in credits PvP has never been a good investment. And now it's even worse. So of course, what did BW do? They implemented a special rewards and perks system that costs a lot of credits. Are you starting to see the design flaw here? BW has set up PvP to fail through sheer incompetence.
Edited because the devs appear to have fixed at least 80% of the crap that was pissing me off.

Lordbrummie's Avatar


Lordbrummie
04.13.2012 , 02:41 AM | #65
Yep, all this is going to do is drive the solo queuer out of the game, no rewards, just roflstomping by premades.

What this means is that the queues get longer and the "leet" pvp'ers will have to wait ages for a match and eventually they'll be qq'ing about the times.

PVP is supposed to be about the skill of players not the gear they wear, the gear is just a visible cue that they are indeed good.

Unfortunately the "snow flake" brigade believe that only people who grind mercilessly should get rewards and before you respond, I have a valor66 BH that has just been castrated by the devs (well it isn't that bad).

I won my 3 WZ's pretty quickly yesterday after the patch but was shocked to see basically nothing for losing when I eventually lost a match.

We need more people to pvp, we need people geared quickly. I entered pvp a few weeks ago, with just levelling gear.. 11k health, up against full geared BM's 18k... I was critted to oblivion, but at least I was only a free kill for a week, I sorted Cent gear and could start the fightback... now if you lose you get nothing.... great.

As it stands right now, you need 12,475 commendations for full BM (my mental arithmetic may be a tad off), at the losing rate of 30 commendations per WZ (and that's generous) you'll need to enter over 400 WZ's.. that just does not seem right to me.

I MUCH PREFER WINNING A CLOSE Huttball 3-2 or Voidstar in the last minute, than ROFLSTOMPING the opposition 6-0 in 2 mins.... there is no fun beating someone way worse geared/skilled than yourself, I'll only get better playing better players than myself.

But it has to be reasonably fair fight.
Hope is not a reliable strategy.

QuiJonPed's Avatar


QuiJonPed
04.13.2012 , 02:56 AM | #66
I quite like it. I'm keen on the new gear grind, but I am pissing myself with laughter at a former guild mate who said that:

Quote:
its the new generation of mmo XXXX make pvp skill based rather than gear based (and a whole lot more fun) and make pve the gear grinder.
Uh huh, looks like you're right on the money there.

Manuad's Avatar


Manuad
04.13.2012 , 03:17 AM | #67
Quote: Originally Posted by NDiggy View Post
Credits are for winners.
Couldnt agree more.
Snort - A MMO Player since Everquest in 2001 to SWTOR today VIA too many other MMO to remember, still have a soft spot for Warhammer and WOW and a liking for some good old fashioned PVP.
Tuffmudda Blog.

da_krall's Avatar


da_krall
04.13.2012 , 03:34 AM | #68
Quote: Originally Posted by Bloodstealer View Post
So you think loosing should be rewarded.....

My old ma used to say... If at first you dont succeed... try and try again!!

So pick yourself up, dust yourself off and get back in and try harder... you suffer no repair bills for PVP loses... so why should you get rewarded for loosing....

Remember... IT'S JUST A GAME!!
Yes losing should be rewarded in an MMO because basically time = money. Less commendation is fine and i agree with that, however money should be equal

djluxi's Avatar


djluxi
04.13.2012 , 04:15 AM | #69
also this bull with rewards being tied to medals to extent where 0 medals = 0 reward doesnt work in this system. yesterday i was constantly put into almost finished warzones due to ppl quitting and as a scrapper there isnt any quick medal way like tanks get with guard and taunt, if u r not lucky enough to get a good crit or killing blow u might not get a medal at all. So basically the game puts me somewhere where ppl before me didnt want to stay and if the other team pwns i cant really get anything out of it... when this happens couple of times in a row it becoms a problem... DONT PUT ME INTO HALF FINISHED LOST GAMES if u dont have some minimal reward. Its hard enough to get medals against a good team, but if u play the whole match u should get some, but when u come in a few minutes be4 the end it gets hard, yet u still lost time and put in effort.

oh and to all the pros giving us great advice to make premades... here is something for u. Not all of us have their classmates playing this game and some of us have limited and very irregular time to spend (one day i might be able to play for 6h next 3 days zero)... well there is not many premades that want a player like that so i m lucky if i get into a group twice a week after someone left for bed. But if a games wants to be more hardcore friendly then casual, then fine, they should just have to advertise it as such and the 4 guilds that will be left playing that game can battle each other, 80% of players will rather play something else instead.

Tiriensoul's Avatar


Tiriensoul
04.13.2012 , 04:55 AM | #70
Quote: Originally Posted by Bloodstealer View Post
So you think loosing should be rewarded.....

My old ma used to say... If at first you dont succeed... try and try again!!

So pick yourself up, dust yourself off and get back in and try harder... you suffer no repair bills for PVP loses... so why should you get rewarded for loosing....

Remember... IT'S JUST A GAME!!
If it was 1vs1 that arguement could work, but it's not. it's awhole bunch of different players against eachother, you have no idea what they will do.
You shouldn't get punished because other people don't do what they are suppose to do.

And... I see pre-made vs pugs too often to make this Risk / Reward thing to work, until they have Cross server pvp so Pre-made vs pre-made works properly they should hold on this Risk/reward thing.
I would spread the cloths under your feet:
But I, being poor, have only my dreams;
I have spread my dreams under your feet,
Tread softly because you tread on my dreams