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0 Credits from Losing Warzones. Really?

STAR WARS: The Old Republic > English > PvP
0 Credits from Losing Warzones. Really?

Krazed's Avatar


Krazed
04.12.2012 , 09:11 PM | #21
PVP is going to turn into longer queues.
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Rooks_THX's Avatar


Rooks_THX
04.12.2012 , 09:11 PM | #22
Quote: Originally Posted by Kvistor View Post
So you want to be able to show up, do horribly and still get something just for showing up? That basically a win would only give you pride because losing is always a netted gain?

Nothing meant as offense meant directly at you, but seriously people? Have we seriously taken the "everyone is special" crap to the next level? I mean, I was a bit perturbed by not getting money for losing a match, but I also knew that there were two other reasons I played WZ: to play with other players and TO WIN!!! I don't go in thinking, "golly gee, I hope that I win so that my feelings don't get hurt or that I'm not wasting my time gaining valuable lessons in tactics or how to better play in a PvP server." I go in thinking, "Hey, I hope I win." The end. If I lose, then I lost and I'll try better next time.

Stop thinking that you deserve something at every friggin corner of everything!!! These people work hard to bring you this game. You have the game now and you have other means of making credits. Don't like it? Don't know what to tell you. Get over it.
What you fail to understand is that most people do not want to PvP. They dislike it because they're not good at it, they don't get anything from it, so they just don't do it.

Before, you would get more people involved in PvP because they got something even if they weren't good at it. They got something just for playing. Now, those people just won't play. Q times will get longer, PvP will have fewer players, and it will get pushed to the side in favor of PvE in terms of Dev time.

Things like this hurt PvP far more than they help. All it does it push PvP into the corner for it to be ignored.

kirorx's Avatar


kirorx
04.12.2012 , 09:12 PM | #23
Quote: Originally Posted by DaxCloudchaser View Post
At level 50, I spend little to nothing. Except for a few stims, and the repair once every 2 weeks, I barely even notice how many credits I have. I can barely bring myself to care.

Even that being said, I'm GLAD you dont get anything monetary for losing. It gives the people who play like crap more incentive to try and win.

Playing against premades and getting pounded? HERES a thought!

Organize your own! I know 7 different people with voice servers. It costs less than a gallon of gas per month to operate one. It isnt very difficult.
But this affects not just level 50s. The costs of leveling; repairing gear, buying gear for companions, the ever increasing cost of abilities, That 20K punch in the face for your speeder license.

Warzones offered a means to make credits when everything is a credit sink.

Besides, come on even if you win as a level 50 right now you get like between 2000 and 4000, that is not much. It was fine before

I am fine the comms being lower, whatever. That is a gear issue, but credits affect overal gameplay for all levels.

Ansultares's Avatar


Ansultares
04.12.2012 , 09:13 PM | #24
Quote: Originally Posted by Rooks_THX View Post
Q times will get longer
Won't be a problem on the Fatman.

Jhayden's Avatar


Jhayden
04.12.2012 , 09:18 PM | #25
Quote: Originally Posted by Rooks_THX View Post
The way it was before, people that normally ignore PvP were getting in there and playing, because it wasn't a waste of time. I'm not a PvPer, I'm not going to win much at PvP, but I didn't really mind going and playing some since it was a change of pace and not waste of my time since I got rewarded.

All this does is drive people like me away from PvP (well not me specifically since I already cancelled for other reasons) but I forsee Q's getting longer and longer ad the casual person that might have given PvP a shot just drifts away. PvP will end up like it is in every other game...just a niche side-game that most people avoid.
QFE, the republic on a lot of servers are at an even larger disadvantage. ill be honest its really killed my joy to even play warzones.

Tuscad's Avatar


Tuscad
04.12.2012 , 09:21 PM | #26
Quote: Originally Posted by Bloodstealer View Post
So you think loosing should be rewarded.....

My old ma used to say... If at first you dont succeed... try and try again!!

So pick yourself up, dust yourself off and get back in and try harder... you suffer no repair bills for PVP loses... so why should you get rewarded for loosing....

Remember... IT'S JUST A GAME!!
Actually losing should be rewarded due to the effort everyone put in, so now if someone has broken armor and weapons in a story area and no credits, then they have to win a warzone that might take forever to get queued into in the first place. (it is possible to get stuck in a story area with only one elite enemy in the Jedi Knight story). Bioware you need to think things through instead of just implementing ****, you are making your game worse.
Date Joined: March 2009 - Date unsubbed: 9/18/2012
It's been real but the game just wasn't worth the sub for me anymore.
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Feareredden's Avatar


Feareredden
04.12.2012 , 09:21 PM | #27
From the ridiculous to the absurd.

Of course winners should receive greater rewards. Is anyone contesting that? But BW, having seen some light and figuring out that unranked PvP before 1.2 had a fairly high gear incline, has now flattened the incline in gear yet made it more difficult for new PvPers to walk up the slope. This is progress?

No one appreciates afk or drops; no reason to reward them in any fashion. But the derisory rewards currently for losing sides will only shrink the PvP population further. Cries for cross-server PvP mistake the symptoms for the cause of the ailment. Anyone with half a brain will want mechanisms to encourage new cannon fodder. Of course, a brief survey of many PvP posts is a bit too revealing on the half-brain bit.

DaxCloudchaser's Avatar


DaxCloudchaser
04.12.2012 , 09:22 PM | #28
Quote: Originally Posted by kirorx View Post
But this affects not just level 50s. The costs of leveling; repairing gear, buying gear for companions, the ever increasing cost of abilities, That 20K punch in the face for your speeder license.

Warzones offered a means to make credits when everything is a credit sink.

Besides, come on even if you win as a level 50 right now you get like between 2000 and 4000, that is not much. It was fine before

I am fine the comms being lower, whatever. That is a gear issue, but credits affect overal gameplay for all levels.
Thats honestly a good thing. Besides your mount, your crew skill points (almost worthless if you dont choose the right ones), and the occasional repair, what do you really need the credits for? I know people who were running around with 2 million credits, 3 weeks after hitting 50. Quests, dailies, pvp.

If you have nothing to spend it on, the value of the money plummets, and the server economy is effected negatively. There is almost NO circumstance in a closed-economy where the value of a single credit/dollar/gold/whatever isnt better off high, rather than low.
You thought your game would get better. That you were....PROTECTED.That you would get ranked PVP...and your broken game will LIVE.
You. Were. DECEIVED.

Folgrin's Avatar


Folgrin
04.12.2012 , 09:38 PM | #29
I played a few warzones today where my team lost and I received nothing. Not only no creds but no xp or comms. They should keep it the way it was. If you put up and valiant effort and fight well you should be rewarded. Otherwise pvp is a waste of time if you are trying to make progress with your character. Mark my words, no rewards for participation = pvp death.
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Shefu's Avatar


Shefu
04.12.2012 , 09:41 PM | #30
Thanks for everyone contributing to this post. There's an update on the situation in the first page post. I am urging everyone to test this out and chip in with their results. I think this might be a bug.