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1.2 without ranked WZ. Good or Bad?

STAR WARS: The Old Republic > English > PvP
1.2 without ranked WZ. Good or Bad?

Typheran's Avatar


Typheran
04.11.2012 , 07:11 PM | #21
sound's like it was a good idea.

They released the game too soon and it's lackluster, broken features are still shining through.

Adding a broken "rated" warzone would have made it worse.

Betaateb's Avatar


Betaateb
04.11.2012 , 07:14 PM | #22
Quote: Originally Posted by Squidkidz View Post
If they didn't feel comfortable with how it was working I'm glad they decided not to include it. To have a feature like that not working as well as they want it to would be disastrous for the PvP scene of the game and would cause a lot of the more hardcore pvp'ers to quit IMO.
My guild is solely a hardcore PvP guild, the second they announced no ranked warzones in 1.2 essentially the entire guild unsubbed.

This really was the last straw for most PvPers. SWTOR's only chance at success was to even out before D3 comes out, it is far too late for that now, it won't be long until servers are merged and taken off-line.

The game had promise, the execution was pathetic.

R.I.P. SWTOR

Scrubtastic's Avatar


Scrubtastic
04.11.2012 , 07:27 PM | #23
No surprise here. With the additional healing nerfs, healers will be useless most of the time while getting focus and destroyed in seconds vs a good team. I guess they found out in the last minute how unblance their game is.

Add to that, the 5-8 rank teams there will be on each server and you got yourself a 30 min - 1 hour que time. Hell the ques right now for non rank of 4 players already take 15-30 minutes.

swifferdude's Avatar


swifferdude
04.11.2012 , 07:53 PM | #24
Quote: Originally Posted by Cheeseblaster View Post
I thinks its bad and good.

Bad because alot of the PVP gear changes were based on ranked WZ's. So now WH gear is essentially unattainable and a useless set to offer since it'll take like 84000 comms to get a full set.
they said tht ther would be an alternative way of obtaining the war hero gear until the ranked wzs came out officially.

anyway, I thik more people woulda unsubed if they found out tht the ranked wzs were super bugged when they started playing than whats happening now. So, yes, I'm VERY sad, but not sad & stupid enough to unsub over one little thing. sheesh, some people can be just HUGE crybabies
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Delinquents's Avatar


Delinquents
04.11.2012 , 08:00 PM | #25
Someone should be fired for this and I won't be surprised at all if my server dies tomorrow

ADTRr's Avatar


ADTRr
04.11.2012 , 08:02 PM | #26
Well it was a lose lose situation for bioware: release bad rated warzones without cross server pvp, lose subs, cancel buggy wz's in order to improve and polish them, lose subs. You cant please everyone welcome to adulthood "hardcore pvpers" if you really think its different elsewhere at launch, please go try it and do not return to these boards. thanks.

Airoper's Avatar


Airoper
04.11.2012 , 08:03 PM | #27
this game is turning into a joke its the new Warhammer online

dougan's Avatar


dougan
04.11.2012 , 08:04 PM | #28
What a joke. So many people I know planned on coming back for ranked WZs and now aren't coming back.
Dougan

Xsorus's Avatar


Xsorus
04.11.2012 , 08:05 PM | #29
They could of just released it and did an Illum in a few months...

If it's not ready, it's not ready and shouldn't be released.

Wallach's Avatar


Wallach
04.11.2012 , 08:05 PM | #30
Quote: Originally Posted by ADTRr View Post
Well it was a lose lose situation for bioware: release bad rated warzones without cross server pvp, lose subs, cancel buggy wz's in order to improve and polish them, lose subs. You cant please everyone welcome to adulthood "hardcore pvpers" if you really think its different elsewhere at launch, please go try it and do not return to these boards. thanks.
A situation they brought entirely on themselves that could have been avoided. This game has been in development for over six years. Terrible planning and terrible communication has resulted in - surprise - terrible results in their post-launch content creation cycle. The whole lose-lose situation wasn't unavoidable fate, it was failed responsibility.