Tomtiffany Posted April 11, 2012 Share Posted April 11, 2012 (edited) http://revenant-eu.guildnow.com/gallery/m/3637915/detail/50824#pid=479043 Anni spec marauder, not rage links to my guild website images since i dunno how to upload straight onto here, not sure how clear it is Edited April 11, 2012 by Tomtiffany Link to comment Share on other sites More sharing options...
AidenPryde Posted April 11, 2012 Share Posted April 11, 2012 Rage Juggernaut... Link to comment Share on other sites More sharing options...
Pistols Posted April 11, 2012 Share Posted April 11, 2012 (edited) I'm going to go out on a limb, and guess the opposing team had multiple healers, which tallied over 1 to 1.5 mill... Edited April 11, 2012 by Pistols Link to comment Share on other sites More sharing options...
pwnshoppe Posted April 11, 2012 Share Posted April 11, 2012 I always love how these ss's have a big red DEFEAT at the top... Looks like the healers were able to freecast. Link to comment Share on other sites More sharing options...
AnEvilBus Posted April 11, 2012 Share Posted April 11, 2012 (edited) if you don't win it's pointless doing high damage. but on it's own nice. Edited April 11, 2012 by AnEvilBus Link to comment Share on other sites More sharing options...
MelodicSixNine Posted April 11, 2012 Share Posted April 11, 2012 Defeat. Nothing to see here. Move along. Link to comment Share on other sites More sharing options...
Danjamstan Posted April 11, 2012 Share Posted April 11, 2012 If anything it shows good reflex and micro. But I'd rather do 250k and win than do 1 mil and lose. Link to comment Share on other sites More sharing options...
MashTactics Posted April 11, 2012 Share Posted April 11, 2012 Nothing to see here. Let's ignore this and give nerfs to other classes. Link to comment Share on other sites More sharing options...
dschlan Posted April 11, 2012 Share Posted April 11, 2012 At first I was impressed...then I saw the other team's Healing numbers and realized there's nothing to see here. Link to comment Share on other sites More sharing options...
Xerain Posted April 11, 2012 Share Posted April 11, 2012 what are we discussing here? How to sit on a healer and let another healer heal him? Link to comment Share on other sites More sharing options...
MashTactics Posted April 11, 2012 Share Posted April 11, 2012 (edited) It's impossible to tell. A 'kill' does not mean that you contributed meaningfully to the death to an enemy player. It means that you hit them/healed the ally attacking them before they died. Kills are meaningless. Damage is not. Edited April 11, 2012 by Trineda removed quote Link to comment Share on other sites More sharing options...
warkat Posted April 11, 2012 Share Posted April 11, 2012 i drooled on my keyboard and did 2 million dmg but i only killed 15 people. Link to comment Share on other sites More sharing options...
DarkDruidSS Posted April 11, 2012 Share Posted April 11, 2012 (edited) holy heal batman look at that healing. Penguin 504k Alinoe 354k Gunder 669k Lcel 458k 2 mill healing done. And you guys say healing is fine and shouldn't be nerfed I kid... I kid... Edited April 11, 2012 by DarkDruidSS Link to comment Share on other sites More sharing options...
gunnerforever Posted April 11, 2012 Share Posted April 11, 2012 It's impossible to tell. A 'kill' does not mean that you contributed meaningfully to the death to an enemy player. It means that you hit them/healed the ally attacking them before they died. Kills are meaningless. Damage is not. /Agree You guys are stupid, 922k damage is awesome. I agree that in this case he wasn't being much of a team player probably, since his team lost, and he was probably beating on healed players, but still guys... 922k. That's *********** insane. And guys, kills don't matter. Spamming aoe and dots and letting others do the real stuff gets you kills. Being awesome gets you damage. (especially 922k damage) I'd love to see Razorfight duel Luciela. (look her up on youtube) Link to comment Share on other sites More sharing options...
atreyuz Posted April 11, 2012 Share Posted April 11, 2012 there's a 1mil dmg WZ out there. Nothing to see here. Link to comment Share on other sites More sharing options...
cashogy Posted April 11, 2012 Share Posted April 11, 2012 It's impossible to tell. A 'kill' does not mean that you contributed meaningfully to the death to an enemy player. It means that you hit them/healed the ally attacking them before they died. Kills are meaningless. Damage is not. not sure if serious Link to comment Share on other sites More sharing options...
MashTactics Posted April 11, 2012 Share Posted April 11, 2012 not sure if serious You can get 70 kills by doing less than 100k damage. So yeah. Serious. Link to comment Share on other sites More sharing options...
Anahydris Posted April 11, 2012 Share Posted April 11, 2012 /Agree You guys are stupid, 922k damage is awesome. I agree that in this case he wasn't being much of a team player probably, since his team lost, and he was probably beating on healed players, but still guys... 922k. That's *********** insane. And guys, kills don't matter. Spamming aoe and dots and letting others do the real stuff gets you kills. Being awesome gets you damage. (especially 922k damage) I'd love to see Razorfight duel Luciela. (look her up on youtube) You have this totally backwards... what good is dealing insane amounts of damage if no one ever dies? The end result of dealing damage should be killing the enemy. Link to comment Share on other sites More sharing options...
cashogy Posted April 11, 2012 Share Posted April 11, 2012 (edited) You can get 70 kills by doing less than 100k damage. So yeah. Serious. if you only do a 100k damage and end up with 70 kills, you were not contributing. when you look at a warzone stats, you can figure out how well people played in a team environment with a little bit of analysis total damage / total kills = damage per kill (dpk) if dpk is much greater than the average health of a player (15k), youre a scoreboard hero who cant work with his team to kill healers. if dpk is between 15k and 5k, youre working with your team to bring targets down as quickly and efficiently as possible. if dpk is < 5k, youre getting carried, or youre a healer. if you want to just tunnel vision on the damage, thats fine, but to understand why people win warzones you need to actually start understanding how stats are dependent on each other. and while every warzone is objective dependent, more kills = less time on the battlefield for the opponent. so racking up kills is never a bad thing Edited April 11, 2012 by cashogy Link to comment Share on other sites More sharing options...
DarkDruidSS Posted April 11, 2012 Share Posted April 11, 2012 if you only do a 100k damage and end up with 70 kills, you were not contributing. when you look at a warzone stats, you can figure out how well people played in a team environment with a little bit of analysis total damage / total kills = damage per kill (dpk) if dpk is much greater than the average health of a player (15k), youre a scoreboard hero who cant work with his team to kill healers. if dpk is between 15k and 5k, youre working with your team to bring targets down as quickly and efficiently as possible. if dpk is < 5k, youre getting carried, or youre a healer. if you want to just tunnel vision on the damage, thats fine, but to understand why people win warzones you need to actually start understanding how stats are dependent on each other. and while every warzone is objective dependent, more kills = less time on the battlefield for the opponent. so racking up kills is never a bad thing Very nice explanation there. The only WZ right now that you don't neccessarily want to kill people all the time is Huttball... but that is completely situational. Link to comment Share on other sites More sharing options...
Bocherel Posted April 11, 2012 Share Posted April 11, 2012 (edited) if you only do a 100k damage and end up with 70 kills, you were not contributing. when you look at a warzone stats, you can figure out how well people played in a team environment with a little bit of analysis total damage / total kills = damage per kill (dpk) if dpk is much greater than the average health of a player (15k), youre a scoreboard hero who cant work with his team to kill healers. if dpk is between 15k and 5k, youre working with your team to bring targets down as quickly and efficiently as possible. if dpk is < 5k, youre getting carried, or youre a healer. if you want to just tunnel vision on the damage, thats fine, but to understand why people win warzones you need to actually start understanding how stats are dependent on each other. and while every warzone is objective dependent, more kills = less time on the battlefield for the opponent. so racking up kills is never a bad thing Your DPK idea is very interesting. The closer you are to 15k, the better for contributing to the kill right? Correct me if I missunderstood that Edited April 11, 2012 by Bocherel Link to comment Share on other sites More sharing options...
bklynfinest Posted April 11, 2012 Share Posted April 11, 2012 One time my flamestrike hit for ~75 dmg on a GM resist i was like OMG bro Link to comment Share on other sites More sharing options...
cashogy Posted April 11, 2012 Share Posted April 11, 2012 Your DPK idea is very interesting. The closer you are to 15k, the better for contributing to the kill right? Correct me if I missunderstood that yeah, if your DPK is between 5-15k, it means you were personally responsible for 30%-100% of the damage that went into a kill, on average. Link to comment Share on other sites More sharing options...
Tipkaee Posted April 11, 2012 Share Posted April 11, 2012 (edited) Very nice explanation there. The only WZ right now that you don't neccessarily want to kill people all the time is Huttball... but that is completely situational. You don't always want to kill people all the time in Alderan or Voidstar ether. Just wait till teams realize you can coordinate kills with the door spawn on Voidstar, whenever my guildies and i have one person watching the door and yelling when to kill someone it almost guarantees a bomb plant. On the other hand if you kill someone as the door expires you actually did them a favor. Similarly on Alderaan if 2 people are defending a turret and you cant outright CC one, you don't want to stagger kill them. Its much more helpful to kill both of them at the same time, if you stagger kill them you allow 2 players to indefinitely defend a node. With that said i agree with DarkDruid, doing damage does not equate to being useful in a warzone. If i need someone killed i much rather have 3 scoundrels who deal ~18k in 8 secs rather than 3 tanks who deal 1 million damage in 5 mins and kill nothing. And for those who are wondering the OP did 43.9k DPK, thats far more stat padding than killing, but lets be honest he had 3 "DPS" that did less than 200k damage, two of which had less than 65k damage with less objective points than the OP. Edited April 11, 2012 by Tipkaee Link to comment Share on other sites More sharing options...
TUXs Posted April 11, 2012 Share Posted April 11, 2012 Very nice explanation there. The only WZ right now that you don't neccessarily want to kill people all the time is Huttball... but that is completely situational. Agreed! On both points. The explanation was great, and in Huttball, often times it's better to not kill players if they're deep in either zone because the time they waste, trying to navigate the map, means more than killing a player and putting him where he can intercept someone on your team with the ball, heal someone on his team or position himself for a pass. Either way, the 922k IS an impressive number (especially not in voidstar), even if it didn't amount to many kills, because he forced healers to focus on HIS targets...he controlled much of the fight with 922k damage. Obviously his team wasn't able to capitalize on his damage, hence the loss, but it sure as hell wasn't the guy with 922k damage that didn't do his share. Link to comment Share on other sites More sharing options...
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