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Server population is dropping...


Raeli's Avatar


Raeli
04.10.2012 , 08:50 PM | #301
Quote: Originally Posted by Incendergel View Post
What is the date on the article?
It's from the last few days.

Incendergel's Avatar


Incendergel
04.10.2012 , 08:58 PM | #302
Quote: Originally Posted by OrshabaalLord View Post
Uhmm My server is dead yet I can find a group and flashpoint to work with. Theres atleast 200+ (on both sides) people everyday logged in spread out of course. But Honestly this thread should die out already. Whether the trolls on this thread know it or not, this game is growing.
Reroll to Dragon Trail.

There are not 200 on let alone 33 in the republic fleet during prime time.

Again, see what I wrote earlier. Those that are on populated servers see the world through rose colored glasses. Those who post otherwise call it like they see it.

The thread won't die because people are expressing their opinion and concerns. Just because they don't agree with you doesn't make them a troll.

Incendergel's Avatar


Incendergel
04.10.2012 , 09:38 PM | #303
Furthermore, we are also saying it is faction issue as well.

Right now on Dragon Trail @ 8:33 PST
Republic Fleet - 29 people
West Coast Server

Right now on The Fatman @ 8:34 PST
Imperial Fleet - 280+
East Coast Server

One is in the middle of prime time, the other is ending. You mean to sit behind your keyboard and say those playing on Dragon Trail, showing standard oddly enough right now, are having a similar experience playing as those on Fatman?

Pass me whatever you are drinking man because it isn't even close. General chat is moving about a line every 4 to 5 minutes. On Fatman it is moving lines per second in general chat. Furthermore, starting zones on Fatman are about the same in population. Dragon Trail - forget it. 1 maybe 3 at best.

Yeah - you guys/gals are right. Everyone who is posting about population issues and requesting server merging are nothing more than trolls. You want some screen shots?

Antipathize's Avatar


Antipathize
04.10.2012 , 09:41 PM | #304
Quote: Originally Posted by Sandtrooper View Post
Best troll ever.



Sand
You realize your name is attached to every post, right? It's a little redundant to sign everything.

Durasturan's Avatar


Durasturan
04.10.2012 , 09:46 PM | #305
Quote: Originally Posted by Mr_Clark View Post
In major MMO terms, I think under 1.5MM subs is the new dead yes. - that's less than 20 million per year in revenue... factor in all your on-going costs and you pretty quickly you realize there is very little money for things like improvements...

That said, I don't think they even have 1.5million after this month.
That's nearly $300M per year in revenue, your math, check it.

ross_deutsch's Avatar


ross_deutsch
04.10.2012 , 09:47 PM | #306
I just want to transfer a couple toons... make the service available FFS
May the Force be with you!

SneakyErvin's Avatar


SneakyErvin
04.11.2012 , 07:45 AM | #307
Quote: Originally Posted by Holden_Dissent View Post
Player transfers were introduced sometime in 2006. That's a whole year-ish of time for the dead server people to get some relief.

To be fair, sometime in late 2005 they did open up high->low pop migration. Not the same and definitely didn't fix the issue.

I don't disagree with anything you're saying (other than your WoW facts), I just disagree with the time frame in which you expect it.
Yes and yes... but.

The thing is WoW was the first really really big MMO, they couldnt have expected what happened, they dealt with it as fast as possible probably. What concerns me is that there is a system out there for server transfers and all that in an old game. Why didnt BW make use of this knowledge and prepare for the worst?

They saw it happen in Warhammer, they saw it happen with Aion, they saw it happen with Conan, they saw it happen with Rift. Well pretty much any MMO after WoW. Why did they not have a mechanic in place for such an event? Its common sense, should be part of the development of the game. One team should be put to work on such possible issues, because it saves them time and subs if it does occur.

So to be fair, there is nothing wrong with my timeframe, because it should have been there at release as a safety catch.

I'm going to support this game and stick with it, because the PvP is just so damn fun. I would however like a good working solution to population aswell as LFG optimization in this game.

WoW has many good things to take into account, many solutions to flawed things. Does it make it a great game? It was, but not anymore. However they paved the way for many new games, spawned ideas etc. Why havent those ideas been put into plans by companies like BW?
Ahahahahah!!

Holden_Dissent's Avatar


Holden_Dissent
04.11.2012 , 07:53 AM | #308
Quote: Originally Posted by SneakyErvin View Post
Yes and yes... but.

The thing is WoW was the first really really big MMO, they couldnt have expected what happened, they dealt with it as fast as possible probably. What concerns me is that there is a system out there for server transfers and all that in an old game. Why didnt BW make use of this knowledge and prepare for the worst?

They saw it happen in Warhammer, they saw it happen with Aion, they saw it happen with Conan, they saw it happen with Rift. Well pretty much any MMO after WoW. Why did they not have a mechanic in place for such an event? Its common sense, should be part of the development of the game. One team should be put to work on such possible issues, because it saves them time and subs if it does occur.

So to be fair, there is nothing wrong with my timeframe, because it should have been there at release as a safety catch.

I'm going to support this game and stick with it, because the PvP is just so damn fun. I would however like a good working solution to population aswell as LFG optimization in this game.

WoW has many good things to take into account, many solutions to flawed things. Does it make it a great game? It was, but not anymore. However they paved the way for many new games, spawned ideas etc. Why havent those ideas been put into plans by companies like BW?
Well you do bring up some good points. I think EA is mainly to blame for rushing the release. The transfer system should've at least been in the finishing stages after the first month I'm really hoping they didn't just start working on the transfer system recently.

We'll find out soon how the transfer system works. Oceanic will get theirs in the next few weeks.

I thought it was ridiculous to wait 2 months to allow Oceanic server transfers and I'm not even one of them.

Gremmel's Avatar


Gremmel
04.11.2012 , 08:06 AM | #309
11 people online TOTAL on my server. Seriously in all seriousness, no I mean it's REALLY serious now! Why should anyone give you any money ever again. I've never felt this robbed by a game (started gaming in 1986), it's even making me really depressed.

11 people, one lvl50. It's an MMO. Let's say that again. It's an MMORPG. Massively Multiplayer Online.

Eleven!

1011!

B!

Not even if everyone participated could we get a warzone going. How is this not a priority one, stay up all night, work over the weekend problem. If you log in to an MMORPG and there's 11 (**** me people ELEVEN, this isn't sensationalist, it's ludicrous)people online, would you as a gamer ever log into that game again. There's no guilds to join, there's no flashpoints you can do, no operations, no warzones, no Illum, no GTN, no social points, I am Legend?


And like I've said many times before. Me personally have infinite time to waste, it's the one thing I do have. Not a single other person I know about or know personally have that privilege, if my friends even manage 10 hours a month in a game that's A LOT of time to spend on just one little game.

The least that game can do, when you've not only payed for it but have to KEEP PAYING FOR IT, is to above all else, make sure those 10 hours can be spent on at least one advertised activity in the game. If it can't even manage that, what the **** was the point in ever making the damn thing?

This isn't something that can wait. That can be addressed on Biowares "time-table". To not have the prudence of releasing an MMO with free and instant server transfers after over 15 years of MMO launches is bordering the mentally ill. This isn't a slight on the devs or mentally ill people but on human nature in general but wake the frak up.

From DAY ONE there's ALWAYS need for free transfers no matter how "smart" a producer or a programmer believes he is. And every single day after that the need doesn't go away, it never will until a successful MMO with only one server and infinite instancing of zones is released.

I'd like this game to be around for a long time, but if I can't recommend it to people, who will be playing it?

Kourage's Avatar


Kourage
04.11.2012 , 08:18 AM | #310
103 members in my guild. 13 are retired and 24 are alts so it's really 66 members, but I have not seen anyone else logged on any of the times I've popped in. There's only 34 Imperials total online at the moment.
Looking for a good woman. Able to clean, cook, sew, catch bait, and clean fish. Must have boat and motor.
((Please send picture of boat and motor))