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No Auto Attack- good or bad idea

STAR WARS: The Old Republic > English > General Discussion
No Auto Attack- good or bad idea

RabidPopcorn's Avatar


RabidPopcorn
04.10.2012 , 10:23 PM | #91
Quote: Originally Posted by GreySix View Post
One of the Final Fantasy games had a programmable interface for companion characters, so they would execute functions you pre-programmed them to do. Moreover, you could make such actions conditional, based on health percentage of other characters, strengths of enemies, etc. Would be killer to see something like that adopted for TOR.
That would be nice, but I read somewhere that the devs don't like stuff like that because they don't want macros.


Quote: Originally Posted by Krintar View Post
Coupled with an ability queue like in KotOR, that wouldn't be a bad idea.

However, I'm fine with it as it is now. Coming from a WoW background I was concerned at first, but the lack of autoattack has really grown on me.
Sounds nice huh =p. Anyway, my main motivation for having such an option was to allow players to kill targets just by engaging them with right-click - it would save lots of time when farming or when you're not needed to max dps.
All such an option would do is to mimic how a player would right-click (or hit the key on the keyboard) repeatedly.
It could be in the form of an ability or just an option in the interface, whatever, as long as it does what it's supposed to do; although I imagine it would be more convenient as an ability than an interface option.

Lt_Latency's Avatar


Lt_Latency
04.10.2012 , 11:02 PM | #92
Quote: Originally Posted by Captain_Zone View Post
You might want to check yourself there, bro. There are quite a few MMOs out there where people DO sit in a spawn site for mobs and go AFK for about 10 minutes at a stretch with their target back setting ON and their Auto-attacks going. I've seen it done in EQ and EQII. It's a gold farming tactic.
Not really anything to do with auto attack. Most games don't target for you and turn it on for you.

That is alot more then just auto attack.


You can easily make a game with auto attack that won't keep fighting mobs while not at the keyboad

Captain_Zone's Avatar


Captain_Zone
04.10.2012 , 11:11 PM | #93
Quote: Originally Posted by Lt_Latency View Post
Not really anything to do with auto attack. Most games don't target for you and turn it on for you.

That is alot more then just auto attack.


You can easily make a game with auto attack that won't keep fighting mobs while not at the keyboad
Just sayin. That's the main reason they didn't incorporate it here, imo. If you hadn't noticed, this entire game is a money sink if you don't play the Market and do some crafting. Especially the repair bills at higher levels. lol
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"

chrisftw's Avatar


chrisftw
04.10.2012 , 11:15 PM | #94
Quote: Originally Posted by Briq View Post
this is exactly like most games with an auto attack as well.
uh no..

in WOW i can stand there and kill an NPC without even touching my keyboard. i just need to initiate the original attack and watch the show.

and if i want IN BETWEEN those auto attacks. after i finish chugging my Red bull i can press the 1 button or the 2 button for more damage.
Tell me more Brotholomew.

Vid-szhite's Avatar


Vid-szhite
04.10.2012 , 11:17 PM | #95
Quote: Originally Posted by fungihoujo View Post
So the game's been out for a few months now- and long before we were told again and again how great it was that the game wouldn't have auto attack- every time you attack, you're hitting a button.

So has it been good for you? Do you enjoy having that extra button you have to press every few seconds for an auto attack rather than having it built in?
Most of the time I don't even use the "auto attack", and I'm a Juggernaut so yes, it's a good thing that we don't have one, especially since the standard attack isn't off the GCD. Everyone should be doing their best to not even use it because of how the resource management system works in SWTOR.

Senatsu's Avatar


Senatsu
04.10.2012 , 11:30 PM | #96
I think it was a good idea. Nice to get a new way for attacks to work, makes it more interesting too and feel more special.

MagicmanNC's Avatar


MagicmanNC
04.11.2012 , 12:19 AM | #97
I was a bit skeptical at first, but I think it's worked great. For JK/SW, the "basic" attack moves doubles as a resource generator. For Gunslingers/Shadows, you weave them in to maximize damage while managing your resource. Can't speak for anything else.

I think the point was to get away from a rotation of 1, 2, 3, 4, 1, 2, 3.......until your resource is depleted. As someone said, there's no ability that I just *have* to press every time it comes up without considering the situation. Such as, hitting Precision Strike on cool-down without having the focus left over to make it worthwhile, or hitting Zealous Strike on cool-down even if you're at 10 focus.

Kalfear's Avatar


Kalfear
04.11.2012 , 12:41 AM | #98
Quote: Originally Posted by Evensong View Post
I miss auto-attack only in rare moments when I need emergency break from computer when mobs pound on me /grin

Otherwise... I don't miss it at all...
lol, yeah ive had that moment

Door bell goes and do you leave and die as your not attacking (to answer door) or do you stay and win the fight!

Been allot of disappointed door to door salesmen I must say!
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Korghal's Avatar


Korghal
04.11.2012 , 12:54 AM | #99
Great idea, auto attack = letting the game play for you a little bit. And i HATE that the MMO (d)evolution have going in the direction of interactive tv-shows instead of actually having to play your game.

Only-a-Lad's Avatar


Only-a-Lad
04.11.2012 , 02:29 AM | #100
Until the auto targeting closest target works correctly... erm.. no.