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No Auto Attack- good or bad idea

STAR WARS: The Old Republic > English > General Discussion
No Auto Attack- good or bad idea

Elyx's Avatar


Elyx
04.10.2012 , 06:47 PM | #81
Quote: Originally Posted by GnatB View Post
However the JK (and SW) classes, all their focus/rage building and otherwise 0 cost attacks, should have been replaced by some sort of simple autoattack functionality. Or removed entirely and they should simply slowly build up resource while in combat or something.

One could argue that the existance of abilities that I'd pretty much want to always fire whenever they come up is bad design. Either should be removed or replaced with an automated version.
I'd be on the opposite field. One of the things that I enjoy about my jugg/guards is that they actually have that mechanic. if the gave us an "auto-rage" development I would feel like my shadow consular. automatic rage gain is simply the mirror of force regeration. it takes an element of decision making out of the class that I like.

all class mechanics reduce down to decision making at their core. I feel that the extra choice you have with a warrior class in SW makes it a more interesting class to play. but you bring up some good points and I can understand your point of view. I just disagree is all.

On the OP:

I think that auto attack is old technology. as MMO's have advanced, the need for an auto-attack is simply fading out of the picture. Games like Wow Still have one simply because of mechanics they use that still depend on them, and game balance.

when a game is balanced around an auto-attack, mob health, weapon damage...it all has to be calculated based on the fact that extra damage is occurring at all times you are in combat. A game like SWtOR that starts without, doesn't need to take those things into consideration. Mobs are balance around the damage potential of triggered attacks only, weapon damage doesn't need to take into effect that you will be swinging like a zombie.

not a fan of autoattack. no reason for it to be in a game really. back in evercrack, or vanilla wow, when you were lucky to have 2-3 skills by the time you hit lvl 10, you needed something to fill in the gap. Bio has done a great job of making classes so that you don't even miss it.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?

Evensong's Avatar


Evensong
04.10.2012 , 07:40 PM | #82
I miss auto-attack only in rare moments when I need emergency break from computer when mobs pound on me /grin

Otherwise... I don't miss it at all...
Deep in the human unconscious is a pervasive need for a logical universe that makes sense. But the real universe is always one step beyond logic.

Lokai's Avatar


Lokai
04.10.2012 , 07:48 PM | #83
Quote: Originally Posted by Elyx View Post
I'd be on the opposite field. One of the things that I enjoy about my jugg/guards is that they actually have that mechanic. if the gave us an "auto-rage" development I would feel like my shadow consular. automatic rage gain is simply the mirror of force regeration. it takes an element of decision making out of the class that I like.

all class mechanics reduce down to decision making at their core. I feel that the extra choice you have with a warrior class in SW makes it a more interesting class to play. but you bring up some good points and I can understand your point of view. I just disagree is all.

On the OP:

I think that auto attack is old technology. as MMO's have advanced, the need for an auto-attack is simply fading out of the picture. Games like Wow Still have one simply because of mechanics they use that still depend on them, and game balance.

when a game is balanced around an auto-attack, mob health, weapon damage...it all has to be calculated based on the fact that extra damage is occurring at all times you are in combat. A game like SWtOR that starts without, doesn't need to take those things into consideration. Mobs are balance around the damage potential of triggered attacks only, weapon damage doesn't need to take into effect that you will be swinging like a zombie.

not a fan of autoattack. no reason for it to be in a game really. back in evercrack, or vanilla wow, when you were lucky to have 2-3 skills by the time you hit lvl 10, you needed something to fill in the gap. Bio has done a great job of making classes so that you don't even miss it.
The problem with your statement is that your assuming that is no auto attack in game. Let us examine what auto attack basically is...

Auto Attack: an attack requires no function besides activating it, it takes your weapons damage and deals it over and over when ever your not actively attacking the enemy, and with in range. It is boosted by base stats and talents and usually deals " white " damage is effectived by armor in some cases.

Basic Attack: an attack requires some activation by the player, it takes your weapons damage and deals it over and over when ever your not actively attacking the enemy, and with in range. It is boosted by base stats and talents and usually deals " white " damage is effectived by armor in some cases.

Basically if you really break it down... basic attack IS auto attack you have to actively use. Is no varitaion, no real differant functionality. Sometimes its used as filler sometimes to build resources BUT same could be said of auto attack... really boils down to how its activated BUT mechanically the two function the exact same...and you had better believe devs factor in this damage into encounters because they do trust me they do!
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

ZORG's Avatar


ZORG
04.10.2012 , 08:17 PM | #84
Quote: Originally Posted by fungihoujo View Post
So the game's been out for a few months now- and long before we were told again and again how great it was that the game wouldn't have auto attack- every time you attack, you're hitting a button.

So has it been good for you? Do you enjoy having that extra button you have to press every few seconds for an auto attack rather than having it built in?
No auto attack means no afk players standing at a spawn spot getting xp or cash when at work or in bed.
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Captain_Zone's Avatar


Captain_Zone
04.10.2012 , 08:23 PM | #85
Quote: Originally Posted by ZORG View Post
No auto attack means no afk players standing at a spawn spot getting xp or cash when at work or in bed.
^What he said. Just saw this thread, and ya beat me to it.
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"

Lt_Latency's Avatar


Lt_Latency
04.10.2012 , 08:30 PM | #86
Quote: Originally Posted by ZORG View Post
No auto attack means no afk players standing at a spawn spot getting xp or cash when at work or in bed.
Right, because auto attack targets players and moves you around for you.



Auto Attack means NOTHING.

Could you make a toon with auto attack that you need to press 10000 buttons a second to play? Yes.


Could you make a toon without auto attack that takes 1 abillity every 5 seconds to play?


The auto attack can be total independent of your abilities meaning it has 0 effect on game play? Yes

GalacticKegger's Avatar


GalacticKegger
04.10.2012 , 09:28 PM | #87
I'm not a big auto attack fan because it has a Murphy's Law habit of activating at the most inopportune times. Like when a huge fight just finished, the group has one companion to fill the 4th slot, everyone's gear is smoldering from damage, the healer is almost out of force power and a pat sneaks around a corner that the companion can't resist before putting it on passive.
Can we please just have our pre-KotFE SWTOR MMORPG back?

fungihoujo's Avatar


fungihoujo
04.10.2012 , 09:49 PM | #88
I... think I phrased the question incorrectly, as it seems people are thinking this is some kind of automatic playing the game for you- as I've seen in some Korean mmos (Sword of the New World for example) where your character attacks someone if they get near.


What I meant by auto attack is essentially our basic attacks- like strike or shots- but rather than them taking up a hotbar slot and you having to activate them- they run while you're using different abilities- ie, if you were to use Vicious Slash as a marauder on someone- you'd start doing 'Assault' strikes while you use other abilities.


I think most got what I meant though- and am surprised to see what seems to be almost total consensus on the issue- which is one of the first and only times I've seen something that is pivotal to combat in WoW be completely unwelcome compared to what SWTOR has done.


So- I guess SWTOR did get one thing right over WoW in everyone's eyes

Krintar's Avatar


Krintar
04.10.2012 , 09:52 PM | #89
Quote: Originally Posted by RabidPopcorn View Post
It's the way SWTOR's mechanics work - every ability you use triggers the global cool-down unless otherwise stated. In that sense, auto-attack doesn't exist in SWTOR.

However, I'd be more than happy if they included a function that, on activation, would automatically cast the default 'auto-attack' repeatedly upon engaging a target without having me to click it.
Coupled with an ability queue like in KotOR, that wouldn't be a bad idea.

However, I'm fine with it as it is now. Coming from a WoW background I was concerned at first, but the lack of autoattack has really grown on me.

Captain_Zone's Avatar


Captain_Zone
04.10.2012 , 09:53 PM | #90
Quote: Originally Posted by Lt_Latency View Post
Right, because auto attack targets players and moves you around for you.



Auto Attack means NOTHING.

Could you make a toon with auto attack that you need to press 10000 buttons a second to play? Yes.


Could you make a toon without auto attack that takes 1 abillity every 5 seconds to play?


The auto attack can be total independent of your abilities meaning it has 0 effect on game play? Yes
You might want to check yourself there, bro. There are quite a few MMOs out there where people DO sit in a spawn site for mobs and go AFK for about 10 minutes at a stretch with their target back setting ON and their Auto-attacks going. I've seen it done in EQ and EQII. It's a gold farming tactic.
. OPOD
The New Jedi Code: "Keep Calm & Carry a Lightsaber"