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No Auto Attack- good or bad idea

STAR WARS: The Old Republic > English > General Discussion
No Auto Attack- good or bad idea

samht's Avatar


samht
04.10.2012 , 06:03 AM | #41
I miss auto attack but right it wouldn't work with swtor.
What's up with the no LFG and LFR

Ahkronn's Avatar


Ahkronn
04.10.2012 , 06:33 AM | #42
Quote: Originally Posted by Cerion View Post
Your auto-attack is your companion.

I don't think our player characters themselves need it.
This.

Companions are not just pets. They act as abilities with stances.

Galbatorrix's Avatar


Galbatorrix
04.10.2012 , 06:48 AM | #43
I don't miss it at all. In WOW, there would be lulls in combat where I wouldn't have anything to press for a GCD. Sure, I would auto attack during that time, but, it took the controls out of my hands. Tor is the same way, but me actually having to weave a "basic" attack in instead of the game doing it for me make the game feel a lot more interactive. I'm hitting something every single GCD.

pipda's Avatar


pipda
04.10.2012 , 06:50 AM | #44
Quote: Originally Posted by Cerion View Post
Your auto-attack is your companion.

I don't think our player characters themselves need it.
That's an interesting take on it. Never thought of it like that before. But it makes a ton of sense.

I can't say I really miss it. My life is not better or worse with out auto-attack. I guess it works in this game. Maybe something the devs took out during development and were like "o hey coo..." /shrug.

Sort of like the day/night cycle...just didn't fit in with the game they were making. Like they have a lot of unique combat animations in TOR, how do you use a auto attack with the instant attack animations. Could squeeze it in for melee...just a few extra numbers flying around...saber flailing = saber flailing.

Matte_Black's Avatar


Matte_Black
04.10.2012 , 06:54 AM | #45
I prefer auto-attack but, have been fine with the current set-up.

If things go as I expect and alot of the harder-core, more competitive gamers move on to whatever the next big MMO is, I suspect alot of this game's remaining base might be more heavily in favor of auto-attack and the discussion might be re-opened down the road.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Rabrac's Avatar


Rabrac
04.10.2012 , 06:55 AM | #46
I like it.

amnie's Avatar


amnie
04.10.2012 , 06:55 AM | #47
Quote: Originally Posted by -Anomie- View Post
The only attacks I use are my skills or abilities (whatever you want to call them), I didn't even know that there's a generic "attack" skill to replace the auto-attacks in most other games. Regardless, I haven't missed it, mobs are easy enough to kill as-is. Certainly no harder than in any other MMO I've played.
because there isn't an auto-attack in 'most other games'.

most other games eventually cave in though, because 'that certain other game' has an auto attack. so far I can remember three MMOs I've played that didn't have an auto-attack and after lots of whining implemented one...

Sparklehorse's Avatar


Sparklehorse
04.10.2012 , 07:12 AM | #48
I like it.

It's a good thing.
Stop exploding you cowards!

SonnyM's Avatar


SonnyM
04.10.2012 , 07:49 AM | #49
I think quite a few people here misunderstand what an auto-attack is. It isn't the game going into auto mode for you and doing all your abilities, which some people here seem to think based on responses. It was just some background white damage that happened while you were using other abilities.

That's not to say that I think this game should have an auto attack, but a lot of people seemed confused about the term and think that its just autopilot or something.

The auto-attack mechanic in other games works great with their combat mechanics because you would have a lot of different proccing abilities that would trigger on auto attacks on top of the skills you would use yourself (rogue poisons for example, death knight unholy damage, paladin seal damage/stacks, shaman windfury procs etc.) The game is built around it, so it works fine with it.

Now SWTOR on the other hand doesn't have these types of abilities so it's combat works just fine without it. I do think that if it did get some sort of auto-attack mechanic melee damage would seem a bit more fluid and constant instead of burstier, but the game would need to be rebalanced around that extra damage as far as health pools and on use ability damage.

Either way, if a game is designed with it to start with, it works, if a game is designed to not have it, it works too. Now if only they'd give sorc/sages some sort of force free ability to use as a force conserver between spells...
Tsukia - The Fatman - Valor 87 Sorceror
Kentsuki - The Fatman - Valor 55 Mercenary
Sonny - The Fatman - Valor 42 Marauder

Shrikestalker's Avatar


Shrikestalker
04.10.2012 , 07:55 AM | #50
I'm happy with no auto attack.

Actually, if you really wanted auto-attack all you have to do is program your keyboard or mouse to one button and bam.. you got your auto-attack so no big deal really.

Since most people have at least a programmable mouse these days of some type, that shouldn't be a problem serious enough that people start screaming about 'no auto attack'.