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why be a pure DPS when DPS tanks do more damage

STAR WARS: The Old Republic > English > PvP
why be a pure DPS when DPS tanks do more damage

finansjapp's Avatar


finansjapp
04.06.2012 , 08:51 PM | #171
Quote: Originally Posted by Viliphied View Post
Define "consistently". Assault vanguards can. Commandos and Gunslingers can if left uninterrupted. Sentinels surely can. A well played focus Guardian can. Sages can't kill particularly fast, but their damage is constant, keeps a target snared, and pretty consistent, plus they put out those huge totals you seem to love.


I'm not sure what you're saying matters? That my tank's time to kill on a dps is the same as my dps on a tank? You're completely ignoring 2 things: A) Tanks have bigger health pools, generally (yes, even with dps gear), and B) Tanks have significantly better mitigation.

If you put the two of them on the SAME (stationary) target, the scoundrel's time to kill will be less 100% of the time. Throw in kiting, movement, etc, and that probably drops to 95% of the time.
You can not assume a stationary target! This is just not possible as it is no stationary targets. The whole "I can do more dps on a training dummy" is really not relevant. Because it does not include the two most important factors in pvp:

1. Defensive and offensive capability
2. Health pool

Yes your operative will kill a squishy dps class faster than your tank. But that has nothing to do with the equation! You completely ignore the fact that time has no impact on killing. Its either you win the fight or you do not.

If we put up group variables, and add healers and other characters, then it MAY matter, but not necessarily. Some hybrid classes in this game is very powerful because they have excellent defensive and offensive capabilities. Some dps classes have very little defense, and some tanks have little offensive capabilities.

Ruwe's Avatar


Ruwe
04.10.2012 , 12:19 AM | #172
Quote: Originally Posted by ComeAndSee View Post
I'm a Tanking Vanguard and I'm always topping the damage charts. My secret? AOE damage. Pulse Cannon, Explosive Surge, Sticky Grenade, and Mortar Volley give me a huge volume of AOE damage at my dispense.

I honestly -- despite having the best gear -- cannot match the damage that a pure DPS can put out. My biggest critting abilities only crits for 2-2.5k and my spammable abilities are around the 1-1.2k range.

Defensive stats aren't amazing either as most classes completely ignore them with their special attacks. More or less were 3/4th's your dps, 1/4ths better survivability.

The tanking defensive stats are fine, when you are fully buffed, and traited as a TANK, not as a dps tank, but a straight up tank. I'd have to disagree that survival is only 1/4 better.

I have a sage a gunslinger a sentinel and a vanguard tank. By far my vanguard has the highest survival. Sage melts in about 2 seconds under focused fire, GS maybe 2.5 seconds. The sentinel if I'm popping CD's can survive a bit longer, call it 3-4 seconds under focused fire. My vanguard? 15-20 seconds when I pop all my CD's. Usually long enough to keep them from capping an objective until my team shows back up.
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Sickboy_'s Avatar


Sickboy_
04.10.2012 , 12:22 AM | #173
sin tanks sure, guardian/jugg tanks damage is laughable and no threat to anybody. Every single one of their attacks is white instead of yellow, which means its subjected to defense/absorb chance which means theres a high chance you wont even be able to hit anybody.

Darth_Sookie's Avatar


Darth_Sookie
04.10.2012 , 12:29 AM | #174
Quote: Originally Posted by woahdude View Post
Well you understand that a rage spec dps tank or marauder can aoe a smash crit (shockwave ticks) - anywhere between 5k-7.5k

so 7.5k x 5 players (aoe smash) = 37.5k every minute (i think thats the cd) for 14 minutes = 14 x 37.5 = 525k - only aoe dmg .. now do you understand
Don't be ridiculous.

Also a "tank" specced for dps is no longer a tank, he is a DPS. How is that so hard to understand. Juggernauts have two dps trees and one tank tree. Hell even Commandos have one healing tree. Are they healer? Yeah they are not PURE.

Operatives? Access to healing, NOT PURE.

Ryotknife's Avatar


Ryotknife
04.10.2012 , 12:41 AM | #175
Quote: Originally Posted by Ruwe View Post
The tanking defensive stats are fine, when you are fully buffed, and traited as a TANK, not as a dps tank, but a straight up tank. I'd have to disagree that survival is only 1/4 better.

I have a sage a gunslinger a sentinel and a vanguard tank. By far my vanguard has the highest survival. Sage melts in about 2 seconds under focused fire, GS maybe 2.5 seconds. The sentinel if I'm popping CD's can survive a bit longer, call it 3-4 seconds under focused fire. My vanguard? 15-20 seconds when I pop all my CD's. Usually long enough to keep them from capping an objective until my team shows back up.
if a tank pt gets focused, unless he jet charges out of there he is going down in seconds. energy shield is just as effective as sorc bubble without guard or heals on the pt. only time energy shield is worth a darn is if you have guard, taunt, and healing on you. other than that, if you pop it at say....50% hp you will only mitigate about 2k damage from the CD.

the difference in survivability between my pyro pt and my CP pt is marginal at best except for jet charge, which has saved my bacon tons of times.

in fact, a sorc has a better chance of surviving a focus train by himself than a pt. sorcs escape getting pulled into 30+ players in ilum all the time, pts have to sit there and take it if they are not tank or tank/dps hybrid as pts have zero escape tools baseline.

kweassa's Avatar


kweassa
04.10.2012 , 04:58 AM | #176
Quote: Originally Posted by Ryotknife View Post
if a tank pt gets focused, unless he jet charges out of there he is going down in seconds. energy shield is just as effective as sorc bubble without guard or heals on the pt. only time energy shield is worth a darn is if you have guard, taunt, and healing on you. other than that, if you pop it at say....50% hp you will only mitigate about 2k damage from the CD.
Any tank, or any class distinction for that matter, is fodder when focused in this game, and therefore, what happens to a tank when it is 'focused' is clearly a non-issue.


Quote:
the difference in survivability between my pyro pt and my CP pt is marginal at best except for jet charge, which has saved my bacon tons of times.
You do realize the paradox in the above statement, right?

ie.) "tons of times" vs "marginal"


Quote:
in fact, a sorc has a better chance of surviving a focus train by himself than a pt. sorcs escape getting pulled into 30+ players in ilum all the time, pts have to sit there and take it if they are not tank or tank/dps hybrid as pts have zero escape tools baseline.
Again, cearly a 'focus train' is not the standard which you judge a tank by in SWTOR. Stop associating it with the tanks of other games which have super duper CDs or toggles which mitigate tons of damage by itself.

SWTOR tanks rely on active defense, rather than such passive defense.

Simply put, in other games, when you play a tank they add a 10inch thick layer of steel armor around you, which retains its defensive power whether you are dumb or smart. The difference in defensive capability can range from something like 0% resistances/mitigation for DPS classes, vs something like 200~250% mitigation for tanks. In those games the difference in offensive capabilities also reach similar disparities between classes.

In SWTOR, if you are a tank, they give you a plain, good ol' kite shield. Sure. its good defense as opposed to those who have none, but that alone isn't going to be enough to perform like the tanks in other games. You have to learn to use the shield you have been given.

ie) Defensive builds wield two instant cast stuns as opposed to only one for other classes. You can either use this as your attack tool, or, you can use it to stun both enemies attacking yourself, or your friend, to buy some time to escape.

Defensive specs have defense/shield ratings around 30%/25% chance for defensive action such as parry or defelct. This chance is enough to make a noticeable difference in a 1vs1 situation, effective against enemy "white" damage attacks which usually constitute the majority of medium grade attacks (Zealous leap and such..) or energy/focus builders.

However, that chance alone will mean squat when you have multiple attacks incoming, and therefore a tank just cannot "pick a spot, stand steadfast, start bashing" like in other games.
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DarkDruidSS's Avatar


DarkDruidSS
04.10.2012 , 05:08 AM | #177
17 pages later and the OP hasn't posted again.... successful troll is successful.

On a related note. DPS tanks doing DPS.. imagine that. That aren't bursting anything down... they do steady, constant damage. True DPS classes like Sniper and Marauder do have enough burst or at least higher sustained damage to actually make a kill in a timely matter. Yea a tankassin might kill you, but it will be a long fight. PvP is all about burst. All it takes is 1 healer and a DPS tank is boned... can't kill anything.
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unclekaula's Avatar


unclekaula
04.10.2012 , 05:15 AM | #178
Quote: Originally Posted by woahdude View Post
Well you understand that a rage spec dps tank or marauder can aoe a smash crit (shockwave ticks) - anywhere between 5k-7.5k

so 7.5k x 5 players (aoe smash) = 37.5k every minute (i think thats the cd) for 14 minutes = 14 x 37.5 = 525k - only aoe dmg .. now do you understand
I'm rage tank spec (soresu) and have 520 power without adrenals/relics and 106 cm. I cant hit for anything above 6.3k with a wz adrenal + relic. So these 7.5k hit smashes, what are they against? What are the specs of the person doing 7.5k in soresu?
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kantnerfme's Avatar


kantnerfme
04.10.2012 , 05:42 AM | #179
Quote: Originally Posted by Strangiato View Post
I'm obviously playing my tank wrong cuz on a good day, with a personal healer and never dying, I can pump out MAYBE 200k damage, and still be near the bottom of the charts in damage as compared to sentinels or troopers. In fact I get out dps'd by most pure dps unless they are brand new to 50. I'm sure you can lend some helpful tips. Cuz, I know unlike most other tanks on my sever, I actually protect my healers. I love seeing a geared tank in a WZ with 15k damage absorbed and 200k damage, while I sit between 100k and 200k damage absorbed and 100-150k damage. Taunt is your best friend as a tank btw.
A tank does more dmg than a dps "In a single target"
this is why you deal 200k dmg and i deal 400k as a sage.
i hit multi targets but on a single target i can do 3k dmg max (if i et lucky that target has low expertise).
I use BM gear and i take 5k dmg from tanks dps.

nevertheless in every game i'm sure you had play, tanks are meant to harass the enemy and protect allies, not to dominate 1 vs 1.

kantnerfme's Avatar


kantnerfme
04.10.2012 , 05:44 AM | #180
Quote: Originally Posted by unclekaula View Post
I'm rage tank spec (soresu) and have 520 power without adrenals/relics and 106 cm. I cant hit for anything above 6.3k with a wz adrenal + relic. So these 7.5k hit smashes, what are they against? What are the specs of the person doing 7.5k in soresu?
Lawlz ,you do 5-7k dmg
my sage with BM and dps specs can't deal more than 3k.
tell me now who is the dps? xD