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Legacy system is nothing but an alt-grinding feature

STAR WARS: The Old Republic > English > General Discussion
Legacy system is nothing but an alt-grinding feature

DorkTrooper's Avatar


DorkTrooper
04.09.2012 , 09:31 PM | #31
Legacy system is nothing but an alt-grinding feature

I'm good with that. I like running alts.

thornka's Avatar


thornka
04.09.2012 , 10:09 PM | #32
I have one class for each side and thats it.

I dont think I can do the planet quests again and enjoy myself.
I AM A STABBING ROBOT.

PibbyPib's Avatar


PibbyPib
04.09.2012 , 10:17 PM | #33
What's an AA system?

ConradLionhart's Avatar


ConradLionhart
04.09.2012 , 10:44 PM | #34
There are people who do nothing but play alts, even in WoW. They also collect mounts, pets, achievement points, nothing to do with "endgame".

Legacy system is a great feature for solo players, roleplayers and altoholics. They make up a sizeable portion of the gamers.

Miscai's Avatar


Miscai
04.09.2012 , 10:45 PM | #35
You don't have to do the repetitive quests. We had a couple people in my guild do an experiment to see if it was possible to skip everything not related to their class quest line. They were able to get all the way to Hoth and about halfway through that leg of the line before they had any level issues with the class line. Even at that point they were within 1 or 2 levels of being able to complete that point of the story.

I wish they had done separate story lines for each advanced class instead of just for the base classes.

I really hate the hard faction divide. It does nothing but inhibit roleplay and grouping and I think it was the worst thing to happen in MMOs. The reason I never could get into roleplaying (I was an avid roleplayer in EQ1 and wrote many, many stories for my multiple characters) in WoW was the hard faction divsion - it just isn't enjoyable or inspiring to only be able to roleplay with people who are "supposed" to be your allies. I am glad we can at least speak to the other side within /say proximity but I would be much happier if no communication/grouping limit existed. This includes the planets - there really doesn't need to be restrictions on visiting planets. Some of the best roleplay we did in EQ1 started as an invasion into enemy territory (which took some skill in and of itself) and the encounters generated by said invaasion.

I also believe that the faction division is a large part of the reason that modern MMOs see people having trouble finding groups (and do not tell me the WoW cross-server dungeon finder fixed that - it did NOT, as a DPS I regularly spent 1-3+ hours waiting in the queue) since you can only group with about half of the server.

Vaddan's Avatar


Vaddan
04.09.2012 , 10:47 PM | #36
I hate to be the one to say this but if you hate grinding your playing the wrong type of games.Every MMO to date has had it and every one after this one will have it,its the nature of mmo's

Jandi's Avatar


Jandi
04.09.2012 , 10:56 PM | #37
Quote: Originally Posted by Vaddan View Post
I hate to be the one to say this but if you hate grinding your playing the wrong type of games.Every MMO to date has had it and every one after this one will have it,its the nature of mmo's
That's because people like you have the attitude that it's grinding. Everything you have to do to progress is automatically "grinding". Using the same skill twice is "repetitive gameplay". Most people haven't got the slightest CLUE about what grinding is. The MMO's of old had GRINDS.

Here is an example. In AO, there were these mobs in packs along a ridge. You would kill the same 5 or 6 packs for 10h straight and come out with roughly 10% of the xp needed to level. This was the FASTEST way to level in the game. The game had 220 gosh darn levels and past 150ish, it really started to get slow. Past 210? You barely even noticed it, you just grinded on auto-pilot for hours upon hours. The leveling was even SLOWER before the expansion. Before that, you ran missions that gave a pittance of exp, took ages to do and required a group. In fact, everything past lvl20 in that game required a group. You could go out and solo but it was like leveling to max in WoW killing critters that give 1xp.

This is why the complaining sickens me. People use terms they don't comprehend AT ALL. It took longer in that game to reach 220 than it takes in this game to level all 8 base classes to 50.

JacksonMo's Avatar


JacksonMo
04.13.2012 , 08:54 PM | #38
Quote: Originally Posted by Jandi View Post
That's because people like you have the attitude that it's grinding. Everything you have to do to progress is automatically "grinding". Using the same skill twice is "repetitive gameplay". Most people haven't got the slightest CLUE about what grinding is. The MMO's of old had GRINDS.

Here is an example. In AO, there were these mobs in packs along a ridge. You would kill the same 5 or 6 packs for 10h straight and come out with roughly 10% of the xp needed to level. This was the FASTEST way to level in the game. The game had 220 gosh darn levels and past 150ish, it really started to get slow. Past 210? You barely even noticed it, you just grinded on auto-pilot for hours upon hours. The leveling was even SLOWER before the expansion. Before that, you ran missions that gave a pittance of exp, took ages to do and required a group. In fact, everything past lvl20 in that game required a group. You could go out and solo but it was like leveling to max in WoW killing critters that give 1xp.

This is why the complaining sickens me. People use terms they don't comprehend AT ALL. It took longer in that game to reach 220 than it takes in this game to level all 8 base classes to 50.

I hear ya! I played Runescape for about 4 years and never maxed out my combat skills. When I got my crafting skill high enough to start working red dragon hide leather, I started killing them for their hides to raise my crafting level. By the time I could make every item that skill covered (still several levels from the max of 99) I calculated that I had killed about 10,000 red dragons over the course of several months.
How's that for grinding?

Draekos's Avatar


Draekos
04.13.2012 , 09:00 PM | #39
Quote: Originally Posted by Wolfninjajedi View Post
There are different ways to lvl you know, you can also mix n match it up theres space combat, pvp, flashpoints you don't need to do the same quests you did previously on a different characters you can just do those things or mix n match it with the planet quests and just do the class story its what I am doing. This way its not boring, sure it takes a lot longer....but its not boring.
Somehow this gets lost on people. My alt BH has basically done his class quest and PvP'd to 27. No repeated content at all from my Marauder.

grfu's Avatar


grfu
04.13.2012 , 09:01 PM | #40
Quote: Originally Posted by PibbyPib View Post
What's an AA system?
As far as I can tell? Anti-aircraft