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No Auto Attack- good or bad idea

STAR WARS: The Old Republic > English > General Discussion
No Auto Attack- good or bad idea

fungihoujo's Avatar


fungihoujo
04.09.2012 , 09:49 PM | #1
So the game's been out for a few months now- and long before we were told again and again how great it was that the game wouldn't have auto attack- every time you attack, you're hitting a button.

So has it been good for you? Do you enjoy having that extra button you have to press every few seconds for an auto attack rather than having it built in?

Shingara's Avatar


Shingara
04.09.2012 , 09:50 PM | #2
I think its a good thing but im sure as eggs have yoke in them that others will disagree.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

RabidPopcorn's Avatar


RabidPopcorn
04.09.2012 , 09:53 PM | #3
Quote: Originally Posted by fungihoujo View Post
So the game's been out for a few months now- and long before we were told again and again how great it was that the game wouldn't have auto attack- every time you attack, you're hitting a button.

So has it been good for you? Do you enjoy having that extra button you have to press every few seconds for an auto attack rather than having it built in?
It's the way SWTOR's mechanics work - every ability you use triggers the global cool-down unless otherwise stated. In that sense, auto-attack doesn't exist in SWTOR.

However, I'd be more than happy if they included a function that, on activation, would automatically cast the default 'auto-attack' repeatedly upon engaging a target without having me to click it.

-Anomie-'s Avatar


-Anomie-
04.09.2012 , 09:53 PM | #4
The only attacks I use are my skills or abilities (whatever you want to call them), I didn't even know that there's a generic "attack" skill to replace the auto-attacks in most other games. Regardless, I haven't missed it, mobs are easy enough to kill as-is. Certainly no harder than in any other MMO I've played.

Dkzero's Avatar


Dkzero
04.09.2012 , 10:09 PM | #5
Good.

Amazen's Avatar


Amazen
04.09.2012 , 10:15 PM | #6
Good idea so far i have not missed it at all.

Cerion's Avatar


Cerion
04.09.2012 , 10:20 PM | #7
Your auto-attack is your companion.

I don't think our player characters themselves need it.
Good will always triumph because Evil is lazy.

Kunda's Avatar


Kunda
04.09.2012 , 10:24 PM | #8
I can't imagine TOR with an auto attack, the resource management systems and GCD wouldn't function real well with it in my opinion.

Briq's Avatar


Briq
04.09.2012 , 10:26 PM | #9
Quote: Originally Posted by RabidPopcorn View Post
It's the way SWTOR's mechanics work - every ability you use triggers the global cool-down unless otherwise stated. In that sense, auto-attack doesn't exist in SWTOR.
this is exactly like most games with an auto attack as well.

MrPlastic's Avatar


MrPlastic
04.09.2012 , 10:28 PM | #10
Autoattack is a bad thing.