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most overpowered pvp class

STAR WARS: The Old Republic > English > PvP
most overpowered pvp class

Pekish's Avatar


Pekish
04.09.2012 , 05:38 PM | #171
Quote: Originally Posted by blazingg View Post
dont act like u play a sent/mara there speed buff is one of the best things you have have for a huttball or any warzone because your on the point/flag twice as fast as the other team
have u ever played a sentinel do you even know how our speed buff? do you know how much % speed increase and how long it last?

Quote:
Requires and converts 30 stacks of Centering to issue Transcendence to you and your party, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts 10 seconds.
we get the speed buff but we have TO WORK FOR IT get 30 centering it means at least fight a couple of minuts (and if u click that one u are renuncing to a bonus on damage)

shadow get a speed buff that not only clean the ROOTS/CC but they just need to press a button and it's every 30 second (WITHOUT RENUNCING ANYTHING)

Quote:
Increases your movement speed by 150% for 2 seconds. Does not break Stealth.
please why do you even bother writing?

Daayz's Avatar


Daayz
04.09.2012 , 05:40 PM | #172
Quote: Originally Posted by Pekish View Post
have u ever played a sentinel do you even know how our speed buff? do you know how much % speed increase and how long it last?

you honestly seem to have no clue that's the point with sentinel

we get the speed buff but we have TO WORK FOR IT get 30 centering it means at least fight a couple of minuts

shadow get a speed buff that not only clean the ROOTS but just need to press a button and it's every 45 second


please why do you even bother writing?

u trolling?

they have an ability to automatically generate 30 centering.

talented speed buff is 50%.

next.

Pekish's Avatar


Pekish
04.09.2012 , 05:47 PM | #173
then you are just bad.

for you having a 10 second 50% that need a pre-requisite of 30 centering that you collent in 1 or 2 minuts and not only it's a OR speed OR extra damage since u could invest those 30 centering in other way.... and it's very situational because you may need it when u dont have 30 centering and u may not need it when you have 30 centering

and the other one CLEAN UR ROOT/CC and the other one is on 30 second cooldown (it's actually always ready mostly) and give you 150%

you just dont know how bad u are if u think that our speed buff is a "game" changing

the difference between shadow and sentinel it's exactly like this buff

Sentinel is good but you have to work hard for it and often struggle if your team doesnt support you

Shadow have everything ready you just push the button it no help from group needed.

Maybe at the very end the buff of the sentinel maybe sligtly better but the trouble you have to go trough to get it make you so much less effective on the long term unless you are pampered by a premade group.

ErisktheRed's Avatar


ErisktheRed
04.09.2012 , 05:47 PM | #174
I've heard every class OP. And those same classes are underpowered. It's annoying how ppl complain either way. For so long Sent/Mara underpowered sucks etc. but good players show otherwise and suddenly they're OP. Just one example.

Definitely some classes have more annoying factors and have more survivability or heh crazy CCs... and others played less won't get the screams.
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Varicite's Avatar


Varicite
04.09.2012 , 05:58 PM | #175
Quote: Originally Posted by Pekish View Post
then you are just bad.

for you having a 10 second 50% that need a pre-requisite of 30 centering that you collent in 1 or 2 minuts and not only it's a OR speed OR extra damage since u could invest those 30 centering in other way.... and it's very situational because you may need it when u dont have 30 centering and u may not need it when you have 30 centering

and the other one CLEAN UR ROOT/CC and the other one is on 30 second cooldown (it's actually always ready mostly) and give you 150%

you just dont know how bad u are if u think that our speed buff is a "game" changing

the difference between shadow and sentinel it's exactly like this buff

Sentinel is good but you have to work hard for it and often struggle if your team doesnt support you

Shadow have everything ready you just push the button it no help from group needed.

Maybe at the very end the buff of the sentinel maybe sligtly better but the trouble you have to go trough to get it make you so much less effective on the long term unless you are pampered by a premade group.
Sentinel speed buff will reliably allow you to cap a turret in Alderaan before the other team can get there, or get to the ball first in Huttball.

No, you don't need 30 stacks of Centering, you have a cooldown that gives you 30 stacks, so you can use it right out of the spawn (like you should be doing).

It is a game-changer.

You just don't know what you have, maybe.
Quote: Originally Posted by JayPres View Post
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Astarica's Avatar


Astarica
04.09.2012 , 06:04 PM | #176
I've never seen a game of Alderran where the enemy got to our natural turret or the middle turret and capped it before we got there. If it's really that powerful you'd think it has to have happened at some point. Now they can probably use it on their natural turret but it's pretty trivial to hold your natural turret even if the enemy got there first because it's much further away for them as long as it's not capped.

For Huttball getting the ball first is meaningless unless you've someone above to pass it to, though your own ranged DPS should be kiling/knocking that guy off no matter how quickly he got there. If your ranged DPS can't do it, then that implies the enemy could control the middle and you're going to have a rough time already.

Fallensouls's Avatar


Fallensouls
04.09.2012 , 06:09 PM | #177
Really lame post, posts like this get classes nerfed because of cry babies who cant pvp. I know players of any class that can kill just about anyone. Its not the class that makes you op its the players skill.
Lead, Follow, or Get Out of my way, before you die.

Pekish's Avatar


Pekish
04.09.2012 , 06:28 PM | #178
Quote: Originally Posted by Varicite View Post
Sentinel speed buff will reliably allow you to cap a turret in Alderaan before the other team can get there, or get to the ball first in Huttball.

No, you don't need 30 stacks of Centering, you have a cooldown that gives you 30 stacks, so you can use it right out of the spawn (like you should be doing).

It is a game-changer.

You just don't know what you have, maybe.
oh i see 1 situational advantage over 3 warzone in which u burn 2 of ur strongest cooldown is what makes us OP...

I know how you think now you just trying to find the exception and prove the rule with the exception

So we can cap left faster then the other group cool that's really what i was looking for to give a reason to my Sentinel (when usually IS ENOUGH A SHADOW with sprint that start right when the bike pop) at worst you can send 2 people one stopping the incoming... because if the enemy send 4 left a marauder alone go there and cap but wont resist long

And if u send more then one it's like sending a Shadow with sprint and someone else to stop people incoming same resul NO WASTE OF 2 SPECIAL COOLDOWN ABILITIES

I still dont see your point.

swooshien's Avatar


swooshien
04.09.2012 , 06:32 PM | #179
to sum up last weeks topics in the pvp forum: all classes are overpowered, all classes are underpowered, all classes need a buff and all classes need a nerf. oh i almost forgot someone won an alderaan warzone 600 to 0!!

edit: dont misunderstand me, some people might have some valid points on class balance, but theres really not any issue the whole community can agree on, that tells me class balance seems to be pretty good. and its not just trolls denying the obvious.
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Varicite's Avatar


Varicite
04.09.2012 , 06:58 PM | #180
Quote: Originally Posted by Pekish View Post
oh i see 1 situational advantage over 3 warzone in which u burn 2 of ur strongest cooldown is what makes us OP...

I know how you think now you just trying to find the exception and prove the rule with the exception

So we can cap left faster then the other group cool that's really what i was looking for to give a reason to my Sentinel (when usually IS ENOUGH A SHADOW with sprint that start right when the bike pop) at worst you can send 2 people one stopping the incoming... because if the enemy send 4 left a marauder alone go there and cap but wont resist long

And if u send more then one it's like sending a Shadow with sprint and someone else to stop people incoming same resul NO WASTE OF 2 SPECIAL COOLDOWN ABILITIES

I still dont see your point.
I would waste a 3 minute cd to guarantee an early lead in 2 warzones.

That is a much better use of 2 abilities than pretty much any other possible situation that you could use them in.

Like I said, you obviously don't realize what you have. That's fine.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.