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I just failed 'Clouds of Vondoru'...

STAR WARS: The Old Republic > English > General Discussion
I just failed 'Clouds of Vondoru'...

RazielHex's Avatar


RazielHex
03.05.2012 , 03:46 PM | #51
Quote: Originally Posted by Exaro View Post
I have done every space mission EASILY without them.. is there a good reason to use them?
You can take out superstructures of fortresses and cartel stations in a single hit, completing a hidden bonus mission to gain more credits/coms

Foamslinger's Avatar


Foamslinger
03.06.2012 , 10:37 AM | #52
I can't get the 4th one to fire
jumpshot - nubicide legacy
<shoots first irl>
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Eommer's Avatar


Eommer
04.09.2012 , 04:29 PM | #53
Its not bugged. You do have 4 protons. You have one in your tube already. 3 means you have 3 reloads not that you have only 3 missiles.

Lucridate's Avatar


Lucridate
04.09.2012 , 04:47 PM | #54
Quote: Originally Posted by Eommer View Post
Its not bugged. You do have 4 protons. You have one in your tube already. 3 means you have 3 reloads not that you have only 3 missiles.
An interesting take on it. However, when I first installed my launcher it indicated 4 and did so until I failed one mission (having fired one torpedo off) for the first time and from then I only had 3 available, no 4th. Uninstalled and sold. Picked up a new launcher later on yet it only registers 3 but has 4. I believe it is a bug. That being said, missions are far easier without Protons except for "Kahless Expanse" where they are not required, yet it is one I have recurring problems surviving. The others are beyond easy, just trickier with Protons.

Wolfninjajedi's Avatar


Wolfninjajedi
04.09.2012 , 04:51 PM | #55
Quote: Originally Posted by undinism View Post
Weird, I looked at the name of the icon/item and it says 4 proton torps, yet when I equip them I start off with 3 when I'm in a space mission.
There are 4, the one that is ready is the 4th one.
"There is one lesson you've yet to learn. How to become one with the Force!"
―Cin Drallig to Darth Vader

Maucs the Tauntaun King, former SWG player.

Nonoka's Avatar


Nonoka
04.09.2012 , 05:44 PM | #56
Quote: Originally Posted by joerumble View Post
Yeah I hate this.. you should be able to toggle Protons like you toggle Power Converter.
You can. Tap for regular missiles, hold for Protons.

Space_Gimp's Avatar


Space_Gimp
04.09.2012 , 05:46 PM | #57
Necro troll strikes again!!!
"It is better to be violent, if there is violence in our hearts, than to put on the cloak of nonviolence to cover impotence." - Ghandi

Lucridate's Avatar


Lucridate
04.10.2012 , 08:24 AM | #58
Quote: Originally Posted by Nonoka View Post
You can. Tap for regular missiles, hold for Protons.
Not in some Space Missions. Once the targetting comes up for a torpedo ( as it does in "Zosha Advance") you cannot fire missiles no matter how many times you tap the mouse button. If this one gives you trouble, removing the launcher is the only option as only then do missiles alone become n option (generally 4-5 per generator).

FilthyJawa's Avatar


FilthyJawa
04.13.2012 , 08:38 AM | #59
Quote: Originally Posted by Nonoka View Post
You can. Tap for regular missiles, hold for Protons.
If only that were true. My ship will destroy all the cannons BEHIND the shield generator, but refuse to fire on the shield generator if I have the torpedo tube installed. Seems to be specific to the Cruiser, as I can fire missiles at corvette shield generators.

Kualan's Avatar


Kualan
04.13.2012 , 08:42 AM | #60
You can fire normal missiles at the shield generators in the seconds between launching a proton torpedo and it hitting its target. That's how you take out all four shield generators AND the main bridge for the daily bonus. Might take a couple of tries to get it right, but once you learn the trick it's pretty easy to repeat.
~The Progenitor~

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