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Marauders need to be balanced to Juggernauts.

STAR WARS: The Old Republic > English > PvP
Marauders need to be balanced to Juggernauts.

BDutch's Avatar


BDutch
04.09.2012 , 01:19 PM | #151
Quote: Originally Posted by Xerain View Post
3/3 stances and 3/3 trees for Marauder are dps. By your logic then Marauders should do more dps because we are more dps.
I think most people would agree that Marauders should always do more DPS than Juggs, and that Juggs should always have more survivability than Marauders.

Prior to 1.2, Rage Marauders do less damage than Rage Juggs (being fixed). Now they need to make DPS Juggs have more survivability than Marauders. We'll have to see if 30% health for 14 rage pans out.
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The sentinel PVP armor is PINK and POOP colored with golden ******* and a clown helmet my brain is not able to make any sense out of. Then some sort of giant bug from the Jetsons has attached itself to the left shoulder.

fungihoujo's Avatar


fungihoujo
04.09.2012 , 01:21 PM | #152
Oh look, marauders defending their rediculously OP class. I guess they have spare time from going to other class forums and telling them 'your nerfs aren't that bad, you're ok, only bads cry about nerfs'.

Can't wait for your god class to get nerfed, so we can use the same lines on you.

LiveandDieinLA's Avatar


LiveandDieinLA
04.09.2012 , 01:25 PM | #153
Quote: Originally Posted by fungihoujo View Post
Oh look, marauders defending their rediculously OP class. I guess they have spare time from going to other class forums and telling them 'your nerfs aren't that bad, you're ok, only bads cry about nerfs'.

Can't wait for your god class to get nerfed, so we can use the same lines on you.
lol anyone that uses the line "god class" in this game needs to l2p.
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Luxidenstore's Avatar


Luxidenstore
04.09.2012 , 01:28 PM | #154
So, guys, who's next in line when Marauders gets added to list of nerfed victims.

I vote Scrapper/Concealment just for the epic lolz it would inflict.
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VoidJustice's Avatar


VoidJustice
04.09.2012 , 01:28 PM | #155
Quote: Originally Posted by BDutch View Post
We'll have to see if 30% health for 14 rage pans out.
a whale and a potted petuna plant both pop into existance and come under focus fire in the alderan mid tower deathstruggle.

The whales thoughts (whale played by your average ShadowTank): o gee isn't this lovely I have a lovely spiny thing here. When I hit these strange dancing things with it they wilt and disapear... hmnnnn lovely... what is that rushing towards me... I shall call it the enemy team. It seems they are all very interested in tickling me, but when I tickle them back they disapear and it makes me sad inside... ooo why is that lovely blocky looking dancer bending over... o my is that flame coming out of his....

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[Activate Focused Defence]
o no not agai....

islander's Avatar


islander
04.09.2012 , 01:30 PM | #156
Quote: Originally Posted by fungihoujo View Post
Oh look, marauders defending their rediculously OP class. I guess they have spare time from going to other class forums and telling them 'your nerfs aren't that bad, you're ok, only bads cry about nerfs'.

Can't wait for your god class to get nerfed, so we can use the same lines on you.
L2P.
It's mouthbreathers like you who ruin my solo queues.
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Trauglodyte's Avatar


Trauglodyte
04.09.2012 , 01:31 PM | #157
Quote: Originally Posted by Cruxe View Post
1.) Medium Armor
2.) Melee
3.) No true self heals
4.) Shortage of CC
OK, then I have a follow up question to this:

Considering what you stated above (and the comment about them melee dps in medium armor thus dropping like flies), what do you say to the Op/Smuggler DPS players about their:

1) Medium armor
2) Melee
3) 2.5s cast time heals with no interrupt protection
4) all CC w/ a 4m or 10m range?

BEFORE you think otherwise, I play a Sniper so I'm a pure DPS like the Marauder/Sent in the same crappy Medium Armor without the self heals. BUT, I have range and a crazy amount of CC so I'm not bringing up my class in this comparison.

I will absolutely give you that you can't compare ghetto heals + CC + in-combat perma stealth to no heals (well, the Bloodthirst but that is a rediculous cool down with a rediculous cost) + no CC + in-combat ghetto stealth. But you also can't compare Evasion + Shield Probe to:

Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage
To die is simply to end the cycle of pain!

Cruxe's Avatar


Cruxe
04.09.2012 , 01:43 PM | #158
Quote: Originally Posted by Trauglodyte View Post
OK, then I have a follow up question to this:

Considering what you stated above (and the comment about them melee dps in medium armor thus dropping like flies), what do you say to the Op/Smuggler DPS players about their:

1) Medium armor
2) Melee
3) 2.5s cast time heals with no interrupt protection
4) all CC w/ a 4m or 10m range?

BEFORE you think otherwise, I play a Sniper so I'm a pure DPS like the Marauder/Sent in the same crappy Medium Armor without the self heals. BUT, I have range and a crazy amount of CC so I'm not bringing up my class in this comparison.

I will absolutely give you that you can't compare ghetto heals + CC + in-combat perma stealth to no heals (well, the Bloodthirst but that is a rediculous cool down with a rediculous cost) + no CC + in-combat ghetto stealth. But you also can't compare Evasion + Shield Probe to:

Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage

My response? Stealth

They get stealth, which is a bigger advantage than anything any other class in this game has. They can escape combat at a whim, can enter combat in whatever situation they choose. Marauders' piddly 4 second stealth doesn't even compare to what Scoundrels/Ops can do.
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Trauglodyte's Avatar


Trauglodyte
04.09.2012 , 01:49 PM | #159
Quote: Originally Posted by Cruxe View Post
My response? Stealth

They get stealth, which is a bigger advantage than anything any other class in this game has. They can escape combat at a whim, can enter combat in whatever situation they choose. Marauders' piddly 4 second stealth doesn't even compare to what Scoundrels/Ops can do.
I like you, Cruxe. You make this discussion, well, a discussion.
To die is simply to end the cycle of pain!

Xerain's Avatar


Xerain
04.09.2012 , 01:52 PM | #160
Quote: Originally Posted by Trauglodyte View Post
OK, then I have a follow up question to this:

Considering what you stated above (and the comment about them melee dps in medium armor thus dropping like flies), what do you say to the Op/Smuggler DPS players about their:

1) Medium armor
2) Melee
3) 2.5s cast time heals with no interrupt protection
4) all CC w/ a 4m or 10m range?

BEFORE you think otherwise, I play a Sniper so I'm a pure DPS like the Marauder/Sent in the same crappy Medium Armor without the self heals. BUT, I have range and a crazy amount of CC so I'm not bringing up my class in this comparison.

I will absolutely give you that you can't compare ghetto heals + CC + in-combat perma stealth to no heals (well, the Bloodthirst but that is a rediculous cool down with a rediculous cost) + no CC + in-combat ghetto stealth. But you also can't compare Evasion + Shield Probe to:

Saber Ward
Cloak Of Pain
Obfuscate
Undying Rage

Stabby ops have heals...