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most overpowered pvp class

STAR WARS: The Old Republic > English > PvP
most overpowered pvp class

SinnedWill's Avatar


SinnedWill
04.09.2012 , 10:19 AM | #121
Quote: Originally Posted by Pekish View Post
they made Sentinel/Marauder OP in 1.2 to lower the ammount of CC in game is the class with less CC/PUSH/PULL/SQUASH/LUNCH/KICK AWAY...

once we will have 4/5 Sentinel-Marauder per warzone we will have less CC problem eheheh
Mara/Sent isn't OP in 1.2 - it is DIFFERENT. Some boons, some banes in all trees. All 3 specs will play slightly different from the way they play right now.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

Zintair's Avatar


Zintair
04.09.2012 , 10:22 AM | #122
Quote: Originally Posted by Vicelord View Post
I play a jugg, immortal spec and I am insulted by the lack of respect we are receiving in this thread. Pvp is all about dps? Juggs do a lot of things that simply do not show up on the stat sheet. Absorbing tons of damage, staying alive and keeping the other team from capping. Taunt, Aoe taunt and guard are game changing and can turn the tide of battle. Juggs dominate in huttball as well. One on one, immortal juggs who are well played should have no problem beating dps classes while healers give me the most trouble, just because of the limited dps i put out. Per game medals, i average between 6 to 10 depending on the game, total damage around 75-125k and protection ranging from 50k to 100k on average. Juggs are the Rodney Dangerfields of pvp, no respect.
Don't pay any attention to the scrubs in this thread its hysterical.

This thread screams I can't kill someone so I'll cry OP.

Immortal Juggernaut is by far the best PVP tank in the game and will be one of the best Rated warzone classes and almost certainly a must or should have.

Anyone saying they suck has literally no idea how to PvP and came from WoW.


And DPS Geared tankasins?!?! Your LOL AoEDPS is gonna get rolled over too.

I sincerely laugh at your Shadow strikes and instant cast force lifts.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
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Marqhill's Avatar


Marqhill
04.09.2012 , 10:24 AM | #123
I would say that the only class that is truly broken is the Merc/Commando hybrid healer/damage build. I don't know the exact spec but it goes just far enough up the healing tree that they can single target heal themselves pretty much forever and they can do just enough damage that they will eventually kill anyone who they fight against solo. You need at least 2 players with perfect interrupts to take one down but solo they're impossible to beat.

SinnedWill's Avatar


SinnedWill
04.09.2012 , 10:28 AM | #124
Quote: Originally Posted by Alfredson View Post
Overpowered would meen a standard pvp player that can win a 2v1 against other average players.
I have only won one 1v2 as a Trooper vanguard (shield tank spec) they must have gone afk
But regularly get pwn by sith inquisitors in 1v1 and 2v1 and NO there is no l2p issues i assure you.

so my list is

Inquisitor
All the rest seem fairly matched imo.
This may change after ive rolled a inq to find out there secrets.
I thought the entire purpose of playing a tank-spec is for survivability, not DPS? In which case, it should make perfect sense to you that you would lose 1v1 to any class that is capable of attacking your soft spots (making them one of the classes you're vulnerable to). Furthermore, a tank-spec (with the exception of shadow/sin) doesn't dish out much dps, and should never really be solo, so tank vs. 2+ situations aren't your strength. In fact, you shouldn't be alone at all as a tank-specced VG - always roam with at least a DPS or a Healer to actually function in your spec and utilize all of your abilities instead of coming here and crying "overpowered" due to losing because:
1.) You fought a class that excels against you.
2.) You weren't even playing your class correctly.

"NO there is no l2p issues i assure you." Um... what? You're crying overpowered about something, claiming this despite the reasons above? Sure, you might think you don't need to l2p because you can beat other AC's/Specs 1v1 despite being a tank-specced VG, but you really shouldn't be having many solo encounters at all as your AC/spec.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
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Zintair's Avatar


Zintair
04.09.2012 , 10:31 AM | #125
Quote: Originally Posted by SinnedWill View Post
"NO there is no l2p issues i assure you." Um... what? You're crying overpowered about something, claiming this despite the reasons above? Sure, you might think you don't need to l2p because you can beat other AC's/Specs 1v1 despite being a tank-specced VG, but you really shouldn't be having many solo encounters at all as your AC/spec.

People don;t understand this concept of performing a role or job in PvP. Everyone just wants to tank/heal/dps in one class and thinks its the "right way" cause you can get a lot of medals in warzones.


Balanced groups > Hybrids

Its these same people that also farm DPS numbers in huttball and interrupt CC on the regular usually. Basically vocal baddie pugs.
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Zintair Severblade - Jedi Shadow - Kinetic Combat
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Pekish's Avatar


Pekish
04.09.2012 , 10:39 AM | #126
i play a Sentinel now before then 1.2 and I don't feel weak if my group is half decent actually i feel i can make the difference... i do feel weak if the group is terrible

on the other hand i play a shadow too and i feel okey when my team is decent and with okey i mean i can do my job help toward the victory but if i were an healer i wouldn't waste time healing me....
But when the team is terrible i can really make the difference alone i can do stuff that a sentinel couldnt...

Alone I can EASILY prevent a runner to score in hutball while as a sentinel i dont have much to prevent it, I can stop him "perhaps" with all my thing not in cooldown but no way as easily as a shadow

Alone I can easily cap a turret sneaking around while with sentinel even if i use the terrain and my invisible short thing they see me in advance and can call for help way way earlier

Alone I can hyperun in voidstair and ignoring the fight trying to sneak invisible open the second/thirth/fourth door (first door too but they have to be real terrible) under the nose of the enemy with a sentinel i cannot do that unless the other team is blind


This said if for pvp we consider warzone Sentinel will never be OP

It may be hard to kill it may win a 2vs1 but it's not so hard to ignore honestly this is why I think sentinel will never be a real OP even if people think so they just die to a sentinel but how many time did the sentinel accomplish an objective effectivly/easily as a shadow? NEVER

They are fighter they stay in the middle and kill that's why they are considered OP but in reality towards the accomplishment of the warzone they are not OP we dont even have many AOE to stop capping we have to tab target one by one MOFO

SinnedWill's Avatar


SinnedWill
04.09.2012 , 10:48 AM | #127
Quote: Originally Posted by Pekish View Post
i play a Sentinel now before then 1.2 and I don't feel weak if my group is half decent actually i feel i can make the difference... i do feel weak if the group is terrible

on the other hand i play a shadow too and i feel okey when my team is decent and with okey i mean i can do my job help toward the victory but if i were an healer i wouldn't waste time healing me....
But when the team is terrible i can really make the difference alone i can do stuff that a sentinel couldnt...

Alone I can EASILY prevent a runner to score while with a sentinel i dont have much to prevent it

Alone I can easily cap a turret sneaking around while with sentinel even if i use the terrain and my invisible short thing they see me in advance and can call for help way way earlier

Alone I can hyperun in voidstair and ignoring the fight trying to sneak invisible open the second/thirth/fourth (first door too but they have to be real terrible) door under the nose of the enemy with a sentinel i cannot do that unless the other team is blind


This said if for pvp we consider warzone Sentinel will never be OP as utility it may be hard to kill but not so hard to ignore honestly this is why I think sentinel will never be a real OP even if people think so they just die to a sentinel but how many time did the sentinel accomplish an objective effectivly as a shadow? NEVER they are fighter they are to stay in the middle and kill that's why they are considered OP but in reality towards the accomplishment of the warzone they are not OP
Try the middle spec (for your sentinel) for more objective-based functionality... at the cost of survivability. You have the 12s slow, force charge, choke/stasis, the root/heal debuff from sabre throw and the root from ravage/master strike. Makes for a very good hutt-ball defender, and if you get knocked into a firepit, your force camo will break any slows/roots. You can also dish out enough dps to pop most classes that would attempt the final waltz into the endzone even if you're solo, but be warned: you're squishy.
Mains: TheSinner - Madness Sorc; Scornful - Carnage Marauder
Minis: Scorned - Deception Assassin; Sinbane - Pyro Powertech; Sinborn - Marksman Sniper
Guild: Physics
Server: The Shadowlands by way of Dreshdae Cantina.

Pekish's Avatar


Pekish
04.09.2012 , 10:54 AM | #128
I am actually a weird mix of skill i dont stick to 1 breanch but yeah of course i tend to be more watchman for the bubble/invulnerability

anyway in the list u done i see a lot of things to make damage but that wont stop an half decent player running the ball if i am alone

as usual i agree with you if i am not alone and at least in 2 i can with all you listed prevent capping

but ALONE as shadow i can easily do way better then my sentinel i have PUSH i have PULL i have STUN i have SLOW i have it all....

I agree with u i could make my built around beeing more effective in huttball but that's not what a shadow has to do... you see the difference u see why a shadow can really make the difference in 1 game ALONE and i am as sentinel 100% group dependent

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killercat
04.09.2012 , 10:56 AM | #129
every class can be over powered if played correctly.
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Gennek's Avatar


Gennek
04.09.2012 , 11:09 AM | #130
Quote: Originally Posted by Darth_Philar View Post
I'm sorry, but did you just say that Sorcerers are the most OP class from a Maurader's point of view?

You are aware that OP stands for "Over Powered" not "Free Kill", right?

The ability to use terrain to escape does not make a class over powered. Sorcerers are skirmishers. If you focus them they HAVE to run away or else they almost immediately die.

Ehm...no, I didnt?