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When will there be a "SERVER MERGE?"

STAR WARS: The Old Republic > English > General Discussion
When will there be a "SERVER MERGE?"

Aiysis's Avatar


Aiysis
04.08.2012 , 05:07 PM | #861
Quote: Originally Posted by Oddzball View Post
Yeah and with that quote, he basically said server merges were not going to happen, pretty much ever.

You will either get character transfer or reroll. No server merges. I think he said "That thing which will not be named which is a last resort.

Sound to me like they have absolutely no plans on merges, because it would make the game look bad to have merges this close to launch.
My concern was more with how hands off he is on the issue. Here is a game breaking issue for a number of players and he manages it by popping his head in some programer's office once a day to see how it's coming.

I agree with you regarding mergers, though. Even if I can finally get my characters transferred from the dead server they're on to a well populated server what happens to the server I just left? What happens to a new player that rolls on that server? It seems to me that they designed their server set up to be a lot of low capacity servers instead of fewer high capacity servers. If they're concerned about public perception they can say that they are consolidating small capacity servers into fewer large capacity servers.

Kubernetic's Avatar


Kubernetic
04.08.2012 , 05:07 PM | #862
Quote: Originally Posted by Dolcia View Post
I can appreciate that you love this game and that you seem to have at least brought some understanding of the other side of the argument to this response. I will try and do the same. First of all, I love this game too. It is why I feel as passionately as I do about some sort of solution to the problem players on low-pop servers are facing. A solution that doesn't necessarily have to be server mergers or transfers (that just seems like the quickest fix), but doesn't include spending another four months to get to 50. I wish I did have an endless amount of time to play this game but, truth be told, I just hit 50 a few weeks ago. Yeah, it took me almost four months to get a max-level character. And that is fine.

[...]

Do you see where I am going with this? Many of us are not the spastic crybabies you're painting the lot of us to be. We're just concerned, loyal patrons of the game, who want a little information so that we can make an educated decision about how we proceed with the game. If you or anyone has some information with a traceable source on that you could peddle here instead of the "re-rolls solve everything!" remedy, I'm sure we would all be interested in that. You know, something that isn't just patronizing everyone who didn't find your re-roll suggestion to be the "immediate" and "extremely satisfying" solution you are promoting it as.
I appreciate your thoughtful response. I read through it all, although I clipped out a part for space's sake in the thread here.

I don't spend a lot of time singling out chatters and examining their previous posts, so in my haste to simply respond to your posts here as I have seen them I easily may have misunderstood your general demeanor on the matter.

But I think you'll agree, there are a lot of people here who don't seem to even realize that Reid and Ohlen and others have addressed the issue, and have noted several specific solutions that are on the way.

And I don't even HAVE a character at 50 yet, as I've been spreading my time in the game among several different classes, enjoying each story line and the varied missions that come with them. So I do understand the amount of time involved and that you don't really want to duplicate that effort.

For my part, even though I think we're in understanding that a re-roll is not an option for you, specifically, I have been outspoken in trying to remind people that there are 8 different classes with 2 different genders which can offer a nearly unique experience, since each gender has a different voice. If you throw in a different gender, a different Light/Dark intent, and a different advanced class, the game can become a significantly different experience in how you have to play, the types of weapons and armor available, and so forth.

I also appreciate that you also enjoy the game and love it as I do and just want to see it succeed. I think we're all in agreement here. My best traceable source is the following link, with Stephen Reid's comment down in the page in gold.

http://www.swtor.com/community/showt...35#post3196835

Quote: Originally Posted by StephenReid View Post
Hello everyone. I can absolutely understand the frustrations expressed here, and I appreciate that for the most part, you're being constructive in your comments. Here's a little more insight into the situation.

The character transfer system is being actively worked on by the development team. It's a large, complex project, made more complicated by the Legacy System - and it has to work perfectly. As always, it is not the only task the team as a whole is undertaking, but it's a priority. It has not been deliberately delayed, nor is it being 'held back' for any reason. As you know, the first stage of the system will be a one-off, optional transfer for those who are based in the regions defined in our FAQ. At some point after that, we'll bring a more fully-featured character transfer system online for all to use.

I can understand the frustration of those of you who have been playing on the US servers and waiting for transfers. We know your enthusiasm and excitement for the game - you wouldn't have taken the steps you did to get the game earlier than the official launch if you weren't enthusiastic. We're working as hard as we can to get the system in place. If we could have brought it online earlier, we would have. However, priorities post-launch had to be directed towards the game itself. The team's been working flat-out to improve the game, including bug fixes and additional content.

When we announced our launch territories last year we knew many more fans were excited to play The Old Republic. That's why we moved quickly to launch in Australia, New Zealand, Hong Kong and Singapore, with more territories being lined up for future launches. Our primary focus when launching in any new territory has to be to reach more players. Ultimately, that's best for the continuing success of the game. We want everyone who wishes to play on the new servers to be able to do so, hence character transfer being offered. With that said, in this case we felt it was important to get the game into the hands of new players as soon as possible. That, combined with our post-launch development priorities, meant that character transfer did not make our launch date for these territories.

The development team remains committed to delivering a robust character transfer system for all, with our first priority being for Asia-Pacific players. If we can bring the system to you earlier than expected, we will, but for now we’re aiming towards late April.
I think that's a pretty meaningful response, and I don't see a lot of people in this thread referring to it. In fact, some of them have directly challenged me on it in past pages that it even existed, or was said, especially the part where after the Asia/Pacific players get their transfers, that the system would be rolled out to the rest of the players.

However, that aside, while I share your interest in knowing the full details of the entire system, I have to side with the devs on this one that it is not exactly reasonable to expect them to have full details on the entire system available a month to three months before the launch of the entire thing.

There are unforseen obstacles which may occur, for instance. It may take additional months of work by this team to make the transfers for all servers possible. There are server management and balancing teams which might have to account for and plan for the possibilities of entire servers trying to transfer to other servers, and what this might mean to those economies in turn.

One issue that I thought about which I haven't seen others mention is those players who have been sitting on their low population servers just running crew missions over and over again, gathering thousands of units of resources that they haven't done anything with. If a number of those players transfer into an economy that has some high values on those resources, it could easily crash the market in those areas and cause some weird reactions.

We, as players, don't have access to all of that info, whereas developers can easily get hold of it through some simple database queries. And while we can just say "Merge!" and "Transfer!" with ease, for the teams on the other end of this equation, I think you'll agree it is hardly that simple.

So I have to give them the flexibility to announce to us that "Yes, they are coming!" but not fully detail the entire system in advance, because as you know, as soon as they put it out in writing, if they have to alter any of that, all of the explanations in the world as to why aren't going to matter a hill of beans to the players that will run every which way shouting "LIARS!" and "YOU PROMISED!"

In addition, anything like a release date or an expected time of release for the transfer abilities is completely foolish, as it's impossible to predict at this point when that will be available. As soon as a date is released, many players will expect them to adhere to that, and won't care a hill of beans what happens in the mean time that might legitimately force that date back a few days, or a few weeks, or a month or two.

So anyway, thanks again for your comments and thoughtful post. It is much appreciated.
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Aiysis's Avatar


Aiysis
04.08.2012 , 05:16 PM | #863
Quote: Originally Posted by Kubernetic View Post
But I think you'll agree, there are a lot of people here who don't seem to even realize that Reid and Ohlen and others have addressed the issue, and have noted several specific solutions that are on the way.
What are these "several specific solutions" that they have said are on the way? I must have skipped over something by accident while looking for information on how they're going to fix the low population server problems. The very limited information I've seen is that server transfers are on the way. They've already said that cross-server LFG is not going to happen so what are these other solutions that are on the way?

Frostvein's Avatar


Frostvein
04.08.2012 , 05:18 PM | #864
Guys, don't you get it? The obvious solution is for everyone to reroll to Fatman.

Seriously.

Lets have 199 dead servers with ZERO population, and 1 with a 2 month que.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Glock_'s Avatar


Glock_
04.08.2012 , 06:33 PM | #865
@ Kubernetic

That quote is related to Aussies and Kiwis who rolled on NA servers before the game was released in the asian/oceanic regions.

Sadly the only weapon to get a response so far is to cancel our subscription, and fill in the survey.

RoboRope's Avatar


RoboRope
04.08.2012 , 06:49 PM | #866
Yea I did the survey, but there was no option about no one to play with.
I think I picked nothing to do and their responce was to roll a imp.
I deny your reality and substitute my own.

NotDonnaReed's Avatar


NotDonnaReed
04.08.2012 , 07:28 PM | #867
Quote: Originally Posted by Glock_ View Post
@ Kubernetic

That quote is related to Aussies and Kiwis who rolled on NA servers before the game was released in the asian/oceanic regions.

Sadly the only weapon to get a response so far is to cancel our subscription, and fill in the survey.
QFT

I've never seen an official acknowledgement of the population problem on the NA servers, let alone a proposed fix. They've ignored this issue to their detriment.

Kthx's Avatar


Kthx
04.08.2012 , 07:50 PM | #868
Quote: Originally Posted by NotDonnaReed View Post
I've never seen an official acknowledgement of the population problem on the NA servers, let alone a proposed fix. They've ignored this issue to their detriment.
Character transfers for all regions have been announced. Asia will be first (target date = end of April), but not the only region.

Quote: Originally Posted by StephenReid View Post
We'll bring a more fully-featured character transfer system online for all to use. [emphasis added]

Enkenon's Avatar


Enkenon
04.08.2012 , 08:09 PM | #869
Quote: Originally Posted by Kthx View Post
Character transfers for all regions have been announced. Asia will be first (target date = end of April), but not the only region.
Seems fine as long as they won't ask us to pay so that we can transfer to a populated server
from a dead("standard"= dead)one and keep the game going......
But server merges is what they really should do.
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PanthersSolo's Avatar


PanthersSolo
04.08.2012 , 08:12 PM | #870
I got sick of it and rerolled on a full server. The difference is amazing. This will help the game for sure if they would hurry up and do it. Before, the only option I had to level was solo questing. Now I can do anythign and everything that Bioware intended. Quests, FPs, Heroics, PVP, Ect. I mean there are typically over 150 ppl on Dromund Kass alone. It makes a world of difference.

Please hurry and address this issue BW. We need consolidation.