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Sooo all the useful legacy unlocks are not in 1.2, but 1.3?!

STAR WARS: The Old Republic > English > General Discussion
Sooo all the useful legacy unlocks are not in 1.2, but 1.3?!

Blazenor's Avatar


Blazenor
04.08.2012 , 09:31 AM | #101
WoW endgame was just as lacking as SWTOR is now in the beginning, try coming back in a year to make judgement. As far as 1.2 Legacy, it's something that none other MMOs has done and I'm sure other MMO will copy including Blizzard. What's not going to be in 1.2 Legacy will come in 1.3, 1.4, 1.5 etc...., it's on going 1.2 is just the beginning of this system.
What did the poster below me just say?!?!?!

Fumanchu_Fow's Avatar


Fumanchu_Fow
04.08.2012 , 09:36 AM | #102
Quote: Originally Posted by Blazenor View Post
WoW endgame was just as lacking as SWTOR is now in the beginning, try coming back in a year to make judgement. As far as 1.2 Legacy, it's something that none other MMO has done and I'm sure other MMO will copy including Blizzard. What's not going to be in 1.2 Legacy will come in 1.3, 1.4, 1.5 etc...., it's on going 1.2 is just the beginning of this system.
Bioware really made it too easy to access endgame compared to WoW but that's what most people say they wanted. If you think back to WoW you had to get attuned for Onyxia which meant running BRD about 5 billion times and then UBRS another 5 billion times to get enough people keyed to run a 40 man. Molten core had some obvious blocks such as needing enough tranq shots for the 2nd boss but only getting 1 drop of it each week. Not to mention having to clear through BRD to get to the zone in originally. If bioware had implented attunement quests in the same way I imagine a lot of people would just now be accessing operation content. If bioware is going to just let you talk to a guy and then zone in they had better have a lot more content ready to go or it needs to be tuned much harder for hard and nightmare modes. By harder I don't mean 1,000,000 bugs that still haven't been fixed either.

Jandi's Avatar


Jandi
04.08.2012 , 09:45 AM | #103
Quote: Originally Posted by Fumanchu_Fow View Post
Bioware really made it too easy to access endgame compared to WoW but that's what most people say they wanted. If you think back to WoW you had to get attuned for Onyxia which meant running BRD about 5 billion times and then UBRS another 5 billion times to get enough people keyed to run a 40 man. Molten core had some obvious blocks such as needing enough tranq shots for the 2nd boss but only getting 1 drop of it each week. Not to mention having to clear through BRD to get to the zone in originally. If bioware had implented attunement quests in the same way I imagine a lot of people would just now be accessing operation content. If bioware is going to just let you talk to a guy and then zone in they had better have a lot more content ready to go or it needs to be tuned much harder for hard and nightmare modes. By harder I don't mean 1,000,000 bugs that still haven't been fixed either.
Finally someone who was *actually* there instead of just making stuff up about WoW end-game. Thank you, sir. +1

Blazenor's Avatar


Blazenor
04.08.2012 , 09:58 AM | #104
Quote: Originally Posted by Fumanchu_Fow View Post
Bioware really made it too easy to access endgame compared to WoW but that's what most people say they wanted. If you think back to WoW you had to get attuned for Onyxia which meant running BRD about 5 billion times and then UBRS another 5 billion times to get enough people keyed to run a 40 man. Molten core had some obvious blocks such as needing enough tranq shots for the 2nd boss but only getting 1 drop of it each week. Not to mention having to clear through BRD to get to the zone in originally. If bioware had implented attunement quests in the same way I imagine a lot of people would just now be accessing operation content. If bioware is going to just let you talk to a guy and then zone in they had better have a lot more content ready to go or it needs to be tuned much harder for hard and nightmare modes. By harder I don't mean 1,000,000 bugs that still haven't been fixed either.
The amount of content was the same, not really talking about the access to it. The type of attuned that WoW had at that time was not fun by any stretch of the imagination and would not work for this type of MMO. However I would agree that there should have been something in place to slow progress in the endgame.

Quote: Originally Posted by Jandi View Post
Finally someone who was *actually* there instead of just making stuff up about WoW end-game. Thank you, sir. +1
I never made anything up about WoW, I played it since 2004.
What did the poster below me just say?!?!?!

Jandi's Avatar


Jandi
04.08.2012 , 10:04 AM | #105
Quote: Originally Posted by Blazenor View Post
I never made anything up about WoW, I played it since 2004.
Apologies, I didn't mean you. It's just the trend on these forums that people say WoW at launch was so much better etc.

Beergogglez's Avatar


Beergogglez
04.08.2012 , 10:07 AM | #106
Quote: Originally Posted by Blazenor View Post
WoW endgame was just as lacking as SWTOR is now in the beginning, try coming back in a year to make judgement. As far as 1.2 Legacy, it's something that none other MMOs has done and I'm sure other MMO will copy including Blizzard. What's not going to be in 1.2 Legacy will come in 1.3, 1.4, 1.5 etc...., it's on going 1.2 is just the beginning of this system.
Sorry to burst your bubble, but legacy unlocks are the same exact thing as guild unlocks in WoW. Bioware couldn't even do it right lol.

Achromatis's Avatar


Achromatis
04.08.2012 , 10:10 AM | #107
Quote: Originally Posted by Blazenor View Post
WoW endgame was just as lacking as SWTOR is now in the beginning, try coming back in a year to make judgement. As far as 1.2 Legacy, it's something that none other MMOs has done and I'm sure other MMO will copy including Blizzard. What's not going to be in 1.2 Legacy will come in 1.3, 1.4, 1.5 etc...., it's on going 1.2 is just the beginning of this system.
The problem isnt really lacking endgame, its that its lacking EVERYTHING except the leveling... which its also lacking, because its too fast, so there isnt really much of it. PvP, Raiding content, social content, everything is lacking. And Vanilla is a perfect time to judge an MMO, because if it doesnt have what it should have whats the point in playing it? People may as well go back to their other games for a couple of years.
Not Meant to Be a Factual Statement

The plural of anecdote is not data

Fumanchu_Fow's Avatar


Fumanchu_Fow
04.08.2012 , 10:13 AM | #108
Quote: Originally Posted by Blazenor View Post
The amount of content was the same, not really talking about the access to it. The type of attuned that WoW had at that time was not fun by any stretch of the imagination and would not work for this type of MMO. However I would agree that there should have been something in place to slow progress in the endgame.



I never made anything up about WoW, I played it since 2004.
The overall amount of content is the same but in SWTOR my guild was hitting operations in the second week. It took you about 5 days of dailies to have modded orange gear capable of doing the normal mode and hard mode content. IF you did the HM dailies you got columi gear. Then you hit the operations and you get like 4 or 5 pieces of gear on each boss for 8-16 people. The ease of getting gear combined with no requirement to even access the content along with the ease of the content itself just made for a disaster. The boss mechanics were all elementary at best or non existent at worst. There was no learning curve outside of figuring out how to deal with bugs in most cases. Bioware handing gear out like it's candy only helped to accelerate the rate which people cleared the content.

To sum it up endgame is a disaster as it stands now because the risk vs reward is skewed so heavily toward reward that it makes the risk portion a non factor. I'm not here to bash the game though I'm simply stating how I see it. If they can't push out new operations on a 4-6 week basis then they really need to make some changes. I say 4-6 weeks because that's about how long it takes to fully gear an ops group even accounting for unlucky drop rates. Once everyone has gear there is really no incentive to do the content and therefore no reason to keep playing.

Vlaxitov's Avatar


Vlaxitov
04.08.2012 , 10:40 AM | #109
Quote: Originally Posted by Vahzl View Post
Theres the problem, people think they are entitled to anything. You aren't. Doesn't matter how much your sub costs, you pay for server access, everything else is just sore butt.
People like this are the reason someone will one day bring home the new street fighter game they paid 100 dollars for, pay an additional 20 dollars for "server access," and pay yet another additional 20 dollars for each single character they want to play. Believe it or not, companies like Crapcom are begining that trend by playing a game of just the tip with their customers in street fighter x tekken where you have to pay to use characters like Blanka. It wouldn't suprise me if all of this game's additional content was DLC ontop of a monthly sub in less than a year from now because theres clearly a demographic of player out there that cant wait to pay more for less.

This guy I quoted calls it entitlement, but what its really called is having standards. He thinks companies are entitled to money for a product without meeting any sort of product standards set previously by the rest of the industry.

Its too bad most judges are old and disinterested in video games because in the case of SWTOR, these two companies have misrepresented their product as exceding industry standards when in fact it didn't even meet those standards. (I say two because we all know LA doesen't care) Ontop of that, some of their systems like loot currencies and characters skills are soo copy & paste from another game that I think it raises the issue of just how similiar can you be to another video game before we can just call it plagiarism. As it stands now IMHO, SWTOR is TBC's Vanilla Ice with a lightsaber.

RachelAnne's Avatar


RachelAnne
04.08.2012 , 10:54 AM | #110
Quote: Originally Posted by Talsalus View Post
not ragin.. just a little sad cause I have honestly been extremely bored and was hoping the game would get a little more life in 1.2.

It will get a bit in 1.2, but looks like 1.3 is where its at.
Hmm how do you get more out of the game, if its faster done?

I never understood that philosephy at wow either, people boost their chars with BOA equip and lvl to 80 in 3 days... where is the content and especially the fun there?