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The question of the month: Will you keep your subscription up? and why?

STAR WARS: The Old Republic > English > General Discussion
The question of the month: Will you keep your subscription up? and why?

Sibonk's Avatar


Sibonk
04.07.2012 , 11:13 PM | #461
Hello there!

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Jandi's Avatar


Jandi
04.07.2012 , 11:22 PM | #462
Quote: Originally Posted by Gungan View Post
This type of storytelling doesn't work in a multiplayer environment because when everybody is a hero, nobody is.
This is my biggest gripe with the storytelling. That dark council must have quite the number of seats and that Wrath isn't really THE enforcer now is it? The Jedi order? That council chamber in Tython is going to have to start selling chairs at the door.

Jedi should never progress beyond knight or master at the most. Sith should never rise above lord or darth. The whole 1st chapter of BH should have been scrapped, in my opinion.

When I saw AoC opening video about *YOU* being the chosen one I asked myself "wait, what? Is this a singleplayer game?". It's very disappointing and lame.

JeramieCrowe's Avatar


JeramieCrowe
04.07.2012 , 11:24 PM | #463
Quote: Originally Posted by Gungan View Post
I am a BioWare fan, but they've screwed up enough in their last 3 outings that I have little faith that anything they put out from now on is anywhere near as good as they think or say it is.

Furthermore, the class stories are ultimately unengaging because nothing you do matters in the world. There isn't even any phasing. You may like to roll alts all over the place, but lots of people don't and want to focus playtime on their main. It isn't any fun grinding over and over to get to 50, then to get decent gear to do anything at 50.

This type of storytelling doesn't work in a multiplayer environment because when everybody is a super, nobody is.
Just curious... are you comparing their success (or lack thereof) to your own expectations, or are you appropriately comparing it to their peers?

Because, if you compare to their peers...well, the volume speaks for itself...

However, if you're comparing it to your own expectations, is it possible that those expectations are not all within the realm of reality?

Just food for thought...

As for your last statement, only the players are heroes, not everybody...
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Gungan's Avatar


Gungan
04.07.2012 , 11:26 PM | #464
Quote: Originally Posted by JeramieCrowe View Post
Just curious... are you comparing their success (or lack thereof) to your own expectations, or are you appropriately comparing it to their peers?

Because, if you compare to their peers...well, the volume speaks for itself...

However, if you're comparing it to your own expectations, is it possible that those expectations are not all within the realm of reality?

Just food for thought...

As for your last statement, only the players are heroes, not everybody...
Nope, to their peers... and to BioWare's own work before DA2.

The players are everybody. NPCs don't count.

DA2 - practically a joke compared to their previous work.

ME3 - weakest game in the series, and the worst ending ever written in any medium.

SWTOR - most linear MMO ever made, with weak uninspired group content. Even if you ignore the MMO part of it and just focus on the single player experience, it doesn't compare to even the worst of BioWare's own single player RPGs, because all choices lead to the same consequences.

JeramieCrowe's Avatar


JeramieCrowe
04.07.2012 , 11:33 PM | #465
Quote: Originally Posted by Gungan View Post
Nope, to their peers... even more so, to BioWare's own work before DA2.

The players are everbody. NPCs don't count.
Well...I can't comment on DA or DA2. I bought DA, played 30 minutes, was disgusted that I couldn't turn off all that awful blood, and took it back. So, I didn't play those.

However, generally speaking, it's a great challenge for any author, screenwriter, or gamewriter to "one-up" with a sequel. In all the movies I've watched, books I've read, games I've played, very rarely does the sequel measure up to the original.

That has more to do with aesthetics, though, than actual game or story board. It has also has to do with the fact that the audience just does NOT like change. And the inherent part of a sequel is the embracing of change.

For instance, I almost did not get past the fact that you-know-who died at the beginning of Bourne Supremacy. I just about ejected the disk right then and there.

The players are NOT everybody. Because of companions. It's high time to think outside the box WoW and WoW-like games have stuffed us in, don't you think?
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

Gungan's Avatar


Gungan
04.07.2012 , 11:35 PM | #466
Quote: Originally Posted by JeramieCrowe View Post
Well...I can't comment on DA or DA2. I bought DA, played 30 minutes, was disgusted that I couldn't turn off all that awful blood, and took it back. So, I didn't play those.

However, generally speaking, it's a great challenge for any author, screenwriter, or gamewriter to "one-up" with a sequel. In all the movies I've watched, books I've read, games I've played, very rarely does the sequel measure up to the original.

That has more to do with aesthetics, though, than actual game or story board. It has also has to do with the fact that the audience just does NOT like change. And the inherent part of a sequel is the embracing of change.

For instance, I almost did not get past the fact that you-know-who died at the beginning of Bourne Supremacy. I just about ejected the disk right then and there.

The players are NOT everybody. Because of companions. It's high time to think outside the box WoW and WoW-like games have stuffed us in, don't you think?
Why? Companions are little more than pets. It's a pretty safe bet that most people use the companion that compliments their class bets, not whose personality they like the most. They are nice to have, but just so I can solo Heroic quests because lord knows there's no real people around to group with.

Furthermore, they have such minor bit parts that they may as well not exist. Get 2000 rep? Have a convo on the ship. Get 4000 rep, have a convo on the ship? Get 6000 rep, go on one mission if it's one of the companions that has a mission, otherwise they go off to solo it themselves. Who the hell cares? Bringing a different companion to the same quest doesn't change the outcome of events.

Your companions have zero impact on the world, just like you.

Also, see my edit above.

It's not about "one-upping" themselves in a sequel. It's a clear decline in quality in gameplay mechanics. They keep jamming story down people's throats, while tearing out deep gameplay mechanics. That's not what people liked about BioWare games in the first place, it was always the gameplay first, story second.

Side note, DA2 sucked because it only had one environment and eliminated a lot of the RPG character development and tactical combat from the first game. They changed it to more of an action/adventure combat instead of iso-view tactical control.

It wasn't a bad game in general, and probably would have been pretty well received if it came out under a different name from another studio.

samht's Avatar


samht
04.07.2012 , 11:37 PM | #467
Quote: Originally Posted by JeramieCrowe View Post
I don't know what to tell you. I run everything on high except antialiasing (which is OFF because there really isn't a big difference with it on high or off. There is very little jaggedness anyway). And I have zero FPS issues no matter where I go or what I do.

*shrugs*
same here I have everything set to high except Anti-A.

My system
window 7 64-bit
AMD Phenom II X^ 1055T
6GB of Ram
ATI Radeon HD 5800 series
What's up with the no LFG and LFR

JeramieCrowe's Avatar


JeramieCrowe
04.07.2012 , 11:48 PM | #468
Quote: Originally Posted by Gungan View Post
Why? Companions are little more than pets. It's a pretty safe bet that most people use the companion that compliments their class bets, not whose personality they prefer. They have such minor bit parts that they may as well not exist. Get 2000 rep? Have a convo on the ship. Get 4000 rep, have a convo on the ship? Get 6000 rep, go on one mission if it's one of the companions that has a mission, otherwise they go off to solo it themselves. Who the hell cares?
It's all a matter of perspective. You're viewing from a game perspective, I view it from a first-person roleplay, story perspective. After all, that's why I play and love BioWare games. The 3PS aspect of the gameplay is the awesome part. I wouldn't be as happy if it was just an interactive cinematic like FF XIII.

Quote: Originally Posted by Gungan View Post
Your companions have zero impact on the world, just like you.

Also, see my edit above.
If you choose to view it that way, sure. I can't change your mind. That's totally up to you.

Quote: Originally Posted by Gungan View Post
It's not about "one-upping" themselves in a sequel. It's a clear decline in quality in gameplay mechanics. They keep jamming story down people's throats, while tearing out deep gameplay mechanics. That's not what people liked about BioWare games in the first place, it was always the gameplay first, story second.
There are many, including myself, who play BioWare games for story first. BioWare has made NO ATTEMPT to hide the fact that TOR is for those players. If you're not one, it's not your fault. But nor is BioWare lacking anything. It's just a difference. No one's "wrong"...

Quote: Originally Posted by Gungan View Post
Side note, DA2 sucked because it only had one environment and eliminated a lot of the RPG character development and tactical combat from the first game. They changed it to more of an action/adventure combat instead of iso-view tactical control.

It wasn't a bad game in general, and probably would have been pretty well received if it came out under a different name from another studio.
Possibly. Again, I can't comment. Didn't play. Too much needless, unnecessary blood that you couldn't turn off in Options...
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight

spectreclees's Avatar


spectreclees
04.07.2012 , 11:49 PM | #469
No because the game has a lot of potential. I will not unsub, the amount of content they can and will dish out is extrodinairy. Space Battles (PvP) ,Vehicle PvP, Capital City raids, Planet Contest. The skys are not the limit in this game... Space is.
Referral link for 7 days of free game time and a starter pack.

JeramieCrowe's Avatar


JeramieCrowe
04.07.2012 , 11:50 PM | #470
Quote: Originally Posted by spectreclees View Post
No because the game has a lot of potential. I will not unsub, the amount of content they can and will dish out is extrodinairy. Space Battles (PvP) ,Vehicle PvP, Capital City raids, Planet Contest. The skys are not the limit in this game... Space is.
Like!!
Allix Crowe - Vanguard Trooper -/- Ethavan Crowe - Smuggler Gunslinger -/- Malrath Crowe - Powertech Bounty Hunter -/- Boslo - Jedi Knight Sentinel -/- Jiao-gen Pall - Jedi Knight Guardian -/- Landen Tanarr - Jedi Consular Sage -/- Vaelyth Kinti-kaar- Sith Warrior Juggernaut -/- Oteln'erose'thu - Imperial Agent Sniper -/- Zandur Tuum - Cathar Knight