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No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

Valkirus's Avatar


Valkirus
04.07.2012 , 08:42 PM | #521
Quote: Originally Posted by Blackardin View Post
I have to agree. I had to beat people off with a stick prior to cross server. I had no problems and it absolutely helped with finding good players for both dungeon runs and guild recruitment. Many of the guildies that we ran with were originally pugs. Be polite. Help that guy that was learning his class. Cary a group or two. It paid off greatly.

I'm not against random LFGs in this game. I should make that clear. I'm against cross server LFGs.
So what are you going to do with cross server PVP for Warfronts when it comes in 1.3 update? Or do you PVP?

By the way..what you said can still work with a cross server LFG. Or do you miss not having so much spotlight on you as a tank on your server..is that it? With a good guild which runs a lot of content together..you can still have that spotlight you know?
Trust is something which is earned.

Rapunzel's Avatar


Rapunzel
04.09.2012 , 06:39 AM | #522
I cancelled my account this week because I'm tired of sitting in chat spamming "50 Jug LFG HM <xxxxx>". A dungeon/flashpoint in-game group finder would fix this situation for me like in other games. I love the game and would like to continue playing it. However, I'm not going to waste my time and money looking for a group. It just gets old.

I hope they add it soon so I can come back and try it out.

Valkirus's Avatar


Valkirus
04.09.2012 , 07:07 AM | #523
Quote: Originally Posted by Rapunzel View Post
I cancelled my account this week because I'm tired of sitting in chat spamming "50 Jug LFG HM <xxxxx>". A dungeon/flashpoint in-game group finder would fix this situation for me like in other games. I love the game and would like to continue playing it. However, I'm not going to waste my time and money looking for a group. It just gets old.

I hope they add it soon so I can come back and try it out.
I understand how you feel. And they will continue to lose subs as time goes by until they do something to help many players get access to end game content for PVE. And if PVP turns out the best way to do group runs, then I will not be around for the long run ether.
Trust is something which is earned.

Orizuru's Avatar


Orizuru
04.09.2012 , 07:08 AM | #524
Quote: Originally Posted by Blackardin View Post
What would be the odds of getting a group outside of this, if this becomes the default means by which grouping is formatted? The game will turn just as Wow did. Like a vacuum, it will suck everyone in, whether they want this or not, being sucked in. That has already been demonstrated.

We saw what occurred. We saw the "gogogogo" attitude to where it became not about grouping but single focus of single players with no regard for others and no accountability for their actions. We saw the results with the shortage of tanks (because tanks began to refuse to do them) and queue lines extending to 30 to 45 minutes for dps.

All the problems that ended up there will end up here. That is what I was speaking of in regard to the instant gratification mentality that looks no further then their nose. A cross server LFG will add a great deal of negative with no positive over the long haul. It is not the solution and it is very short sighted considering the data at hand.
Tanks didn't stop queuing simply because of the effects of cross server grouping. It may have contributed some, but most of the chatter on the tanking forums at that time spoke more to the fact that after you had tanked a certain number of random dungeons you no longer needed Valor Points or gear drops. When the majority of tanks had all their gear, they stopped queuing. You can't just say they stopped queuing because of the cross server queues. In fact, that was probably the least used excuse for why tanks stopped queuing. It all came down to the fact that there just wasn't any reason for tanks to queue anymore once they got all the VP and gear they needed.

It's also important to remember that the "gogogo" attitude existed long before the cross server grouping features were implemented. You can ignore this fact if you want to, but it doesn't make the idea that this attitude was created by the LFD any less foolish.

ferroz's Avatar


ferroz
04.09.2012 , 07:18 AM | #525
Quote: Originally Posted by Blackardin View Post
Please do not edit my posts.
eh, if you post blatantly false things, then I'm going to correct them. I may quote you verbatim and post a response, or I may quote you, fix the error in that quote and then note that I've done so.


Quote: Originally Posted by Blackardin View Post
What would be the odds of getting a group outside of this, if this becomes the default means by which grouping is formatted?
100%, if that's what you actually want. If you don't want to ever group with random people in wow, you can be just like my friends and guildies in that game that never group with random people and have groups every night that they play (unless they don't want to run them)

You'll even be able to pug with people, unless the people that prefer this sort of grouping to xserver are a vanishingly tiny minority... do you think that you're in a vanishingly tiny minority?

Quote:
We saw what occurred.
Obviously not... clearly you decided that lfd was to blame and saw what you wanted to see.

Quote:
We saw the "gogogogo" attitude to where it became not about grouping but single focus of single players with no regard for others and no accountability for their actions.
The game was like that in 3.2; it was like that in 3.1 and it wasn't new even then; this isn't something that started happening in 3.3 when they added xrealm lfd.

Quote:
We saw the results with the shortage of tanks (because tanks began to refuse to do them)
No, the shortage of tanks that happened periodically were caused by
  1. the tank/heal/dps ratios in raids (particularly 25 man raids during wotlk)
  2. the fact that there wasn't any reason for most people people to run heroics at that point... they had their badge gear already.

in both cases there wasn't suddenly a dearth of tanks... there was a pretty minor decrease in the amount of tanks available and a corresponding minor increase in the queue times for dps (5-10 minutes-ish).

Quote:
queue lines extending to 30 to 45 minutes for dps.
Finding a group took longer than that on average pre-lfd and even then required sitting in dalaran to do it, watching general/trade like a hawk.

of course, if you weren't actually pugging pre-lfd and were instead running with friends/guildies consistently, you wouldn't have noticed that

Quote:
All the problems that ended up there will end up here.
You haven't actually mentioned any problems that were caused by the lfd in wow... as is pretty standard for these threads: you've mentioned problems that wow has that predate lfd and then blame them on the lfd.

Darkulous's Avatar


Darkulous
04.09.2012 , 07:34 AM | #526
Your guild is your community. If a X-LFD destroyed your community than it wasn't much of one to begin with.

Even if a X-LFD is put in place here I'm still going to group up with my friends and Guildies first. But there are times when friends and Guildies are not always online and I want to run some FP's. There is no REAL downside to adding a feature that allows you to PLAY the game.

As for running into dirtbags on LFD? I don't take people like that seriously so I got no problem dealing with them.
Ebon Hawk
Imperial
Bobba'Fat - BH

Blackardin's Avatar


Blackardin
04.09.2012 , 07:47 AM | #527
Quote: Originally Posted by Valkirus View Post
So what are you going to do with cross server PVP for Warfronts when it comes in 1.3 update? Or do you PVP?
Not against it for PvP. PvP is a whole different ballgame (I've often made the contention that they do not even belong in the same game). Yes, I've run a million battlegrounds in wow. They are furballs. There is no communication, no need for team play, no common goal distinctly defined and required to accomplish the goal at hand.

Quote:
By the way..what you said can still work with a cross server LFG. Or do you miss not having so much spotlight on you as a tank on your server..is that it? With a good guild which runs a lot of content together..you can still have that spotlight you know?
I'm not going to address this childish comment. If you have something to put forward as a point of contention then I'll discuss it. ;p

Blackardin's Avatar


Blackardin
04.09.2012 , 07:59 AM | #528
Quote:
Tanks didn't stop queuing simply because of the effects of cross server grouping.
I lived on the tank boards. :P

They absolutely did. Many, like myself, still ran them for gear, but only with friends and guild groups. The "chatter" was as bad as the negative posts we see here and all of it was in regard to the quality of dps. Further was the many posts from new tanks that were depressed at the way in which they were treated, dps stealing gear, dps pulling and pushing them through, or kicking them etc.

The shortage was the absolute result of older skilled tanks having enough, and younger inexperienced tanks being discouraged by idiots.

Quote:
It may have contributed some, but most of the chatter on the tanking forums at that time spoke more to the fact that after you had tanked a certain number of random dungeons you no longer needed Valor Points or gear drops. When the majority of tanks had all their gear, they stopped queuing.
If that were the case, would it not extend to everyone? When dps got their gear they would stop queuing? Where there were more dps required then tanks, there would have been a dps shortage, not a tank shortage. The point is that every class was in the same boat, the parameters are the same for every class, every class would need or not need gear, why did only tanks stop running them? The argument does not make sense.

Quote:
It's also important to remember that the "gogogo" attitude existed long before the cross server grouping features were implemented. You can ignore this fact if you want to, but it doesn't make the idea that this attitude was created by the LFD any less foolish.
Name calling, or accusing someone of being foolish does not validate ones argument. It is childish. lets not go there.

Now, I played the game, grouped, raided and never once heard that saying until a few months after LFG. The reason it was not was reputation. There were consequences for one's actions and people had a choice as to who they grouped with. Unless you can prove conclusively that this attitude existed before the LFG then we have to consider this conjecture.

ferroz's Avatar


ferroz
04.09.2012 , 08:09 AM | #529
Quote: Originally Posted by Blackardin View Post
I lived on the tank boards. :P
So, you got to hear what a tiny fraction of 1% were saying... that doesn't really say anything about the game as a whole.

Quote:
If that were the case, would it not extend to everyone? When dps got their gear they would stop queuing?
the dps outnumber the tanks; the tanks also run more dungeons per time unit because
  • they get asked to run them for guildies for the fast queue, so wind up doubling up compared to some dps.
  • they get instant queues and could run ~2 times (or more during wotlk) as many dungeons as a dps could in the same amount of time.

Quote:
Name calling, or accusing someone of being foolish does not validate ones argument. It is childish. lets not go there.
pretending to be aggrieved when someone points out that posting a blatant falsehood makes you look foolish doesn't actually help your counter argument.

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Now, I played the game, grouped, raided and never once heard that saying until a few months after LFG.
Maybe you should have tried pugging a bit more

Quote:
The reason it was not was reputation. There were consequences for one's actions and people had a choice as to who they grouped with.
Myth, as folks have pointed out in dozens have posts.

Blackardin's Avatar


Blackardin
04.09.2012 , 08:13 AM | #530
Quote:
eh, if you post blatantly false things, then I'm going to correct them. I may quote you verbatim and post a response, or I may quote you, fix the error in that quote and then note that I've done so.
True, but you must first prove them "blatently false" beyond your assumption. You did not. That is why I reproved you.

The rest of your argument is more or less conjecture.

My point is that LFG will not solve the problem that you and others are arguing that it will. It's been proven. It will cause more problems then it will solve. That has been proven. All the cometary in the world will not change that.

LFG is just a lazy, instant gratification tool for exactly the type that will be the cause of the problems that will result. In short, they are demanding their own petri dish from which to fester and grow.

The way to solve the problem is to motivate people to group. In short, make it worth it. The reason it was hard to group when leveling is because there was no advantage to it. It took more time, gave less rewards, and less experience. The reason it was easys to get HMs is because they were worth it.

There are far better ways to accomplish the goal here. Server mergers and transfers to increase population levels. Sever wide LFG tool. Universal summoning. Create an environment of reward that will motivate players to group. Intertwine the crafting system with dungeon grouping. Create a more defined means of progression.

Doing that will both solve the problem and enhance the game. Cross server LFG is a canard. It is a short cited and lazy band-aide fix that will eventually deteriorate rather then enhance the community overall.