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No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

Blackardin's Avatar


Blackardin
04.07.2012 , 05:34 PM | #511
Quote: Originally Posted by ferroz View Post
No, it's indicative of the fact that if you don't want to use it, you don't have to...

Oh, I'm concerned about long term negative effects on the game.

Cross server lfg doesn't have those though.
What would be the odds of getting a group outside of this, if this becomes the default means by which grouping is formatted? The game will turn just as Wow did. Like a vacuum, it will suck everyone in, whether they want this or not, being sucked in. That has already been demonstrated.

We saw what occurred. We saw the "gogogogo" attitude to where it became not about grouping but single focus of single players with no regard for others and no accountability for their actions. We saw the results with the shortage of tanks (because tanks began to refuse to do them) and queue lines extending to 30 to 45 minutes for dps.

All the problems that ended up there will end up here. That is what I was speaking of in regard to the instant gratification mentality that looks no further then their nose. A cross server LFG will add a great deal of negative with no positive over the long haul. It is not the solution and it is very short sighted considering the data at hand.

Blackardin's Avatar


Blackardin
04.07.2012 , 05:35 PM | #512
Quote: Originally Posted by ferroz View Post
Fixed that for you.
Please do not edit my posts. If you want to have an adult conversation, then post your contention, demonstrate how it will not negatively affect the game, how it will reduce queue times so as to contradict the veracity of my contention based on the data at hand.

Blackardin's Avatar


Blackardin
04.07.2012 , 05:57 PM | #513
Quote:
That isn't the case anymore. DPS queues for endgame content these days run around 20 mins off peak, they are even shorter for leveling content. With SWTOR, I gave up looking for groups and just grind out quests solo.
You are talking about brand new content that everyone needed. I can't remember waiting more then five minutes for the new Troll dungeons, not sure why you were waiting 20+. It was the same with all new dungeons, but once the zerg moved on, once the tanks were geared, it changed dramatically. Do you remember the constant and continual posts about "tank shortage"?

Likewise with this game. I'm having no trouble finding groups for HMs. When I log on general chat is filled with requests because it is current content. If there are none, I make one. Leveling my alt it took no time to gather a group for friends or shadow with less then 30 on Drumond Kaas yesterday.

We can agree to disagree, but I'm enjoying this far more then I did Wow, which is why I'm here. As a raid tank, I stopped grouping in wow except for guild runs because I quickly (as did most tanks) got tired of dps idiots that were randomly assigned to my groups, that had no idea of their job, how to play in groups because they were weened on the random dungeon finder (remember all the posts about "DPS sucks?". I continued with my dps alts out of need, but only as long as I had to, but it was far less fun then I'm having now.

In short, there are far better means by which to enhance the grouping experience. True, they are taking far too long to address it on low population servers, but LFG is not at all the answer. My opinion based on experience with the prototype used in Wow.

Blackardin's Avatar


Blackardin
04.07.2012 , 06:02 PM | #514
Quote:
I switched my deathknight to a tank main spec after lfd, and leveled my druid first as a tank and then in my 30s and up as a healer. Ultimately the druid wound up a main spec heal and the deathknight has gone was tank*. I pretty much exclusively ran the druid as a healer and the dk as tank in pugs, and I had no problems with either.
Lots of people began doing this to gear their dps. Plenty of posts with people complaining about tanks "stealing" dps gear that only added to the problem with LFG in Wow.

What you were doing was to find a "work around" for a failed system, not participating in a solid, problem solving system.

Blackardin's Avatar


Blackardin
04.07.2012 , 06:07 PM | #515
Quote:
For me I pay attention to everyone. It's a combination of how they play, interact with the group and react to situations (game mechanics & social). Saying guild only isn't for me. I prob got 2 people on my friends list that's in my guild when I was in WoW. My friends list was capped. People I met mostly inside a dungeon and we started chatting during or after the run. I understand the annoyances of PuGing but it's a great source of meeting new people and seeing how they play the game.

Right now Warzones are server only and I'm going to be sad when it goes cross server. I felt a connection with the players and that's going to be missed because that spark would be lost forever.
I have to agree. I had to beat people off with a stick prior to cross server. I had no problems and it absolutely helped with finding good players for both dungeon runs and guild recruitment. Many of the guildies that we ran with were originally pugs. Be polite. Help that guy that was learning his class. Cary a group or two. It paid off greatly.

I'm not against random LFGs in this game. I should make that clear. I'm against cross server LFGs.

Gungan's Avatar


Gungan
04.07.2012 , 06:13 PM | #516
Whatever. If they don't put in cross-server queueing, and they don't want to merge low pop servers, they're just going to see a bunch of servers die slowly on their own, and those lost subs won't come back.

tkinnunzero's Avatar


tkinnunzero
04.07.2012 , 06:23 PM | #517
Quote: Originally Posted by Blackardin View Post
The game will turn just as Wow did. Like a vacuum, it will suck everyone in, whether they want this or not, being sucked in. That has already been demonstrated.
This is not a bad thing. In WoW you can queue by yourself, be grouped with 4 other random players and be in a dungeon in 15 minutes.

Or you can queue with a tank from your guild, be grouped with 3 other random players and be in a dungeon as fast as the tank queue happens to be at that moment.

Or you can queue with 4 other guild members or real-life friends, be grouped with 0 additional strangers and be in a dungeon as soon as everyone is ready.

The system just works, just like one expects and it helps you group with just the people you want to. There is no downside to a properly implemented LFG system.

thornka's Avatar


thornka
04.07.2012 , 06:25 PM | #518
I dont know where people get this "Sense of server community being lost" thing.

No one even talks on general chat ever on my server. What community? The only community I see is naked people dancing near the PVP terminal.
I AM A STABBING ROBOT.

Bluerodian's Avatar


Bluerodian
04.07.2012 , 06:31 PM | #519
Quote: Originally Posted by thornka View Post
I dont know where people get this "Sense of server community being lost" thing.

No one even talks on general chat ever on my server. What community? The only community I see is naked people dancing near the PVP terminal.
Good I'm not the only one who sees it. When people start nattering on about "Community" I ask, "What community?"
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

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Mezla's Avatar


Mezla
04.07.2012 , 07:00 PM | #520
Quote: Originally Posted by Blackardin View Post
What would be the odds of getting a group outside of this, if this becomes the default means by which grouping is formatted? The game will turn just as Wow did. Like a vacuum, it will suck everyone in, whether they want this or not, being sucked in. That has already been demonstrated.

We saw what occurred. We saw the "gogogogo" attitude to where it became not about grouping but single focus of single players with no regard for others and no accountability for their actions. We saw the results with the shortage of tanks (because tanks began to refuse to do them) and queue lines extending to 30 to 45 minutes for dps.

All the problems that ended up there will end up here. That is what I was speaking of in regard to the instant gratification mentality that looks no further then their nose. A cross server LFG will add a great deal of negative with no positive over the long haul. It is not the solution and it is very short sighted considering the data at hand.

Attitude was always there. Nothing changed. That attitude is already present in SWTOR and there is nothing you can do about it.
Queues were only ever that long for dps for ZA/ZG and that was only because massive amount of players quit the game by that point.
And yet you still can't name a single decent negative. Not one.