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1.2 Hard Mode loot. Why raid when you can just run dailies?

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
1.2 Hard Mode loot. Why raid when you can just run dailies?

Raeln's Avatar


Raeln
04.03.2012 , 10:01 AM | #461
Quote: Originally Posted by Gavin_Darkl View Post
You can. You can RE the Gear, you can RE the mods. Then you can make them and sell them.
Taken from GZ's quote that you plastered in the thread:

"Many different mods can now be reverse engineered which will grant you a schematic to craft that mod. (This is not possible on armoring that carry a set bonus.)"

You cannot reverse engineer the armoring mod that carries a set bonus.

This means you cannot buy the armoring mod/hilt that makes the item have a raid level itemlevel (rating 140, 146, etc) from the GTN because they are not reverse engineer'able.

After 1.2, the raid exclusive loot will be the armoring mod - the piece which carries the set bonus.

Quote:
You are correct, however you can move the mods from Tier gear to Orange gear and keep the set bonus.
Yes, but you must be present in the raid and win the token to get the gear to pull the armoring mod with the set bonus out of first.

Chewpaco's Avatar


Chewpaco
04.03.2012 , 04:27 PM | #462
Quote: Originally Posted by GravityKills View Post
I think this is a horrible idea...3 sets of gear depending on what you want to do?

So to enjoy everything the game offers - solo content, raid content, pvp content - I now need 3 seperate sets of armors just for the content.

I am a casual player, and what you elitist raiders tend to forget is that most "Casual" players are not casual by choice. I am married with 2 children, I work full time and my wife works part time & school full time.

I cannot commit to a raid guild, I would love to! I'd never make the cut, if my wife demands my attention on Friday night - I can't tell her sorry hun i've got a raid to go to (well maybe a few times, but i'd be pushing my luck after awhile).

If you think casual players are like YAY! I don't have to raid I can just do dailies over and over that is entirely more time consuming and less enjoyable you are incorrect. In fact i'll probably get burned out with this method before completing an entire raid set as is.

At the same time I don't want to spend all that time doing solo/dailies for gear that only makes me a stronger solo player...that is just silly. What if my wife takes the kids out for the day, zomg free game day I want to try to join a raid...oh wait i've only got this silly solo gear i've been working on for 6months tehehe nevermind.

This is just 1 example of reality, other people have more time to commit and less responsibilities...and at times I envy you people. I also enjoy pvping, again I've already got to collect seperate sets for pvp/pve - adding yet another set to solo is just not a good idea.

Also, raid gear not being good for solo pve content? It goes both ways, if I can down the hardest bosses in game yet my gear is a let down for solo PVE content? That makes no sense to me...
Very good points.

Another way that BW could solve this problem if Raiders are so intent on having vastly superior gear, since it should only be available from a raid:

Add an item slot that is STRICTLY a resist slot. The only time you will face an encounter that requires say a UNIVERSAL RESIST, is within a riad. Have an encounter specific debuff going off the entire time you are engaged in the encounter, and if you can't meet the resist check, then you suffer too much damage.

This item would be useless in PvP. It would be useless in PvE content, outside of the raid zone. The only way you could acquire these progressive resist items is through defeating bosses in raids. It allows for meaningful progression - instead of hampster wheel grind. It works as a Key/Flagging system.

Gavin wouldn't like this though. When he uploads his dps data with another player that has exact stats, from gear acquired in a different way, he might be "out performed", and exposed that a casual player that doesn't raid all that much, may in fact be more situationally aware, quicker with his dps/heal rotations, and quite possibly a "better player"

It eliminates hampster wheel grinding raiders from out performing casuals based on gear alone.

It allows for the accomplishment of defeating a Boss to stand on its' own merrit, and a meaningful step of progression based raiding.

DarthBloodloss's Avatar


DarthBloodloss
04.03.2012 , 06:55 PM | #463
Quote: Originally Posted by ValaxDarkseer View Post
1.2 PvE Gear:

"Campaign" hard Raid Gear is Rating 146 (Mod Slot 61)
"Blackhole" Corellia Commendation Gear is Rating 146 (Mod Slot 61)

Whats the point of raiding in SWTOR when I can just run some faceroll dailies and get "hard mode" raid gear.

Raiding in this game keeps getting worse not better. GW2 out yet?
I didnt bother reading the other 46.9 pages, but you get daily comms from the Corellia dailies, not BH comms.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Phasend's Avatar


Phasend
04.07.2012 , 11:46 AM | #464
well gavin at 37 loss subs for swtor from casuals so far just from me. 4 returns of game from last weekend till today from new players i almost got to join had them buy diablo 3. 1 return of horrible swtor mouse and keypad. so i almost got your 60 accounts in about a week just talking to people that where not in raid guilds. so enjoy.

Alcarinn's Avatar


Alcarinn
04.07.2012 , 12:11 PM | #465
Ok guys lets explain something 1st.

In this game we have stat called PRESENCE? Right?

And what does Presence do? Buffs COMPANIONS Right?

So let solo gear from dailies give daily commendetation that gives 80% of Raid gear stats (Aim etc) and XY amount of presence so those who ONLY PvE solo content would have worse gear than those who do raid content.

This WOULD achieve multiple things.

1. Solo players will advance gear
2. Raid gear would be ''show off'' and statement that ''You COMPLETED some part of content''
3. Raiders are ''happy'' or happier atleast

Why do we have presence then if not for such usage. Presence is a freaking SOLO stat.... or duo at most...

Leave raid gear for raiders and people who do group content and give solo players presence gear for their trigger happy solo playing with companions.
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krinaman's Avatar


krinaman
04.07.2012 , 01:41 PM | #466
Quote: Originally Posted by Alcarinn View Post
This WOULD achieve multiple things.

1. Solo players will advance gear
2. Raid gear would be ''show off'' and statement that ''You COMPLETED some part of content''
3. Raiders are ''happy'' or happier atleast
What it doesn't achieve is:

1 - Giving players multiple paths to the same destination allowing players to freely move back and forth between those paths. I.E. I can't raid for the next month due to RL stuff. But I would like to stay up to date gear wise with my guild mates. So a month from now when I can raid I don't have any raid gear. Same goes for alts. I wouldn't mind having my alt raid ready so if needed I can bring him in to a raid. etc.

2 - Balance between the playstyles. Your solution treats raiders as something special while soloiers get gear that at 80% is probably worse than 50 greens.

3- Happiness for everyone. Your solution is all about making raiders happy. That's not a solution.

Alcarinn's Avatar


Alcarinn
04.07.2012 , 03:06 PM | #467
Quote: Originally Posted by krinaman View Post
What it doesn't achieve is:

1 - Giving players multiple paths to the same destination allowing players to freely move back and forth between those paths. I.E. I can't raid for the next month due to RL stuff. But I would like to stay up to date gear wise with my guild mates. So a month from now when I can raid I don't have any raid gear. Same goes for alts. I wouldn't mind having my alt raid ready so if needed I can bring him in to a raid. etc.

2 - Balance between the playstyles. Your solution treats raiders as something special while soloiers get gear that at 80% is probably worse than 50 greens.

3- Happiness for everyone. Your solution is all about making raiders happy. That's not a solution.
So tell me do you/we have multiple paths to lvl at lvl 1? Or do we all have to kill mobs do quests?

You cant should not have multiple paths always.... there should be UNIQUE things per path of progression for every path people choose and it needs to be big enough so people go for it.

Its not the same if you climb Mount Everest or go infront picture of Mount Everest... We cant say they should both end with same results aka you being on the Mount Everest...

This is wrong thinking!
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krinaman's Avatar


krinaman
04.07.2012 , 03:43 PM | #468
Quote: Originally Posted by Alcarinn View Post
So tell me do you/we have multiple paths to lvl at lvl 1? Or do we all have to kill mobs do quests?
Yes, we do.

We can solo, we can group, we can do quests, we can just kill mobs. By level 10 we add PvP and instances that are optional as well.

Quote:
You cant should not have multiple paths always.... there should be UNIQUE things per path of progression for every path people choose and it needs to be big enough so people go for it.
I can deal with "UNIQUE". The problem starts when "UNIQUE" means raiders get the best gear.

Quote:
Its not the same if you climb Mount Everest or go infront picture of Mount Everest... We cant say they should both end with same results aka you being on the Mount Everest...
Ah yes, the raiders do epic amounts of "work" and therefore "earn" the gear while soloing is easymode welfare gear argument.

However, in this case the soloiers are putting in far more effort.

But back to your analogy, there is two main routes up Mt Everest. The north ridge or southeast ridge. Taking either path is worthy of the same reward.

The "wrong thinking!" is that raiders are somehow special.

Alcarinn's Avatar


Alcarinn
04.07.2012 , 03:56 PM | #469
Quote:
Yes, we do.

We can solo, we can group, we can do quests, we can just kill mobs. By level 10 we add PvP and instances that are optional as well.
YES exactly, you can JUST kill mobs but that wont give you THE SAME gear as finishing quest will is that right?

Quote:
I can deal with "UNIQUE". The problem starts when "UNIQUE" means raiders get the best gear.
It should be the best gear for raiding in the 1st place... if best gear for raiding means best gear for PvE thi is not my fault... they can put so much presence on so Companions will make you more powerful than people in Raider gear and companion

Example

Raider geared + Raider geared Companion is less power than Presence geared player and presence geared companion

See how simple it is?

Quote:
Ah yes, the raiders do epic amounts of "work" and therefore "earn" the gear while soloing is easymode welfare gear argument.

However, in this case the soloiers are putting in far more effort.
No you dont put in more effort... by plain logic harder thing is what less peopel can achieve is that right?

Thats the bottom line in general while it never applies to 100% of achievements it surely applies to this one...

If raiding would be less ''hard'' work everyone would do it but many simple cannot afford time and coordination and organisation to achieve this thus it is ''hard'' for them neverminding the reasons the bottom line is they CANNOT achieve it

Soloers put ZERO effort... i soloed all my time on my 1st server 1-50 excluding 2 flashpoints and 1 heroic on tattoine and there was 0 effort everything is so easy in this game it hurts me to play it.

The only thing soloer puts in is time and even then the time is by his choosing and is not coordinated with noone but himself and his life where raiders need to coordinate with alot of things.

Quote:
But back to your analogy, there is two main routes up Mt Everest. The north ridge or southeast ridge. Taking either path is worthy of the same reward.
It is worthy, but if 2 people will go the same time 1 goes the ''easy'' way other the hard one who will get praised more?

Quote:
The "wrong thinking!" is that raiders are somehow special.
The wrong thinking is that soloers are somehow worth the same as those who group and coordinate themselves with relatively high amount of other players.

There should be the difference... If you can coordinate your gameplay to overcome content that requires you to fix your life around it you should get higher rewards...

Problem is because ''soloers'' or casuals or whatever you want think they shouldnt SACRIFICE ANYTHING tand get WHAT those who would SACRIFICE something get.

Thats the problem... If you have familly kids ok have them someone chose to dedicate life to a game why shouldnt he have more and better gear ingame than you?
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krinaman's Avatar


krinaman
04.07.2012 , 04:27 PM | #470
Quote: Originally Posted by Alcarinn View Post
YES exactly, you can JUST kill mobs but that wont give you THE SAME gear as finishing quest will is that right?
You can get the same gear or better since gear drops from mobs. Plus you get the same quest rewards whether you solo them or group up for them. This despite the fact that doing them in a group is easier.

Quote:
It should be the best gear for raiding in the 1st place... if best gear for raiding means best gear for PvE thi is not my fault... they can put so much presence on so Companions will make you more powerful than people in Raider gear and companion
So you would be good with gear that suffered an -80% penalty if used outside of raids then?


Quote:
No you dont put in more effort... by plain logic harder thing is what less peopel can achieve is that right?

We complete both hard mode raids in under 3 hours. Netting us an average of 3 pieces of rakata gear each. By comparison it takes a week of dailies to earn a single rakata piece.


Quote:
Soloers put ZERO effort... i soloed all my time on my 1st server 1-50 excluding 2 flashpoints and 1 heroic on tattoine and there was 0 effort everything is so easy in this game it hurts me to play it.
We aren't talking about soloing from level 1 to 50. We are talking about end game soloing that can be made every bit as hard as raiding. Plus it takes the same amount of effort to solo as raid. You need to log in, spend time in front of a computer, and push buttons.

Quote:
It is worthy, but if 2 people will go the same time 1 goes the ''easy'' way other the hard one who will get praised more?
That's the sad part, some raiders actually think people praise them....

Quote:
Problem is because ''soloers'' or casuals or whatever you want think they shouldnt SACRIFICE ANYTHING tand get WHAT those who would SACRIFICE something get.
****! sacrifice? Seriously? It's a game. What sacrifice are you putting into raiding? Seriously?

Quote:
Thats the problem... If you have familly kids ok have them someone chose to dedicate life to a game why shouldnt he have more and better gear ingame than you?
Wow, simply, wow.