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FULL resolve yet still getting pulled into fire, getting

STAR WARS: The Old Republic > English > PvP
FULL resolve yet still getting pulled into fire, getting

upzie's Avatar


upzie
04.07.2012 , 08:49 AM | #51
Quote: Originally Posted by Hyfy View Post
When you have swathes of people saying that they are seeing the same thing, then there tends to be a really good chance that something ain't right. And to just blindly say "I didn't see it, it didn't happen!" is just ridiculously naive. Are you going to tell me next no one landed on the moon becasue you didn't see it in person or they didn't FRAPS it?
Technicaly it was "Frapsed"

And alot of ppl claim they've seen ghosts, mermaids, ufo's, lochness etc.

Just saying.
Upzie, Assassin | Disciples of Zédupz | Tomb of Freedon Nadd
I'm proberly better than you

Kaarsa's Avatar


Kaarsa
04.07.2012 , 08:53 AM | #52
Quote: Originally Posted by Hyfy View Post
When you have swathes of people saying that they are seeing the same thing, then there tends to be a really good chance that something ain't right. And to just blindly say "I didn't see it, it didn't happen!" is just ridiculously naive. Are you going to tell me next no one landed on the moon becasue you didn't see it in person or they didn't FRAPS it?
ok, I will bite and answer again

1. They actually "frapsed" landing on the moon, you know? And maybe you know that Russians "fake-frapsed" their landing? (this is offtopic ofc with a bit of joking)

2. I already said to you - amount of people who dont know even a little bit how resolve works and stating that they seen it not working is amazing. In most such topics, usualy already in the opening post there is a proof that poster dont know what he is talking about. You say you know how resolve works and I believe you. But those "swathes of people" mostly dont have the clue. What they think they saw is not a proof or indication for anything, besides their belief that they should not be CCed at all because it is not fun (again, a bit of sarcazm here).

3. One of the posters above mentioned that your attack can be resisted or dodged (depending on type) - maybe this is what happened? I dont know and regardless of your job history, I dont believe you are able to notice every single little detail of situation, we are all humans and we may miss something. Inability to accept that leads to failure. I have never seen resolve not working, but it does not mean it is impossible. This is a reason why I ask for video - not only because I have never seen that, but to be able to analize sistuation, confirm that it is a bug, report it, check if it is random or easily repetable and hopefuly make BW fix it ASAP, because IMO working resolve is one of the most important things in SW TOR pvp - it affects everyone.

LenrocNewDawn's Avatar


LenrocNewDawn
04.07.2012 , 08:56 AM | #53
Quote: Originally Posted by Hyfy View Post
SO yes I am very much aware of people who are rooted can't be pulled/pushed. I am aware that there are some clipping issues where the target won't get pulled all the way back to you. I didn't say that. I said where they are shrugging it off as if it didn't happen, which implies that there is no reason that they should be able to shrug it off yet they do. And leaving the only logical answer being "the resolve system has yet again proven its worthlessness."
Say what?? Rooted player can't be pulled or pushed? Oh, if they have resolve active they cannot be pulled/pushed by the enemy, but that has nothing to do with being rooted.
If you can't be bothered with presenting evidence to support your claims please don't bother us with your nonsense claims. Kaarsa did bother to test how resolve works and find values for most CCs so maybe you should go check that out. You'll find that your great situational awareness is enriched with some knowledge that you are lacking right now.
“Being defeated is often a temporary condition. Giving up is what makes it permanent.”

Kaarsa's Avatar


Kaarsa
04.07.2012 , 09:01 AM | #54
Quote: Originally Posted by Zintair View Post
I just don't feel roots should operate outside the resolve bar. I know Sever Force does and I'm not 100% but I believe other classes do as well. Snares are fine but if your character cannot fully operate I think it needs to be reflected ont he resolve bar. Granted I think roots should be LOW amount wise maybe 1/4ish.

Curious everyone's opinion.

Also Force Choke going outside Resolve. I dunno.

I also have an issue with Force Leap still allowing the Jugg/Guard to leap and root me when I pop Resilience. If I resist the ability it should put it on cooldown and negate it entirely. I can't Force Pull, it just blows a 45 second CD. Not sure if I can Sever Force on a Resilience'd target either but that should fail as well.


Probably gonna get flamed for that but whatever I think everyone should operate under the same mechanics.
All roots are outside of resolve mechanic. Force choke is part of resolve mechanic (I tested this personaly, force choke without set bonus gives 600 resolve, as 3 sec stun should, and is blocked by white resolve).

Force leap is considered (from what I know) as phisical attack, so it is not stopped by resilience/force shroud. Sever force on the other hand probably (I dont have a sage/sorc at all, so I may be wrong) is considered force attack, so it is probably blocked by resilience.

Now, should roots be part of resolve? In my opinion no, for 2 reasons.

1. It would break force charge/jet charge - without root on those abilities, target may just run away, negating gap-closing funcionality of those skills (you leap to the point where your target is in the moment of pressing skill button, not to the target itself)

2. In Huttball, tank-ballcarrier would be incredibly harder to stop, scoring would be easier and IMO this WZ would be much less fun (ofc, your opinion may vary)


Quote: Originally Posted by LenrocNewDawn View Post
Say what?? Rooted player can't be pulled or pushed? Oh, if they have resolve active they cannot be pulled/pushed by the enemy, but that has nothing to do with being rooted.
If you can't be bothered with presenting evidence to support your claims please don't bother us with your nonsense claims. Kaarsa did bother to test how resolve works and find values for most CCs so maybe you should go check that out. You'll find that your great situational awareness is enriched with some knowledge that you are lacking right now.
Actually, target that is rooted cant be pulled, you get error message saying something like "target cannot be moved" or something like this, never paid attention.

LenrocNewDawn's Avatar


LenrocNewDawn
04.07.2012 , 09:13 AM | #55
I'm pretty sure that I can knock back rooted players. About pull I very well may be wrong so, I stand corrected, sorry for the misinformation. In my defense I don't play an AC that can pull still .
“Being defeated is often a temporary condition. Giving up is what makes it permanent.”

Kaarsa's Avatar


Kaarsa
04.07.2012 , 09:16 AM | #56
Quote: Originally Posted by LenrocNewDawn View Post
I'm pretty sure that I can knock back rooted players. About pull I very well may be wrong so, I stand corrected, sorry for the misinformation. In my defense I don't play an AC that can pull still .
*makes a note* Try to test if you can knockback rooted player...May be difficult, because my friends sorc is not lev 50, so we cant spec him full madness to have root in something else than knockback

Zintair's Avatar


Zintair
04.07.2012 , 10:07 AM | #57
Quote: Originally Posted by Kaarsa View Post

1. It would break force charge/jet charge - without root on those abilities, target may just run away, negating gap-closing funcionality of those skills (you leap to the point where your target is in the moment of pressing skill button, not to the target itself)

2. In Huttball, tank-ballcarrier would be incredibly harder to stop, scoring would be easier and IMO this WZ would be much less fun (ofc, your opinion may vary)
That's funny haha those are two reasons I WANT them to be governed by Resolve.

No offense but you should be able to leap to the target but they should not be rooted if they are full resolve. It just feels like there is no reason a Guard or Jugg would ... NOT ... want to leap to a target. It doesn't feel right that such a power tool should not have a small pitfall placed in there. Just feels like there should be some "thought process" behind the choice to Leap.

And isn't the point of filling a resolve bar to then allow the person to get away? Whats the point of Resolve if you think a class should be able to stop people OUTSIDE those bounds.

Also in regards to resilience I resist the Leap. You sure the ability is physical in cast? I'll have to test more but I'm not so hung up on this TBH. I can deal with it.

and in regards to #2. If you've ever been in a VERY competitive Huttball both teams RARELY score. It has almost always come down to which team has the ball cause the score is tied.
Joriana Severblade - Jedi Guardian - Defense
Zintair Severblade - Jedi Shadow - Kinetic Combat
DYNAMITE GUILD

Swidgin's Avatar


Swidgin
04.07.2012 , 10:27 AM | #58
Quote: Originally Posted by Lrdprimus View Post
fixed anytime soon.

Not working as intended i hope.
Screen shot or it didn't happen!
Angry, Nasally kid with braces (VOICE) "I want my ARENAS BW!"

Kaarsa's Avatar


Kaarsa
04.07.2012 , 10:35 AM | #59
Quote: Originally Posted by Zintair View Post
That's funny haha those are two reasons I WANT them to be governed by Resolve.

No offense but you should be able to leap to the target but they should not be rooted if they are full resolve. It just feels like there is no reason a Guard or Jugg would ... NOT ... want to leap to a target. It doesn't feel right that such a power tool should not have a small pitfall placed in there. Just feels like there should be some "thought process" behind the choice to Leap.

And isn't the point of filling a resolve bar to then allow the person to get away? Whats the point of Resolve if you think a class should be able to stop people OUTSIDE those bounds.

Also in regards to resilience I resist the Leap. You sure the ability is physical in cast? I'll have to test more but I'm not so hung up on this TBH. I can deal with it.

and in regards to #2. If you've ever been in a VERY competitive Huttball both teams RARELY score. It has almost always come down to which team has the ball cause the score is tied.
I am not 100% sure about force leap, lets say 99%. It does white damage after all.

Resolve is not here to prevent being CCed, resolve is here to prevent being incapacitated (ie. unable to take any action). Even if you are rooted in the fire pit, you can still pass. It is a simple conclusion from the resolve design - it only stops things that prevent you from taking actions or force movement on you. Devs decided that being unable to move =/= being unable to act. I think it is working fine as it is.

There is already thought process in regards of using force leap - can my target immidiately reopen the gap (by for example knocking me off the ledge)? Do I have another way to close the gap? Will I be able to do anything after charging or will I be focused by 5 people and die in seconds? Or maybe I actually want to get focused by them, I will use my defensive CD and make them waste 10 seconds killing me while my team scores? Saying that there is no reason to no leap is not doing any good to your creditibility.

You say that currently huttball between even teams ends in 0-0 often. I say - very good, this is how it should be!

As I said, you are free to disagree, I just state my own opinion

Noctournys's Avatar


Noctournys
04.07.2012 , 10:45 AM | #60
Quote: Originally Posted by Kynesis View Post
Whether or not Resolve is working as intended, it fails to make any significant contribution to PvP.
SWTOR PvP is a total stun-fest, the plethora of stun/root/snare effects is just ludicrous.

Freshly soaked sea monkeys could design a PvP system with greater insight and capability than BW have achieved.
Yeah, the 12 seconds you can stay stunned in this game is OUT OF HAND i tell you.

Unlike, say, WoW or Rift where you can spend 30+ seconds not in control of your toon via rotating CCs and Diminishing Returns systems.

Resolve works fine. And it's FAR better thant he competition.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11