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why be a pure DPS when DPS tanks do more damage

STAR WARS: The Old Republic > English > PvP
why be a pure DPS when DPS tanks do more damage

finansjapp's Avatar


finansjapp
04.06.2012 , 05:43 PM | #141
Quote: Originally Posted by Varicite View Post
[COLOR="MediumTurquoise"]There is no clouding of the issue; we are trying to get you to understand a very simple point, that you seem to refuse to comprehend. That's fine, not everyone can understand the difference between meaningful damage and negligible damage.
I really dont think you understand this. There is no negligible damage. Damage is damage. You assume that just because some damage take a bit longer time to get out, it will be negligible.

This is a very flawed assumption.

My hybrid tank will kill my dps every single time. Except if my dps is lucky. Even though he will do less damage per second against a training dummy. Which some use to calculate dps meters.

So let me ask you. Why is this since my tank do negligible damage?

I will answer this question for you though, because it is quite simple. The equation have two parameters:

1. Offensive and defensive equipment and skills
2. Health

There is no time in this equation.

My tank has very superior defensive skills than my dps. It has also more health. My dps have more offensive capabilities, but it is very much lower than my tank have defensive capabilities. As such the damage they will do to eachother is about the same. hence my tank will win. This you see in the game also more often than not. Given equal circumstances.

Now I do not say this should not be so. Dont take it like that.

Then we can go to the group argument. Here you will have a lot of different setups. You can assume you have healers in X numbers, or tanks in X numbers etc etc. In these different situations my hybrid tank or dps will perform very differently.

But this is assumptions. The opening poster had an argument that a tank should not do more damage than a dps in a warzone. This is a very valid argument, because it happens. You can disagree and say that is fine, but it is still a valid argument.

Darth-Rammstein's Avatar


Darth-Rammstein
04.06.2012 , 05:54 PM | #142
op you are dumb, for example a dps specd jugg up against a dps mara of equal skill will never be as good damage wise....there are countless threads on this topic because of how much better they look in 1.2 compared to the jugg.
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Viliphied's Avatar


Viliphied
04.06.2012 , 05:55 PM | #143
Quote: Originally Posted by finansjapp View Post
I really dont think you understand this. There is no negligible damage. Damage is damage. You assume that just because some damage take a bit longer time to get out, it will be negligible.

This is a very flawed assumption.

My hybrid tank will kill my dps every single time. Except if my dps is lucky. Even though he will do less damage per second against a training dummy. Which some use to calculate dps meters.

So let me ask you. Why is this since my tank do negligible damage?

I will answer this question for you though, because it is quite simple. The equation have two parameters:

1. Offensive and defensive equipment and skills
2. Health

There is no time in this equation.

My tank has very superior defensive skills than my dps. It has also more health. My dps have more offensive capabilities, but it is very much lower than my tank have defensive capabilities. As such the damage they will do to eachother is about the same. hence my tank will win. This you see in the game also more often than not. Given equal circumstances.

Now I do not say this should not be so. Dont take it like that.

Then we can go to the group argument. Here you will have a lot of different setups. You can assume you have healers in X numbers, or tanks in X numbers etc etc. In these different situations my hybrid tank or dps will perform very differently.

But this is assumptions. The opening poster had an argument that a tank should not do more damage than a dps in a warzone. This is a very valid argument, because it happens. You can disagree and say that is fine, but it is still a valid argument.
Well, for the first 2/3 of your post in which you talk about 1v1, BW has stated that they cannot and will not balance around 1v1. So, yeah.

For the group argument, I have a 50 assassin tank, and a 50 scrapper scoundrel. My assassin tank will die way less in a WZ, and is good at things like protecting healers. My scoundrel can kill any non-tank non-guarded target before they can react. The scoundrel is leaps and bounds better at actually KILLING things, even with less uptime, because (from a healer's perspective) it's MUCH harder to heal through several 2-4k hits in a row than it is to heal 1 guy through 4 1k hits, and 4 others through 1 1k AE.

Even though the damage numbers are the same, the higher BURST is far more effective at actually damaging the enemy team. I really don't know why this is hard for you to understand. Maybe this will help: If I'm on my scoundrel healer, and a tank is AEing my team for 1.5k(ish) a pop, I can throw 1 hot on everyone, an EM every now and again, and UWM on whoever the tank's actually on. If a tank gets on someone who's at 25% health, I can pretty much keep them up indefinitely, because the tanks DPS won't be able to out damage my EM + SRM.

If a DPS gets on someone on my team, I have to A) Hope they already have SRM up on them, and B) Spam UM, eating all of my energy, and hope they can kite away before I go OOE.

Cowflab's Avatar


Cowflab
04.06.2012 , 06:00 PM | #144
Quote: Originally Posted by finansjapp View Post
I really dont think you understand this. There is no negligible damage. Damage is damage. You assume that just because some damage take a bit longer time to get out, it will be negligible.

This is a very flawed assumption.

My hybrid tank will kill my dps every single time. Except if my dps is lucky. Even though he will do less damage per second against a training dummy. Which some use to calculate dps meters.

So let me ask you. Why is this since my tank do negligible damage?

I will answer this question for you though, because it is quite simple. The equation have two parameters:

1. Offensive and defensive equipment and skills
2. Health

There is no time in this equation.

My tank has very superior defensive skills than my dps. It has also more health. My dps have more offensive capabilities, but it is very much lower than my tank have defensive capabilities. As such the damage they will do to eachother is about the same. hence my tank will win. This you see in the game also more often than not. Given equal circumstances.

Now I do not say this should not be so. Dont take it like that.

Then we can go to the group argument. Here you will have a lot of different setups. You can assume you have healers in X numbers, or tanks in X numbers etc etc. In these different situations my hybrid tank or dps will perform very differently.

But this is assumptions. The opening poster had an argument that a tank should not do more damage than a dps in a warzone. This is a very valid argument, because it happens. You can disagree and say that is fine, but it is still a valid argument.
It happens very rarely under very specific circumstances. It doesn't happen nearly enough to be concerned about. Please don't exaggerate.

I think the hardest part of this discussion for those that oppose tanks doing good damage is accepting the fact that someone else is simply better than you. With the multitude of threads like these arising lately, you would think every assassin in the game is walking around with full BM gear and a 31/31/31 spec, which most certainly isn't the case.

Viliphied's Avatar


Viliphied
04.06.2012 , 06:02 PM | #145
Quote: Originally Posted by Cowflab View Post
It happens very rarely under very specific circumstances. It doesn't happen nearly enough to be concerned about. Please don't exaggerate.

I think the hardest part of this discussion for those that oppose tanks doing good damage is accepting the fact that someone else is simply better than you. With the multitude of threads like these arising lately, you would think every assassin in the game is walking around with full BM gear and a 31/31/31 spec, which most certainly isn't the case.
Mine is.

finansjapp's Avatar


finansjapp
04.06.2012 , 06:20 PM | #146
Quote: Originally Posted by Viliphied View Post
Well, for the first 2/3 of your post in which you talk about 1v1, BW has stated that they cannot and will not balance around 1v1. So, yeah.

For the group argument, I have a 50 assassin tank, and a 50 scrapper scoundrel. My assassin tank will die way less in a WZ, and is good at things like protecting healers. My scoundrel can kill any non-tank non-guarded target before they can react. The scoundrel is leaps and bounds better at actually KILLING things, even with less uptime, because (from a healer's perspective) it's MUCH harder to heal through several 2-4k hits in a row than it is to heal 1 guy through 4 1k hits, and 4 others through 1 1k AE.

Even though the damage numbers are the same, the higher BURST is far more effective at actually damaging the enemy team. I really don't know why this is hard for you to understand. Maybe this will help: If I'm on my scoundrel healer, and a tank is AEing my team for 1.5k(ish) a pop, I can throw 1 hot on everyone, an EM every now and again, and UWM on whoever the tank's actually on. If a tank gets on someone who's at 25% health, I can pretty much keep them up indefinitely, because the tanks DPS won't be able to out damage my EM + SRM.

If a DPS gets on someone on my team, I have to A) Hope they already have SRM up on them, and B) Spam UM, eating all of my energy, and hope they can kite away before I go OOE.
I never talked about balance. I challenged the argument that a tank dont do important damage. That is a flawed argument which has no root in reality. On contrary tanks do a lot of VERY important damage. They can kill dps just as fast as a dps can kill them.

You say your operator can kill things much faster. In some circumstance yes it can. In others no it can not. But this is based on assumptions.

As to group balance. This game is very badly group balanced. Some classes have very little use or impact in group play.

finansjapp's Avatar


finansjapp
04.06.2012 , 06:28 PM | #147
Quote: Originally Posted by Cowflab View Post
It happens very rarely under very specific circumstances. It doesn't happen nearly enough to be concerned about. Please don't exaggerate.

I think the hardest part of this discussion for those that oppose tanks doing good damage is accepting the fact that someone else is simply better than you. With the multitude of threads like these arising lately, you would think every assassin in the game is walking around with full BM gear and a 31/31/31 spec, which most certainly isn't the case.
They will fix a lot of the hybrid problems in this game with next patch. So hopefully it will be even less problems then. It is too easy now to be very good in doing damage and tanking. Same with hybrid healers. That make group play very unbalanced also.

Knockerz's Avatar


Knockerz
04.06.2012 , 06:29 PM | #148
Tanks should never do more damage than a dps spec player period. The same is true of a healer. However, tanks defensive mechanisms should work in pvp too making them extremely hard to kill.
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Varicite's Avatar


Varicite
04.06.2012 , 06:33 PM | #149
Quote: Originally Posted by Knockerz View Post
Tanks should never do more damage than a dps spec player period. The same is true of a healer. However, tanks defensive mechanisms should work in pvp too making them extremely hard to kill.
How can you even say this in the realm of PvP, where a DPS spec player may be terrible and spend most of their time dead and a tank might do well in damage by surviving the entire battle?
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BambulaGTS's Avatar


BambulaGTS
04.06.2012 , 06:33 PM | #150
Okay.

Now I know there is a "productive" damage and "unproductive" damage.

Assasin tanks in DPS gear do 500-600 k of unproductive damage during WZ.

While my sniper do 500 k of productive damage during WZ (in case he is jumping of his pants AoEing every square millimeter of the floor).

And that's why it is working as intended.

That's why when assasin tank in DPS gear meets my sniper both with CDs up he unproductively kills my sniper during 3-4 whites + lightning + discharge + death field + assasinate.

So unproductive I must say