Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

ferroz's Avatar


ferroz
04.06.2012 , 04:03 PM | #481
Quote: Originally Posted by Blackardin View Post
The "just don't use it" response is also indicative of the lack of research and forthought,
No, it's indicative of the fact that if you don't want to use it, you don't have to...

Quote:
without concern about the long term negative affect on the game.
Oh, I'm concerned about long term negative effects on the game.

Cross server lfg doesn't have those though.

ferroz's Avatar


ferroz
04.06.2012 , 04:05 PM | #482
Quote: Originally Posted by Blackardin View Post
Within two weeks of the game launching, the problems started, the complaints started...and they have not stopped yet.
Fixed that for you.

ferroz's Avatar


ferroz
04.06.2012 , 04:09 PM | #483
Quote: Originally Posted by Blackardin View Post
It provided a vehicle from which the anti-social, or more sociopath could monopolize the game with little or no consequence for their actions. What was once a process of community cooperation and interdependence became little more then a random zerg through a dungeon not for the fun of it, but a race for as many badges as one could attain in as little time as possible. No quarter, no empathy, no community. Just Gogogogogo.
The game was already like that before 3.2... just substitute "to finish your daily heroic as fast as possible" for "for as many badges as one could attain in as little time as possible"


Quote: Originally Posted by Blackardin View Post
LFG is a red herring. It will solve nothing. My very last queue as a dps had the wait time at 45 minutes. Older dungeons could span into several hours.
Of my last 400 queues as a dps, none of them were longer than 20 minutes (edit, I'd say 15, but I think I did have an 18 minute queue for a troll dungeon once, when I was home sick and queuing at ~10 am server time); most of them were in the 7-10 minute range or less. It fixes plenty.

older dungeons were even faster than the current dungeons... by FAR. I had several days on one of my alts where I couldn't kill more than 1 or 2 mobs before my queue popped again. I had a kill 10 quest that was done in short bursts between 6 or 7 dungeons. I finally skipped a queue so that I could finish it.

so you must be thinking of some game other than wow...

Gardoch's Avatar


Gardoch
04.06.2012 , 04:22 PM | #484
Quote: Originally Posted by Blackardin View Post
It provided a vehicle from which the anti-social, or more sociopath could monopolize the game with little or no consequence for their actions. What was once a process of community cooperation and interdependence became little more then a random zerg through a dungeon not for the fun of it, but a race for as many badges as one could attain in as little time as possible. No quarter, no empathy, no community. Just Gogogogogo.

LFG is a red herring. It will solve nothing. My very last queue as a dps had the wait time at 45 minutes. Older dungeons could span into several hours.

The sollution is to increase server population (specifically by the use of transfers and consolidation), as well as making the content more desirable overall.
Emphasis added.

That isn't the case anymore. DPS queues for endgame content these days run around 20 mins off peak, they are even shorter for leveling content. With SWTOR, I gave up looking for groups and just grind out quests solo.

I tried using the tool provided, flagged myself when I logged in and monitored it as I played though it's tough since it is blocks most of the screen. I joined the custom lfg channel and tried to keep an eye on that. I did just about everything I could do other than beg 50s in my guild to run me through, or send random whispers, neither of which I will do. One trivializes content when members out level/gear it, and the other pissed me off when I played my shadow priest and I would get dozens of tells asking for a healer to where I ignored more people for that than I ever did through LFD.

There are aspects of BC that I wish would come back, raid attunements in particular. But LFD to me is a much better system than what was in place back then. Personally, I became more engaged in the game when I knew that I could log on, queue up, and get into a dungeon. Note that I didn't say guaranteed to complete, guaranteed to get in. I want difficult content, but I want easy access to it when it comes to flash points, operations are a different animal.

Without a queue, I could get lucky log on and get a group as soon as the game loads, or I can spend all night missing people in the lfg window or because we don't see each other's posts in General/Trade/LFG for one reason or another, e.g., in a dialog, on different planets/fleet, etc.

Are FPs really the best way to meet and socialize with others on the server anyway? You're locked into interaction with just 3 other people, in an instance, for an extended period of time. Personally, I don't want to spend that entire time chatting and getting to know one another, I want to kill things quickly and get it done. The social aspect of this game would be better served by introducing server wide events, that encourage spontaneous groups of all levels, without strict role requirements. FPs certainly aren't that. Or something as simple as opening server specific forums for players to organize events.

I'm getting off topic a bit, I guess that I just challenge this idea that restricting access to FPs is the best way to build server community, and I feel they might be better served by implementing new systems to get people off of fleet and grouping up out on the planets and developing social bonds in that way. To me it seems like things are a bit flipped right now and it's frustrating to where I think I may have to move on before hitting 50.

Beltorze's Avatar


Beltorze
04.06.2012 , 04:34 PM | #485
Cross realm LFG Finder would make things alot easier for those looking to through content and geared quicker. To althoughs saying that a cross group finder would ruin the game your nothing but casual gamers anyway.

Gardoch's Avatar


Gardoch
04.06.2012 , 04:39 PM | #486
Quote: Originally Posted by DarthKhaos View Post
There are multiple ways of making friends in the game but let's be honest most of the people on your friends list that you KNOW are good tanks or healers are the ones you met in a flashpoint. Now think about someone who are either new or haven't ran many flashpoints before a cross server LFG system was put in place and the statement about parting with a tank or healer from your friends list BEFORE you queue LFG. Connect the dots.
Before LFD in WoW:
My friends list was full of tanks and healers that I would have to ask for help every time that one wasn't available in guild. Not necessarily good ones since the really good ones were in elite guilds, and I was not (am not), my list just had warm bodies that were specced and geared right.

After LFD in WoW:
My friends list is full of friendly people that I met in game that I chat with about any number of things, and may not ever regularly group with, they are simply friends.

I prefer the list that I have now, especially since I no longer have to remember whether all the druids and paladins were tanks or healers, and hope that they remembered my shadow priest from that one run a few weeks ago.

Snoodmaster's Avatar


Snoodmaster
04.06.2012 , 04:51 PM | #487
Quote: Originally Posted by DarthKhaos View Post
There are multiple ways of making friends in the game but let's be honest most of the people on your friends list that you KNOW are good tanks or healers are the ones you met in a flashpoint. Now think about someone who are either new or haven't ran many flashpoints before a cross server LFG system was put in place and the statement about parting with a tank or healer from your friends list BEFORE you queue LFG. Connect the dots.
Someone who is new and is more interested in finding new tanks/healers than in completing stuff quickly can still ask in chat for people to queue up with. They probably won't get a full group, but they might get 1 more person to queue with. It's actually beneficial for them to do so because queuing up with more people in the group decreases the time to queue. Nothing about a cross-server LFG prevents that from happening.

For example, I was levelling on my juggernaut and did a couple of quests with a guy I met on Hoth. I was a tank and he was a healer. When we finished, we both kinda wanted to run a FP to get a bit of gear. We checked the LFG tool, nobody at our level anywhere on the server. We asked in general chat, nobody responded. If there had been a cross-server LFG, we'd easily just queue up and get more people from other servers added to run foundry or whatever. A cross-server LFG wouldnt have hurt my ability to make friends with that guy or see how he played in a FP at all.

Snoodmaster's Avatar


Snoodmaster
04.06.2012 , 04:55 PM | #488
Quote: Originally Posted by Gardoch View Post
Before LFD in WoW:
My friends list was full of tanks and healers that I would have to ask for help every time that one wasn't available in guild. Not necessarily good ones since the really good ones were in elite guilds, and I was not (am not), my list just had warm bodies that were specced and geared right.

After LFD in WoW:
My friends list is full of friendly people that I met in game that I chat with about any number of things, and may not ever regularly group with, they are simply friends.
Oh god yeah. I remember having to keep a specific list of healers/tanks and having to beg them every time I wanted to do a heroic on my hunter. **** was not fun. Nor was getting random whispers from some guy I didn't remember or care about seconds after I logged in on my paladin tank. Especially when I have to let the poor guy down cause I just logged in to check the AH or move stuff to a bank alt.

Mezla's Avatar


Mezla
04.06.2012 , 04:57 PM | #489
Quote: Originally Posted by Blackardin View Post
The "just don't use it" response is also indicative of the lack of research and forthought, as well as the desire for instant gratification without concern about the long term negative affect on the game....sort of like the very attitude we experienced in the dungeon runs themselves. LOL
What long term negative effect? There isn't one. You still didn't give a single example of even one.

Myria_K's Avatar


Myria_K
04.06.2012 , 05:23 PM | #490
Quote: Originally Posted by Gardoch View Post
Before LFD in WoW:
My friends list was full of tanks and healers that I would have to ask for help every time that one wasn't available in guild. Not necessarily good ones since the really good ones were in elite guilds, and I was not (am not), my list just had warm bodies that were specced and geared right.

After LFD in WoW:
My friends list is full of friendly people that I met in game that I chat with about any number of things, and may not ever regularly group with, they are simply friends.
Same. BC-Era I alternated between my bear tank and holy priestess, so I didn't really need to keep tanks or healers on my list -- would get swamped the second I logged. My "friends" list was filled with DPSers who didn't stand in fire and were good at CCing -- at the time a more important consideration than actual DPS output. Most of them I knew nothing about, they were just on the list because in my position getting another healer or tank was easy, but getting three DPS who wouldn't turn a run into an un-fun headache could be a nightmare.

Post-LFD my friends list was populated by, well, friends. People I did know something about and weren't just useful names to know in-game.