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Too many cc abilities- world record in mmo history

STAR WARS: The Old Republic > English > PvP
Too many cc abilities- world record in mmo history

Kaarsa's Avatar


Kaarsa
04.06.2012 , 12:48 AM | #21
Quote: Originally Posted by ALEXANDRU- View Post
This.In other big mmorpg you would take full cc and after that half the time of it.I mean double Force Choke is ridiculous.
Yea, in the other big MMORPG (we all know what we are talking about, right?) you take a full duration fear. Then half duration fear. Then full duration stun. Then half duration stun. Then full duration sleep. Then half duration sleep. Now your dr on fear is gone, so back to square one. You can be CCed without end in diminishing return system. Or maybe you want to have only 1 DR for all CC abilites? Maybe just delete all CC abilities from game then? The other big MMORPG tried this solution and it didnt last long.

ALEXANDRU-'s Avatar


ALEXANDRU-
04.06.2012 , 01:08 AM | #22
Ok then it's normal to take full Force Choke's in a row and die without blinking,working as intented.

Kaarsa's Avatar


Kaarsa
04.06.2012 , 01:26 AM | #23
Quote: Originally Posted by ALEXANDRU- View Post
Ok then it's normal to take full Force Choke's in a row and die without blinking,working as intented.
2 force chokes is a 6 sec stun. Seriously, if you die in 6 seconds being CCed is not your biggest problem. Being undeargeared/focused by 4 other players is.

fungihoujo's Avatar


fungihoujo
04.06.2012 , 02:22 AM | #24
Too many CC... hmm.

Let's compare the madness sorc to the affliction lock. The madness sorc has a knockback on moderate CD, a mez on 1 minute, stun on 1 minute (or 50 sec), and a root on 9 second CD. Four CC for the spec that's supposed to be the biggest utility/CC spec in the game- none spammable. (then snares, but snares are generally spammable in most mmos- and most classes with snares in this game are spammable- mara, juggs actually have better spammable since they're instants and not 'must stand still to channel')


Compare to warlock- fear is spammable, so not looking at DR, you can fear all the time.


That doesn't even touch curse of exhaust, death coil, pet CC, howl, etc...- their fear alone can CC people longer, and more people, and do it constantly.

Or how about frost mages- with stuns, mez with no CD, aoe root, their own CC break, ranged snares that include top burst damage



Could go on- could point out some of the rediculous mezzes in games like DAoC.


The only issue here is that SWTOR pvp is so fast paced that a 4 second stun is an eon- and while you can only get stunned twice in a row, that's pretty much death- furthermore, roots aren't effected by resolve which makes it feel like you're being stunned even longer- that, and with a cluster of people jumping you you're not going to move.

KekoSplit's Avatar


KekoSplit
04.06.2012 , 02:34 AM | #25
One reason why a lot of CC is not a good thing:

-you pay to play the game, and when you're CCed you can't play the game, you just watch an extremely annoying cartoon, and you'd never pay for THAT

Kaarsa's Avatar


Kaarsa
04.06.2012 , 02:40 AM | #26
Quote: Originally Posted by KekoSplit View Post
One reason why a lot of CC is not a good thing:

-you pay to play the game, and when you're CCed you can't play the game, you just watch an extremely annoying cartoon, and you'd never pay for THAT
1st price for the most childish argument ever!!!!!

And let me counter that:

"I pay 15$/month to play a CC heavy character only to CC others, I would never pay if I cant do that"

Sounds familiar? Sounds stupid enough?

KekoSplit's Avatar


KekoSplit
04.06.2012 , 02:52 AM | #27
Quote: Originally Posted by Kaarsa View Post
1st price for the most childish argument ever!!!!!

And let me counter that:

"I pay 15$/month to play a CC heavy character only to CC others, I would never pay if I cant do that"

Sounds familiar? Sounds stupid enough?
Then I guess I'm a very childish 44 year old man.

I only do what I like.
I never eat chicken because I hate chicken, I never listen to Lady Gaga because I hate crap music, I never watch Big Brother because I hate...stupid things.
I cancelled SWTOR subscription because pvp sucks, and I play MMOs for the pvp, not for the leveling experience.

It's my life. I love it.

LosMartonos's Avatar


LosMartonos
04.06.2012 , 02:55 AM | #28
Wadap bro l2p
Quote: Originally Posted by Zalanox View Post
You'll find the cause of your everlasting class problems between your keyboard and your chair.

Verain's Avatar


Verain
04.06.2012 , 03:00 AM | #29
Quote: Originally Posted by fungihoujo View Post
Too many CC... hmm.

Let's compare the madness sorc to the affliction lock.
Sure lol!

Quote:
The madness sorc has a knockback on moderate CD, a mez on 1 minute, stun on 1 minute (or 50 sec), and a root on 9 second CD. Four CC for the spec that's supposed to be the biggest utility/CC spec in the game- none spammable. (then snares, but snares are generally spammable in most mmos- and most classes with snares in this game are spammable- mara, juggs actually have better spammable since they're instants and not 'must stand still to channel')
Actually, many classes in this game don't even have spammable snares. I know my scoundel doesn't, and even my assassin doesn't (though her spec reduces the cooldown some).

But, more to the point- you listed FOUR crowd controls up there, including one (root) that is fully effective on full resolve players.


Quote:
Compare to warlock- fear is spammable, so not looking at DR, you can fear all the time.
Sure, but HOLD THE HELL ON!

First, fear shares DR with a BUNCH of other things. Someone get blinded? Fear DR. And plenty of other classes fear.
Second, many effects break fear. Shamans can throw a totem down even when feared, that breaks the fear for all affected. Sure, it's got a big cooldown, but there it is. Warriors can rage to break fear on a tiny cooldown. Death Knights can go undead to break fear on a long timer. Fear ward prevents a fear from landing. Healers can and will dispel the fear if you don't spend some time covering it with a UA, and once the fear is off the opponent, he's DRed on fear.
Third, the fear you can "cast all the time"? Has a cast time. While SOME of the CCs you listed above have cast times, others, including the VERY powerful stun, do not. Getting kicked in wow actually matters, because losing your shadow school for 2,4,5, or like a MILLION BILLION seconds matters.
Fourth, FEAR BREAKS ON DAMAGE. While the mez does, the others don't even care.
Fifth, THIS GAME IS BURSTY. In the duration of that stun, you can get utterly wrecked- the guy at the other end of that CC ain't no damned affliction lock, setting up unstables to mess up your dispeller, he's just flat out HUMPING YOUR FACE while you are stunned, or HEALING TO FULL while you are mezzed. The difference between full and dead is SMALLER in this game than in wow.
Sixth, players can defend against a fear. You casting a fear can still be dealt with by spell reflect, cloak of shadows, forked with dark simulacrum, ice blocked, grounding totemed, antimagic shelled... there's a LOT more instant cast defensives in WoW.

Saying "not counting DR.." is ludicrous on the face of it, and you know this.


Quote:
That doesn't even touch curse of exhaust, death coil, pet CC, howl, etc...- their fear alone can CC people longer, and more people, and do it constantly.
Curse is a weak snare in a game with spammable strong snares. It compares VERY favorably to the sorc snare.
Death Coil is instant cast, last just a COUPLE seconds, and has a sizeable cooldown.
Howl and "pet CC" are the SAME THING AS FEAR. Meaning, it is on the SAME DAMNED DR. That's very important. Locks have a couple ways to CAST fear, all of them break on damage, and then they have coil every two minutes. Affliction warlocks essentially have TWO CCs- one spammable, one short and on a cooldown. Their dumb portal is more a CC than the other crap you listed.


Quote:
The only issue here is that SWTOR pvp is so fast paced that a 4 second stun is an eon- and while you can only get stunned twice in a row, that's pretty much death- furthermore, roots aren't effected by resolve which makes it feel like you're being stunned even longer- that, and with a cluster of people jumping you you're not going to move.

That's not the ONLY issue, but it's a big one. I agree that the CC in this game is not reprehensibly bad, but it normally takes two instant cast abilities to fully control me, and if there's anything else going on, I'm done, on most of my characters. My scoundrel on a sorc feels NOTHING like my rogue on a lock- my scoundrel has crazy damage compared to my rogue, but enemy CC (and my own CC) is seriously encounter changing.




I'm not really sure what to think of the resolve bar. I don't like not really having any say over that resource, and it's pretty dumb that at three-quarters a resolve bar and 60% health, a stun is basically GG unless I'm on my tank. But, offensively, I do like being able to see what my opponent will do (unless he trinkets). I'm not willing to write this game's pvp off as some are, but to make WoW comparisons isn't fair unless the things being discussed are similar, and an affliction lock planning for the next 25 seconds isn't fair to compare to a guy who can destroy you with less than 8 seconds of casts, and has CCs to cover most of that.

Kaarsa's Avatar


Kaarsa
04.06.2012 , 03:13 AM | #30
Quote: Originally Posted by Verain View Post

*snip*

I'm not willing to write this game's pvp off as some are, but to make WoW comparisons isn't fair unless the things being discussed are similar, and an affliction lock planning for the next 25 seconds isn't fair to compare to a guy who can destroy you with less than 8 seconds of casts, and has CCs to cover most of that.
Actually, very few characters can kill you in 8 sec of stun alone (OP, deception assasin and that is probably all). Not a single character can stun you for 8 seconds alone in 1.2 patch (I think OP/scoundrel can do it now, but when they will get a 7,5 sec CD on Hidden Strike it will no longer be possible). When you die in 8 sec, there is more than 1 enemy. In WoW, how long you can be CCed by 2 opponents that synergize well with each other?