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why be a pure DPS when DPS tanks do more damage

STAR WARS: The Old Republic > English > PvP
why be a pure DPS when DPS tanks do more damage

TheNegotiator's Avatar


TheNegotiator
04.04.2012 , 07:35 PM | #21
Quote: Originally Posted by ShadowOfVey View Post
Big numbers on the scoreboard are about uptime, not dps.
That's pretty much it. Tanks get medals buy guarding somebody, not dieing and using taunts. 150k is am awful lot of damage for my vanguard, but staying alive during the match nets him "defense in life" points which equates to medals.

Also understand there are no true tanks in PvP. Force attacks, tech and internal damage ignore their armor they drop like rocks. The dps tanks you see probably cannot not guard or they sacrifice a lot of dps. Tanks are not all that.

Varicite's Avatar


Varicite
04.04.2012 , 07:39 PM | #22
Quote: Originally Posted by woahdude View Post
correct me if im wrong but if a dude gets his shockwave ticks on 1 person and there are 4 ppl around doesnt his shockwave smash crit all 5 ppl or just the force choked target?
Rage Jug spec'd correctly will crit all 5 people, yes. I'm not sure if that same mechanic is present in other classes, though. Well, besides Mara/Sent, of course.
Quote: Originally Posted by JayPres View Post
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SirWai's Avatar


SirWai
04.04.2012 , 07:48 PM | #23
dunno but being a good tank = you have a good rotation since you are always keeping your rotation at the optimum to keep aggro. I as a tank in dps gear still usually top the dps charts though i never hit 500k lol.. I am a vanguard tank who just knows what the best dps rotation he can do. Also keeping your ammo at 8 and higher is the sweet spot (for those who are troopers). Tanks are rare, reason being they need to be good. Now when i switched to dps it was so easy just bursting people to death lol, experience of tanking definitely made dps a breeze, no need to worry about your healers or taunting people.

but i agree as a tank you do sustain damage, your job is to keep people occupied and the dps should be their to help you finish off a person. As a dps tank you will almost never get an assassin medal so deal with it. And happily because they nerfing healing all around you can kill healers now yaaa. You do not know how frustrating it is to keep dpsing a healer who doesn't drop. I did 400k on this one healer the entire game, he died 3 times, because i kept yelling people to help me focus him but noooooooooooo, you guys love aiming for the squishiest guy possible. STOP THAT.

but on a side note, your a tank, your job is support in a more different way.

example of being efficient - storm, SS, HiB (ammo goes below 8) so i throw a taunt on someone who needs it or a guard and then continue. continue dpsing. This is what you should be doing as a dps tank + the fact you aren't trying to gun down the person but hurt him enough to get him on you while you pay attention to the objectives.

for those who never played a trooper/merc
trooper - ammo regeneration is lower the less ammo you have so you want to keep it above 66% to get the maximum return per second.

kweassa's Avatar


kweassa
04.04.2012 , 08:45 PM | #24
Quote: Originally Posted by Varicite View Post
In reality, I'd much rather take the guy who can actually burst a healer down and only do 17k damage than the guy who will do 200k damage to a healer and never actually kill them.
Exactly.

There is a big applicational difference between burst damage and damage over period of time. The end-game damage report is only a very limited, partial indicator of what actually happens in PvP.

That "500k~" mark or such, is meaningless in PvP. Steady output of damage don't mean squat. This isn't a raid or dungeon boss-mob hunting. The only thing matters is if one can put down an enemy within the limited window of opportunity, and that's where DPS come in.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

Arkerus's Avatar


Arkerus
04.04.2012 , 09:08 PM | #25
Generally speaking, tank / healer teams are out of control. Versus a DPS team they win every time. A combo that can stay alive indefinitely will always win out.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

ComeAndSee's Avatar


ComeAndSee
04.04.2012 , 09:19 PM | #26
I'm a Tanking Vanguard and I'm always topping the damage charts. My secret? AOE damage. Pulse Cannon, Explosive Surge, Sticky Grenade, and Mortar Volley give me a huge volume of AOE damage at my dispense.

I honestly -- despite having the best gear -- cannot match the damage that a pure DPS can put out. My biggest critting abilities only crits for 2-2.5k and my spammable abilities are around the 1-1.2k range.

Defensive stats aren't amazing either as most classes completely ignore them with their special attacks. More or less were 3/4th's your dps, 1/4ths better survivability.
| Shayera Zhukov | Marshal of The Republic Army | Shield Vanguard | Jedi Covenant |

"It's not cheating unless you get caught."

xHurogx's Avatar


xHurogx
04.04.2012 , 09:20 PM | #27
Quote: Originally Posted by Vase View Post
DPS tanks to as much or more damage in WZ then pure dps. The main reason is that they still have several tank abilities and some natural defense and can sill out dps a dps class. this might not be much but a well played dps tank is better in so many ways to pure. Why be a pure dps.


All you trolls that want to explain this as ae vr single target and all kinds of other bs I run with dps tanks that hit 500k damage regularly.
They dont out DPS, they out damage per warzone...ever think that maybe because they dont die...just maybe...they will do more damage since dps die quickly. If dps could stay up the whole wz their damage would be insane.

Tremont's Avatar


Tremont
04.04.2012 , 09:21 PM | #28
Quote: Originally Posted by Vase View Post
DPS tanks to as much or more damage in WZ then pure dps. The main reason is that they still have several tank abilities and some natural defense and can sill out dps a dps class. this might not be much but a well played dps tank is better in so many ways to pure. Why be a pure dps.


All you trolls that want to explain this as ae vr single target and all kinds of other bs I run with dps tanks that hit 500k damage regularly.
I have never seen this, and I dont ever recall a "tank" doing more damage than me. Maybe i was in the wrong WZ. I am not bragging, just giving my observation.
Look unimportant, they may be low on ammo.

kweassa's Avatar


kweassa
04.04.2012 , 09:22 PM | #29
Quote: Originally Posted by Arkerus View Post
Generally speaking, tank / healer teams are out of control. Versus a DPS team they win every time. A combo that can stay alive indefinitely will always win out.
Generally speaking, most people don't have a clue as to how to handle tank/healer combinations.

Besides, tanks and heals are special utility. It is only natural to assume that any side holding such special utility will be greatly advantaged, as opposed to the side that does not.

There's nothing 'out of control' about it.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

Arkerus's Avatar


Arkerus
04.04.2012 , 09:24 PM | #30
Quote: Originally Posted by kweassa View Post
Generally speaking, most people don't have a clue as to how to handle tank/healer combinations.

Besides, tanks and heals are special utility. It is only natural to assume that any side holding such special utility will be greatly advantaged, as opposed to the side that does not.

There's nothing 'out of control' about it.
Ah. So another "dps shouldn't be able to kill anything" proponent.

Good idea Chuck.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY