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Been thru Voss 3 times - IT. NEEDS. REBALANCING.

STAR WARS: The Old Republic > English > General Discussion
Been thru Voss 3 times - IT. NEEDS. REBALANCING.

CorellianWannabe's Avatar


CorellianWannabe
04.04.2012 , 12:54 PM | #91
Quote: Originally Posted by CeruleanNite View Post
I think this has nothing to do with it.

These areas just happen to be areas where the game challenges you with more advanced content. Up until these points it is fairly easy, but now and again it throws you a curveball. You either learn to adapt/get better or you dont.

It it wasnt tested properly and this was bad design it would be fights that where unwinable, but obviously you can beat them as many have.
The untested fights only happen in operations, right?

Lokai's Avatar


Lokai
04.04.2012 , 12:55 PM | #92
not just voss are alot of areas where diffculty suddenly spikes for no reason, usually i play with a friend so i dont notice it BUT solo i've noticed it alot. I've said it before and i will say it again! gold elites have NO place in solo missions, often times have MASSIVE amounts of life, durability, and damage and depending on what it is often don't have tools to deal with it ESPECIALLY early on. Is very apparent in early korriban mission where you fight big worm, thing is a gold. Because have almost no defensive cooldowns, no companions, no buffs and only a piss poor stim 9/10 will die do to shotty rng where gold will dodge or resist your attacks 2-3 times in a row.

Solo content ment to be easy, not suppose to be hard, and no reason should ever cause this kind of annoyance. Now if was a level 50 solo content repeatable mission, or challenge mode i'm cool with that being hard or challenging! but considering our companions are pretty crappy at healing and tanking anyway... most of these golds require you to...

1: have a companion can heal, or tank but usually heal
2: have a good medipac on hand, talking 50% heal or better.
3: have defensive cooldowns, or healing and blow every single one of them
4: be a predetermined build that devs seem to think everyone is suppose to be playing.

Even with all of that going to end on very very very low hp... and have to recover afterwards then if your unlucky and dont get alot of medipacs end up running out before reach end of the zone. Pretty much i enjoy TOR but hitting these bosses where die 4-5 times in a row when your blowing every cooldown is annoying i just don't feel golds need to be inside of solo content like ever.

Great example is one bounty on belsavis on my BH, i dont even recall his name... but have these random bounties have to grab as you go through the area. Doing ok vs most of the golds, as pyro spec with enough procs i usually do insane damage output NOW one gold literally cuts my hp in half in less then 1-2 seconds, further more can ONLY interupt 2 attacks they have and requires you to blow your stun at right time. OH did i mention he's linked to 2 normal adds as well? so not only is he STUPIDLY tough...high damage, he has friends to!

case in point devs seriously need to go back through there game and look at general diffculty! going to be even worse in 1.2 with massive nerf to like every class.
" Destiny is like a river...washes us along its ever winding path, the jedi follow its path drawn along it like lambs to the slaughter... but We Sith fight the flow of destiny, turn its course to our whim! Through this will we be the true victors of this war!" -Lokai-

CorellianWannabe's Avatar


CorellianWannabe
04.04.2012 , 12:56 PM | #93
Quote: Originally Posted by Yardbird View Post
Keep it tough. If anything, toughen up all the planets.
And slow the xp gain too? Let's make sure that it's a real accomplishment for my pretend Jedi to beat the big bad boss! That way I can feel better about having spent so many hours in front of a computer!

VanorDM's Avatar


VanorDM
04.04.2012 , 01:03 PM | #94
Quote: Originally Posted by Lokai View Post
Solo content ment to be easy, not suppose to be hard
No it's supposed to be soloable. That means you can do it with out help. That doesn't mean it has to be easy, and it shouldn't always be easy.

Quote:
most of these golds require you to...
I looked at your list, and have to say no, none of those things are required. On my guardian, with Kira as a DPS companion I might use one defensive cool down per elite, and that's it.

LordRichardEW's Avatar


LordRichardEW
04.04.2012 , 01:03 PM | #95
Here are eleven simple steps for dealing with mobs on voss. Not this will not always work for all mobs but should help. Above all else do step nine regardless (well only if you really want too).
Step one: Identify The enemies type that place armor debuffs on you.
Step two: Before you attack a mob examine the mob looking for any enemies of the type that do debuffs, heals and so one.
Step three: Make these enemies with in the mob you whipping boy first.
Step four: After murdering these enemies look at the rest of the mob and give then a **** eating grin that says your mine while the blood from the enemy you just killed is on your face.
Step five: slaughter the remainder of the mob.
Step six: tea bag the corps of the debuff or heal enemies you killed first.
Step seven : wash the blood from your armor.
Step eight: Repeat steps 2 through 8 for all mobs, adjust when needed.
step nine: When all quest are done send me all the credits you have earn.
Step ten: realize steps 6, 7, and 9 are me just pulling your leg
Step eleven: If step 1 through 8 do not work for every mob make adjustments.

CorellianWannabe's Avatar


CorellianWannabe
04.04.2012 , 01:04 PM | #96
Quote: Originally Posted by CeruleanNite View Post
If WoW players cant handle it then they can go back to WoW.

The progression is fine. It allows you to learn and develop into a better player.

Do you think just waltzing through the game with no challenge is really helping you?
They are going back-or haven't you noticed?

It's not fine-if things are 'easy' then players 'hit a brick wall' then something wasn't tuned properly.

Helping me how? Finish the story that Bioware crows about as the 4th pillar? Yes it would help me finish that story, as well as motivate to start another one.

If you mean help me "l2p" so I can raid with others, apparently the only thing holding players back is the bugs, not the bosses.

This is the same company that allows different difficulty levels in its single-player games so people that want to see the story unfold don't have to beat their heads against 'that one boss'. Odd that people would champion the idea of effectively playing an MMO on one of the hardest difficulty levels to 'make a better player out of people', as if it's some MMO boot camp that will reshape you into a lean, mean, gaming machine.

CorellianWannabe's Avatar


CorellianWannabe
04.04.2012 , 01:07 PM | #97
Quote: Originally Posted by CeruleanNite View Post
I couldn't agree more. To many bosses on my way up I was able to tank and spank. This one and the area made me use new tactics.

If I wanted whack-a-mole PvE (not counting dungeons) I would go back to WoW.
So tank and spank is ok in dungeons but nowhere else? I assume you give them a pass because all Bioware has for bosses is tank and spank and enrage timers?

That's it-give mission bosses enrage timers to encourage players to squeeze out more dps!

Firak's Avatar


Firak
04.04.2012 , 01:21 PM | #98
Lol indeed , even as i was 47 Voss was harder then anything else .
why , maybe because all those dots ?

Just did my story quests and skipped all the rest
and just moved on to Corellia .

AGSThomas's Avatar


AGSThomas
04.04.2012 , 01:29 PM | #99
I agree. On my first time through I was very frustrated even though me and my companion had up to date gear as a Marauder I was getting rocked. My second time through the game I finished Belsavis and PvPed from 46-50. Definitely more fun.
Medïvh - Deception Assassin (PvP DPS)
Dïomedes - Vengeance Juggernaut (PvP DPS)
Server: 5 Prophecies

Bluerodian's Avatar


Bluerodian
04.04.2012 , 01:52 PM | #100
Quote: Originally Posted by Yardbird View Post
Keep it tough. If anything, toughen up all the planets.
I'm going to go with this. As well they should brutalize the death penalties in the old fashioned way. You die, so you wake up at the med center you bound to, across the planet, without a credit to your name, no gear, and no speeder. You better get to your body within 5 minutes or it all goes poof.
Long time player of SWG from cradle to grave. First Kettemoor, then Starsider.

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