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Server population is dropping...


CrackboneFTW's Avatar


CrackboneFTW
04.04.2012 , 11:10 AM | #701
Quote: Originally Posted by evildestroyer View Post
Well those queues were on purpose, they reduced server caps and wanted to spread out people. Look where it got them now. And heck just about every server had hour long queues and now most of them are light/standard. We only have 5 servers that are heavy in peak with 1 having queues.

All bioware need to do was raise server pop caps but no they didnt. And Dead servers do help no one, MOST PEOPLE will not reroll and do the same old crap again they would rather quit. I have talked to many ppl on my server which is now a low pop server they feel the same. They will quit come Diablo 3 or GW2 or sooner.
Yep.

You hit it on the head.

As an aside, only 3,389 X-fire players yesterday, which is an all time low.

The server divides are only accelerating the tanking of SWTOR.

Lostkoss's Avatar


Lostkoss
04.04.2012 , 11:14 AM | #702
Quote: Originally Posted by Spooler View Post
Bit ridiculous that we are still waiting for a reasonable amount of info on this
They won't say anything here. Someone will make a very carefully worded video sometime in the future. They are to scared of starting a mass revolt or sit in or some other protest if they even accidentally say something the player base doesn't like.

It's not a pleasant time to be in the office these days I would imagine. They have access to the actual player metrics. We can all see what the game worlds look like when we log in.
It's not like they don't know. They are probably brainstorming right now for some way to give all of this some sort of positive spin.

Sadly I donated 15$ in March to get my founder title, So I will count as a "subscriber" for at least that month.

I expect they won't be announcing any more subscriber numbers any time soon.
Just a hunch.

NotDonnaReed's Avatar


NotDonnaReed
04.04.2012 , 11:16 AM | #703
Quote: Originally Posted by GalacticKegger View Post
Exactly ... because there are none! There is no official proof of anything: decline or growth. It's just windbags making stuff up to bring attention to themselves.
The data is easy to mine; you just have to do it yourself.

--Create a character on each faction of each server you want to monitor.
--Log on at different times of day. (Friday/Saturday at 9pm is the peak time for most servers.)
--Use the Who list to add up everyone on the server (excluding yourself to avoid inflating the numbers).

If you've been doing this for any length of time, you'll be able to determine the thresholds for light, standard, and heavy. You'll see for yourself why the parameters for standard are too broad and why light becomes a single player game.

If you've been tracking the populations over time, you'll notice that a handful of heavy servers have absorbed refugees from light servers. The heavy servers are bursting with low level characters, and the light population servers have lost a third of their players.

My conclusion was that this game needs a minimum population of 500 on each server to prevent the crickets from chirping, and double that is needed to make grouping feasible for flashpoints and heroics. In other words: 500 = minimum; 1000 = ideal.

To put that in perspective, ~25% of the servers have less than 300 people at peak time. That's why these threads exist.

Frostvein's Avatar


Frostvein
04.04.2012 , 11:25 AM | #704
Quote: Originally Posted by NotDonnaReed View Post
The data is easy to mine; you just have to do it yourself.

--Create a character on each faction of each server you want to monitor.
--Log on at different times of day. (Friday/Saturday at 9pm is the peak time for most servers.)
--Use the Who list to add up everyone on the server (excluding yourself to avoid inflating the numbers).

If you've been doing this for any length of time, you'll be able to determine the thresholds for light, standard, and heavy. You'll see for yourself why the parameters for standard are too broad and why light becomes a single player game.

If you've been tracking the populations over time, you'll notice that a handful of heavy servers have absorbed refugees from light servers. The heavy servers are bursting with low level characters, and the light population servers have lost a third of their players.

My conclusion was that this game needs a minimum population of 500 on each server to prevent the crickets from chirping, and double that is needed to make grouping feasible for flashpoints and heroics. In other words: 500 = minimum; 1000 = ideal.

To put that in perspective, ~25% of the servers have less than 300 people at peak time. That's why these threads exist.
From what I've gathered, 1-500 is light, and 500-1500 is "standard" thus the huge discrepancy between "My standard server is fine" and "My standard server is dead" parties.

I'd argue that each server should have around 1000 per side, but I don't disagree with any of your other conclusions. There are simply too many people reporting the same problems. I'm not saying there is a fire yet, but there sure is a ton of smoke.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

Kthx's Avatar


Kthx
04.04.2012 , 11:28 AM | #705
Quote: Originally Posted by NotDonnaReed View Post
The data is easy to mine; you just have to do it yourself.

My conclusion was that this game needs a minimum population of 500 on each server to prevent the crickets from chirping, and double that is needed to make grouping feasible for flashpoints and heroics. In other words: 500 = minimum; 1000 = ideal.

To put that in perspective, ~25% of the servers have less than 300 people at peak time. That's why these threads exist.
Can you post your raw data so we can draw our own conclusions, in the name of science?

Frostvein's Avatar


Frostvein
04.04.2012 , 11:50 AM | #706
Quote: Originally Posted by Kthx View Post
Can you post your raw data so we can draw our own conclusions, in the name of science?

http://www.swtor.com/community/showt...350700&page=15



Byerley did a fairly decent job of explaining it.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

NotDonnaReed's Avatar


NotDonnaReed
04.04.2012 , 01:05 PM | #707
Quote: Originally Posted by Kthx View Post
Can you post your raw data so we can draw our own conclusions, in the name of science?
How bout you do it yourself. Nobody likes an armchair quarterback.

NotDonnaReed's Avatar


NotDonnaReed
04.04.2012 , 01:08 PM | #708
Quote: Originally Posted by Frostvein View Post
From what I've gathered, 1-500 is light...
Unless they've changed the parameters recently, I'm sure "standard" starts somewhere between 300 and 350. In mid-March my server actually switched from light to standard while I was watching, and when I added up the population it was under 350. I remember thinking, "350 is standard? Really??"

Photoshop's Avatar


Photoshop
04.04.2012 , 01:51 PM | #709
I know!

This population issue is killing the game.

Photoshop's Avatar


Photoshop
04.04.2012 , 01:59 PM | #710
So.;.is there an update on the merges?