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In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

amantheil's Avatar


amantheil
04.03.2012 , 07:45 PM | #321
Quote: Originally Posted by CorellianWannabe View Post
BTW 'roleplaying' one of three dialogue choices insults the term.
Yes, completing a multiple choice isn't roleplaying, especially if every choice usually leads to the same outcome. And half the time what comes out of your mouth doesn't match the choice you selected.

amantheil's Avatar


amantheil
04.03.2012 , 07:50 PM | #322
Quote: Originally Posted by CorellianWannabe View Post
Instead you get to run the same missions over and over-since only 15% or so will be exclusive to that class. Hell you don't even get the variety of alternate planets to choose-it's starter-capital-each planet down the line, with one flip depending on faction.
Oh I agree. If you look at my posting history you will see me complain about that. But why are people falling into the trap that SWTOR can only have a rich leveling experience OR an engaging endgame? We, as customers should be demanding Bioware provides BOTH.

Moromillas's Avatar


Moromillas
04.03.2012 , 08:01 PM | #323
Not the same for me. A lot of the missions felt like a grind, and there was just no motivation for my character to do them. But I myself needed to do them just to level up. Not so for the story missions and a few other missions also, they were indeed awesome.

Antipodes's Avatar


Antipodes
04.03.2012 , 08:24 PM | #324
The class quests immediately pulled me in. It feels great to have an MMO with a story that is easily on par with a single player RPG. Even more amazing that there are eight of these stories.

If I had to fault anything with the leveling process, it is that the enemy designs are so boring from a gameplay perspective. They never felt more than just being configurations of standard, strong, etc without any personality.

+ Class quests
+ Main planet questline
+ Gorgeously detailed planet aesthetics
+ Solid class design
- Enemy design
- Filler quests

Tojo_Hammer's Avatar


Tojo_Hammer
04.03.2012 , 08:26 PM | #325
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
Not really. The story is okay the first time around. I am on my 4th toon and honestly I just skip the cutscenes by now. It is still a grind to me. It just takes longer because I have to watch my character do crappy cutscenes where sometimes what is happening on the screen doesn't even look realisitc.

PS: End Game content in this game is almost non-existant so its hardly a fair comparison :P
Xerrik Raiz - Juggernaut
Varrel Novar - Powertech
Tojo Alkestes - Assassin

AFKGCWBOT's Avatar


AFKGCWBOT
04.05.2012 , 07:10 AM | #326
Quote: Originally Posted by amantheil View Post
Yes, completing a multiple choice isn't roleplaying, especially if every choice usually leads to the same outcome. And half the time what comes out of your mouth doesn't match the choice you selected.
Actually the choices do matter. I guess you haven't played one of the 2: Lightside or Darkside

wtfnonamefree's Avatar


wtfnonamefree
04.05.2012 , 08:08 AM | #327
Quote: Originally Posted by Klarick View Post
Each mission, each answer you chose has an impact.
What impact? The only impacts I felt were

- which vendor I had to ran to every 10 levels to get new relics, if I couldn't find any on the gtn (like...twice...)
- whether Darth Jadus (or whoever that was) called me Darth Nox, Darth Imperious or Darth Oculus in the final cutscene
- having to uncheck an option in the settings to not look fugly

And those aren't impacts from certain, individual questions, but rather the consequences of my ds/ls budget gained by the collective of all decisions. Actually even those ls/ds decisions can be totally meaningless if you choose to go the opposite road with the diplomacy crew skill.

Ofc sometimes (!) the answer you choose in the dialog determines one of the alternatives of the npc's next line, but I wouldn't call that 'impact' tbh. Maybe you are referring to the ability to 'marry' certain companions, but even that is just some dialog lines and is a one time thing.

Concerning missions - the only impact is the rewards I got out of those. And that isn't exactly something to hype. There is some phasing (like one series of quests per planet), but I've seen the same - if not more - in WoW. A handful of those quests lets you decide something which determines the next quest in the series.

Don't get me wrong. I do like the game and tbh I am not the connoisseur of the story part, that you seem to be - but what you claim here might give the wrong impression to someone who hasn't played the game, yet, and is likely to be disappointed after reading this.

It's nice to have vo instead of textboxes and it certainly adds some flavor, but imo it's just that - 'some flavor' and far from 'impact'.

Fine game nevertheless.
Darth Fector
Tankasin EU | Jen'jidai
"Slippery as a greased Hutt"

Sirsri's Avatar


Sirsri
04.05.2012 , 05:40 PM | #328
Quote: Originally Posted by Dawgtide View Post
Depends on the person too. I stopped my BH right when she finished at level 50 and finished the class chain. Now I am at 46 on my Consular. I have 6 classes to go. I may even do light and dark with each. The point is not everyone plays the same way. I will not spend more time at 50. I did that in EQ. Not again.
As though experience in EQ translates to experience in SWTOR? You can run a full raid in SWTOR in the time it took to kill one boss in EQ. The terminology is the same, but the experience is very different.

And even then, if you level 8 characters you're only looking at about 600-700 hours of content, if not less (it gets faster each time as you know where things are for example) which is still like half as long as I'd expect a lot of people will play before the next expansion.

That doesn't mean they shouldn't make a good leveling experience. They should, but again, it exists to support where people will spend most of their time.

Steele_dk's Avatar


Steele_dk
08.06.2012 , 05:01 AM | #329
Quote: Originally Posted by Klarick View Post
Each mission, each answer you chose has an impact.
I had to reply to this. After levelling 3 chars to 50 this couldnt be more further away from the truth.

Dark and Light choice has no major (if not any) impact on your character once he levels up.

You get a few items from a vendor that are easily surpased by other vendors or trade marked.

Apart from that the only reason to select Dark side fx is to have your face be "corrupt"

Would have been nice if they added some Dark side evil mount or robes, but nop.

Also the companion standing doesnt mean a squat either as you can just easily level up your standing with your comp with gifts at a later point in the game. None of your companions change attitude either whether you have killed that poor old wife or spared her life.

The word im looking for here is swtors biggest problem, LINEAR

juleanden's Avatar


juleanden
08.06.2012 , 05:17 AM | #330
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.
WRONG There is is no impart on game whatsoever at all, i have played the game since dec 2011, and got 4 chars now and never saw any movies i just spacebar as fast as i can, my picks dosent matter at all, when i get to 50 evrything is the same no matter you picked when you lvled up, my guardian is lvled as a good guy he let the red dude you get as companion, live when you fight him on tatt, and then got him later on as companion, now with my sent that is going all evil i just killed him and then i still get him alltho he is dead.

smuggler: "the great highst" you steal from hyper secret imp ships with tons of loots, there is a bonus mission even to steal even stuff, and then whe nyou done, you split it with companion and gets around 2k credits, when it should have been billions credits, its a joke.

when you are done with you're story line as smuggler you get to be leader of the underworld or something like that, but i still run around doing my own buiness when i should have millions of servants to do it for me ?