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I would rather have no SOA then have the one we got.

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
I would rather have no SOA then have the one we got.

Jholiday's Avatar


Jholiday
04.02.2012 , 10:42 PM | #1
So my guild went after NM Ev tonight for the firat time. We downed the 1st boss after 3 attempts and then 1 shotted everything up to Soa. We stared him at 10:15 tonight EST.
Then we encountered the bugs... more than ive ever known.

Bugs ;

1. Soa dropped the wrong floors and the entire raid died.
2. The 2nd phase was missing the entire outer ring of floors. Resulting in being thrown to death.
3. Soa started fight enraged.
4. Soa mind trapped both healers while both tanks were eating balls.
5. Soa reset in 3rd phase.
6. Lighting balls misteriously vanished and then all showed up in phase 3 . A ball for each person.

These are just the ones i remember.
i know you have a patch to work on B/w but damn!

2 1/2 hours later we gave up. Soa lives this week.
You stack em up, I burn em down !

Ansab's Avatar


Ansab
04.02.2012 , 10:58 PM | #2
did you try resetting after you wiped?

Jholiday's Avatar


Jholiday
04.02.2012 , 11:23 PM | #3
Yep, then it bugged speeder and we had to run feom garj to Soa every wipe.
You stack em up, I burn em down !

Rasticles's Avatar


Rasticles
04.03.2012 , 05:57 AM | #4
Soa is crap in every mode......my guild just started ops 2 weeks ago, regular mode.

Floor pieces missing, bugged mind traps where we had two out, one empty (mine) and one occupied .....

After 3+ mos, there is no excuse for this.
Quote: Originally Posted by EricMusco View Post

Also, as a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.

Jholiday's Avatar


Jholiday
04.03.2012 , 06:15 AM | #5
Agrer
You stack em up, I burn em down !

Jholiday's Avatar


Jholiday
04.03.2012 , 08:41 AM | #6
Agrer
You stack em up, I burn em down !

Kaonis's Avatar


Kaonis
04.03.2012 , 12:08 PM | #7
Soa is beyond bugged it's not even funny anymore. We used to be able to clear him some months back, but every patch we get a new bug it seems. My guild has given up on him, EV ends with the Infernal Council now when we do it. Hell only 1 guild on our server has beaten him since the explosion of bugs and it still took them 15 tries in a row.

It's sad that such a mess of bugs (that only gets worse with "fixes") has been allowed to stay in the game this long. This surely doesn't bode well for future ops if they can't even fix day 1 bugs.

Merraith's Avatar


Merraith
04.03.2012 , 12:18 PM | #8
Quote: Originally Posted by Kaonis View Post
Hell only 1 guild on our server has beaten him since the explosion of bugs and it still took them 15 tries in a row.
Legit? If so I feel bad for your server.

Trineda's Avatar


Trineda
04.03.2012 , 01:35 PM | #9

Hello there,

We saw this post and thought you might be interested in some of the patch notes for Eternity Vault for 1.2. You can find the entire patch notes for 1.2 here.



Quote: Originally Posted by AmberGreen View Post

Game Update 1.2 PTS Patch Notes (Continued)



The patch notes published for the Public Test Server are not final and are subject to change.

The following URL will allow you to link to the Flashpoints and Operations PTS Notes directly: http://www.swtor.com/community/showp...08&postcount=5

Operations
  • Normal Mode is now labeled "Story Mode" for Operations.
  • Credit rewards for defeating Operations bosses have been significantly increased.
  • Corrected an issue that could allow Operation bosses to resurrect during Nightmare Mode Operations.

Eternity Vault
  • The "Unshakable" buff is now visible when targeting Soa.
  • Changed the location where Soa's Force Whirlwind drops the player in the second phase of the fight to prevent players from being dropped several hundred meters below when no platforms are remaining.
  • Soa's lightning balls are now destroyed when the platform phase begins.
  • Projection of Soa has been removed from the Mind Traps.
  • A previously malfunctioning escape pod no longer causes players to become stuck upon landing.
  • Eternal Guardians and Eternal Sentinels now spawn correctly in 16-player modes.
  • Eternal Guardians and Eternal Watchers have had their difficulty rebalanced in 16-player modes.
  • Eternal Wardens now perform their grapple ability correctly.
  • The Ancient Pylons puzzle has been reworked to improve reliability. The wheels no longer lock automatically when solved. Players must use the "Confirmation Console" to confirm their symbol selection.
  • Annihilation Droid XRR-3's "Burning (Physical)" damage over time has been renamed "Burning" to accurately reflect that it cannot be removed. *UPDATED 3/27*
  • Corrected an issue that could prevent Soa from spawning on the last platform after releasing players from Mind Traps. *UPDATED 3/27*
  • Killing Soa in Nightmare Mode now grants the correct Codex entries. *UPDATED 3/29*
  • An "Emergency Reset" button has been added to the Ancient Pylons encounter. *UPDATED 3/29*
  • Soa's Mind Traps now kill players who are stuck inside the trap for the full 2-minute duration. *UPDATED 3/30*

Rasticles's Avatar


Rasticles
04.09.2012 , 05:20 AM | #10
Quote: Originally Posted by Trineda View Post

Hello there,

We saw this post and thought you might be interested in some of the patch notes for Eternity Vault for 1.2. You can find the entire patch notes for 1.2 here.
And how many bugs are NOT being addressed...??? Which have been in the game since launch......
Quote: Originally Posted by EricMusco View Post

Also, as a friendly reminder, the purpose of this blog is not to highlight the most talked about issues on the forums, but fun, interesting, and productive threads outside of General Discussion.